SHRINE BONUSES LIST
This is a list of preset modifiers that can spawn on crafted items when shrine crafting; or on rare, honorific and crafted items when shrine blessing. Shrine crafting and blessing bonuses stack.
What affixes will the item get when shrine crafting?
The resulting crafted item spawns with:
and with preset crafting affixes (seen in the table below) depending on the shrine type used, and 1-4 extra random rare affixes.
See THIS PAGE for more information about random rare affixes when shrine crafting.
What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 1-3 preset crafting affixes depending on the shrine type used. You can see them in the table below.
See THIS PAGE for more information about shrine crafting and shrine blessing.
Shrine | Properties | Items | |
---|---|---|---|
Abandoned |
(24 to 120)% Bonus to Attack Rating +(4 to 20) to Dexterity (4 to 5)% to Dexterity |
One-Handed Weapons, Armors (except Body Armors) | |
Abandoned |
(36 to 170)% Bonus to Attack Rating +(6 to 28) to Dexterity (6 to 12)% to Dexterity |
Two-Handed Weapons, Body Armors | |
Weird |
Adds (1 to 3)-(1 to 6) Damage |
Armors (except Body Armors) | |
Weird |
Adds (1 to 4)-(1 to 10) Damage |
Body Armors | |
Weird |
Adds (2 to 6)-(2 to 12) Damage +(25 to 40)% Enhanced Damage |
One-Handed Weapons | |
Weird |
Adds (3 to 9)-(3 to 18) Damage +(30 to 55)% Enhanced Damage |
Two-Handed Weapons | |
Tainted |
+(8 to 25)% to Summoned Minion Damage +(16 to 50)% to Summoned Minion Attack Rating |
One-Handed Weapons, Armors (except Body Armors) | |
Tainted |
+(15 to 35)% to Summoned Minion Damage +(30 to 70)% to Summoned Minion Attack Rating |
Two-Handed Weapons, Body Armors | |
Eerie |
+(20 to 30) Spell Focus +(4 to 20) to Energy (4 to 5)% to Energy |
One-Handed Weapons, Armors (except Body Armors) | |
Eerie |
+(40 to 60) Spell Focus +(6 to 28) to Energy (6 to 12)% to Energy |
Two-Handed Weapons, Body Armors | |
Sacred |
+(2 to 8)% to Cold Spell Damage -(3 to 5)% to Enemy Cold Resistance |
One-Handed Weapons, Armors (except Body Armors) | |
Sacred |
+(2 to 15)% to Cold Spell Damage -(5 to 10)% to Enemy Cold Resistance |
Two-Handed Weapons, Body Armors | |
Fascinating |
+(2 to 8)% to Fire Spell Damage -(3 to 5)% to Enemy Fire Resistance |
One-Handed Weapons, Armors (except Body Armors) | |
Fascinating |
+(2 to 15)% to Fire Spell Damage -(5 to 10)% to Enemy Fire Resistance |
Two-Handed Weapons, Body Armors | |
Ornate |
+(2 to 8)% to Lightning Spell Damage -(3 to 5)% to Enemy Lightning Resistance |
One-Handed Weapons, Armors (except Body Armors) | |
Ornate |
+(2 to 15)% to Lightning Spell Damage -(5 to 10)% to Enemy Lightning Resistance |
Two-Handed Weapons, Body Armors | |
Shimmering |
+(2 to 8)% to Poison Spell Damage -(3 to 5)% to Enemy Poison Resistance |
One-Handed Weapons, Armors (except Body Armors) | |
Shimmering |
+(2 to 15)% to Poison Spell Damage -(5 to 10)% to Enemy Poison Resistance |
Two-Handed Weapons, Body Armors | |
Spiritual |
(5 to 10)% Cast Speed Maximum Mana +4% Regenerate Mana +(10 to 20)% |
One-Handed Weapons, Armors (except Body Armors) | |
Spiritual |
(10 to 15)% Cast Speed Maximum Mana +12% Regenerate Mana +(30 to 45)% |
Two-Handed Weapons, Body Armors | |
Magical |
+(4 to 30)% to Summoned Minion Life +(4 to 15)% to Summoned Minion Resistances |
One-Handed Weapons, Armors (except Body Armors) | |
Magical |
+(6 to 50)% to Summoned Minion Life +(6 to 25)% to Summoned Minion Resistances |
Two-Handed Weapons, Body Armors | |
Hidden |
1% Reanimate as: Random Monster |
One-Handed Weapons, Armors (except Body Armors) | |
Hidden |
1% Reanimate as: Random Monster |
Two-Handed Weapons, Body Armors | |
Trinity |
(3 to 4)% Innate Elemental Damage +(6 to 10) to all Attributes |
One-Handed Weapons, Armors (except Body Armors) | |
Trinity |
(6 to 8)% Innate Elemental Damage (2 to 4)% to All Attributes |
Two-Handed Weapons, Body Armors | |
Creepy |
(2 to 4)% Chance of Crushing Blow +(4 to 20) to Strength (4 to 5)% to Strength |
One-Handed Weapons, Armors (except Body Armors) | |
Creepy |
(4 to 7)% Chance of Crushing Blow +(6 to 28) to Strength (6 to 12)% to Strength |
Two-Handed Weapons, Body Armors | |
Intimidating |
+(11 to 30)% Enhanced Defense Physical Resist (0 to 1)% |
Armors (except Body Armors) | |
Intimidating |
+(21 to 50)% Enhanced Defense Physical Resist (1 to 2)% |
Body Armors | |
Intimidating |
+(20 to 35)% Enhanced Damage (2 to 3)% Deadly Strike Requirements +20% |
One-Handed Weapons | |
Intimidating |
+(35 to 50)% Enhanced Damage (2 to 4)% Deadly Strike Requirements +30% |
Two-Handed Weapons | |
Quiet |
+(4 to 20) to Vitality (4 to 5)% to Vitality +(1 to 10) Life Regenerated per Second |
One-Handed Weapons, Armors (except Body Armors) | |
Quiet |
+(6 to 28) to Vitality (6 to 12)% to Vitality +(3 to 15) Life Regenerated per Second |
Two-Handed Weapons, Body Armors | |
Enchanted |
+(4 to 10)% to Physical/Magic Spell Damage Magic Resist +(1 to 2)% |
One-Handed Weapons, Armors (except Body Armors) | |
Enchanted |
+(6 to 20)% to Physical/Magic Spell Damage Magic Resist +(2 to 4)% |
Two-Handed Weapons, Body Armors |