Median XL - Game Guide - Shrines

Shrines

SHRINE BONUSES LIST

This is a list of preset modifiers that can spawn on crafted items when shrine crafting; or on rare, honorific and crafted items when shrine blessing. Shrine crafting and blessing bonuses stack.

What affixes will the item get when shrine crafting?
The resulting crafted item spawns with:

Socketed (max)

and with preset crafting affixes (seen in the table below) depending on the shrine type used, and 1-4 extra random rare affixes.

See THIS PAGE for more information about random rare affixes when shrine crafting.

What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 1-3 preset crafting affixes depending on the shrine type used. You can see them in the table below.


See THIS PAGE for more information about shrine crafting and shrine blessing.




ShrinePropertiesItems
Abandoned
(24 to 120)% Bonus to Attack Rating
(4 to 8)% to Dexterity
+(4 to 20) to Dexterity
One-Handed Weapons, Armors (except Body Armors)
Abandoned
(36 to 170)% Bonus to Attack Rating
(6 to 12)% to Dexterity
+(6 to 28) to Dexterity
Two-Handed Weapons, Body Armors
Weird
Adds (1 to 3)-(1 to 6) damage
Armors (except Body Armors)
Weird
Adds (1 to 4)-(1 to 10) damage
Body Armors
Weird
+(25 to 40)% Enhanced Damage
Adds (2 to 6)-(2 to 12) damage
One-Handed Weapons
Weird
+(30 to 55)% Enhanced Damage
Adds (3 to 9)-(3 to 18) damage
Two-Handed Weapons
Tainted
+(6 to 60)% to Summoned Minion Damage
+(6 to 60)% to Summoned Minion Attack Rating
One-Handed Weapons, Armors (except Body Armors)
Tainted
+(9 to 90)% to Summoned Minion Damage
+(9 to 90)% to Summoned Minion Attack Rating
Two-Handed Weapons, Body Armors
Eerie
+(6 to 60) Energy Factor to Spell Damage
(4 to 8)% to Energy
+(4 to 20) to Energy
One-Handed Weapons, Armors (except Body Armors)
Eerie
+(9 to 90) Energy Factor to Spell Damage
(6 to 12)% to Energy
+(6 to 28) to Energy
Two-Handed Weapons, Body Armors
Sacred
+(2 to 8)% to Cold Spell Damage
-(3 to 5)% to Enemy Cold Resistance
One-Handed Weapons, Armors (except Body Armors)
Sacred
+(2 to 15)% to Cold Spell Damage
-(5 to 10)% to Enemy Cold Resistance
Two-Handed Weapons, Body Armors
Fascinating
+(2 to 8)% to Fire Spell Damage
-(3 to 5)% to Enemy Fire Resistance
One-Handed Weapons, Armors (except Body Armors)
Fascinating
+(2 to 15)% to Fire Spell Damage
-(5 to 10)% to Enemy Fire Resistance
Two-Handed Weapons, Body Armors
Ornate
+(2 to 8)% to Lightning Spell Damage
-(3 to 5)% to Enemy Lightning Resistance
One-Handed Weapons, Armors (except Body Armors)
Ornate
+(2 to 15)% to Lightning Spell Damage
-(5 to 10)% to Enemy Lightning Resistance
Two-Handed Weapons, Body Armors
Shimmering
+(2 to 8)% to Poison Spell Damage
-(3 to 5)% to Enemy Poison Resistance
One-Handed Weapons, Armors (except Body Armors)
Shimmering
+(2 to 15)% to Poison Spell Damage
-(5 to 10)% to Enemy Poison Resistance
Two-Handed Weapons, Body Armors
Spiritual
(5 to 10)% Cast Speed
Maximum Mana 4%
Regenerate Mana +(5 to 10)%
One-Handed Weapons, Armors (except Body Armors)
Spiritual
(10 to 15)% Cast Speed
Maximum Mana 6%
Regenerate Mana +(10 to 15)%
Two-Handed Weapons, Body Armors
Magical
+(4 to 30)% to Summoned Minion Life
+(4 to 15)% to Summoned Minion Resistances
One-Handed Weapons, Armors (except Body Armors)
Magical
+(6 to 50)% to Summoned Minion Life
+(6 to 25)% to Summoned Minion Resistances
Two-Handed Weapons, Body Armors
Hidden
1% Reanimate as: Random Monster
One-Handed Weapons, Armors (except Body Armors)
Hidden
1% Reanimate as: Random Monster
Two-Handed Weapons, Body Armors
Trinity
Adds 10-20 fire damage
Adds 1-30 lightning damage
Adds 14-16 cold damage
One-Handed Weapons, Armors (except Body Armors)
Trinity
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
Two-Handed Weapons, Body Armors
Creepy
(1 to 3)% Chance of Crushing Blow
(4 to 8)% to Strength
+(4 to 20) to Strength
One-Handed Weapons, Armors (except Body Armors)
Creepy
(2 to 4)% Chance of Crushing Blow
(6 to 12)% to Strength
+(6 to 28) to Strength
Two-Handed Weapons, Body Armors
Intimidating
+(11 to 30)% Enhanced Defense
Physical Resist (0 to 1)%
Armors (except Body Armors)
Intimidating
+(21 to 50)% Enhanced Defense
Physical Resist (1 to 2)%
Body Armors
Intimidating
+(20 to 35)% Enhanced Damage
(2 to 3)% Deadly Strike
Requirements +20%
One-Handed Weapons
Intimidating
+(35 to 50)% Enhanced Damage
(2 to 4)% Deadly Strike
Requirements +30%
Two-Handed Weapons
Quiet
(4 to 8)% to Vitality
+(4 to 20) to Vitality
+(0 to 1) Life Regenerated per Second
One-Handed Weapons, Armors (except Body Armors)
Quiet
(6 to 12)% to Vitality
+(6 to 28) to Vitality
+(0 to 1) Life Regenerated per Second
Two-Handed Weapons, Body Armors
Enchanted
+(4 to 10)% to Physical/Magic Spell Damage
Magic Resist +(1 to 2)%
One-Handed Weapons, Armors (except Body Armors)
Enchanted
+(6 to 20)% to Physical/Magic Spell Damage
Magic Resist +(2 to 4)%
Two-Handed Weapons, Body Armors