Level Challenge
MINIMUM LEVEL 45
Find and kill Lister the Tormentor in Baal's throne room on Normal difficulty, and enter the portal to access Tran Athulua. In Tran Athulua, find and defeat the three Priestesses. Each will drop a shard of her respective element.
Reward: Cube all three shards below level 60 to create the Sunstone of the Twin Seas.
Although the level can be accessed at level 45, you cannot cube the shards together until at least level 50. If you are past level 59, you can still do the challenge, but with the added penalty of 2 Arcane Crystals per 10 levels.
Ennead Challenge
MINIMUM LEVEL 80
Access this challenge through killing Mephisto in Nightmare Difficulty, and kill an Ennead Necromancer boss to obtain a Heroic Torch.
Place this torch in the Horadric Cube and transmute to receive your class charm.
See THIS PAGE for more information about Kurast 3000 BA.
Your class charm adds the following bonuses depending on your class:
Your free bonus skill
This skill can be found at the top left of your first skill tab. When you
complete the Ennead Challenge and receive your class charm and keep it in your
inventory. This allows you to put skill points into the skill.
Name | Icon | Effect |
---|---|---|
SPELLBIND [AMZ] | The basilisk snake of Skartara is a devious creature whose bite turns flesh to stone. A skilled amazon warrior may carry a few to the battlefield in a leather bag for an unexpected surprise. Effect: throws snakes that turn enemies to stone | |
PRISMATIC CLOAK [ASN] | Dancing on the edge of shadow and playing with the light allows the assassin to weave a protective magical cloak. Passive effect: increases magical and physical damage reduction, and provides similar bonuses to Bloodbath | |
IMMORTAL [BAR] | Running away is for the weak. A barbarian warrior who runs is easy prey. One who stands his ground in the face
of death may survive, for he is the one the ancestral spirits will favour. Passive effect: avoids damage when standing still and improves hit recovery | |
MYTHAL [DRU] | Old druidic lore tells of the elves, Inarius' first creations that lived and were destroyed by the mad angel before humans saw the light of day. All that remains are ancient ruins and strange anti-magical enchantments. Effect: creates a field that breaks enemy resistances | |
TALON'S HOLD [NEC] | Fallen enemies of the Cult may see the error of their ways when they stand before the Dragon God on the plane of the dead. Trag’Oul sometimes grants the gift of unlife to his new converts... Passive effect: slows targets and reanimates the dead as Rathma Priests | |
DIVINE APPARITION [PAL] | Like a deus ex machina, the paladin of Zakarum descends upon the battlefield, his mere appearance chilling his
heathen enemies to the bone. Effect: teleport to target location and freeze enemies | |
SYMBOL OF ESU [SOR] | The symbol of the ancient witch queen is a specially crafted conductive adamantine moon crescent that
accumulates ambient energy from the magic in the environment, releasing it as a healing pulse when broken. Passive effect: grants elemental absorption and Spell Focus |