MERCENARIES
Anyone desperate enough can put up a fight against the demons, but only the exceptionally strong and brave will follow plundering maniacs such as yourself into the pits of Hell.
Heroic Strength
Per 2 strength points: Enhanced Weapon Damage +1%
Per strength point: Regenerate Life +0.8
Heroic Resistances
All Resists +70%
+1% Max Resists every 10 levels above 100
THE SISTERS
Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.
Bonuses
Heroic Strength bonuses scale with dexterity
Starts with 30 energy, +6 energy per level
Defensive Harmony: slows attackers by 25%, +1% per 5 levels
Gains 1% Physical Resist per 4 levels
Gains 1% chance to avoid melee attacks per 40 dexterity. Up to 60% avoid.
Can equip Amazon class helms and bows
Ranger Skills
Lvl | Name | Effect |
---|---|---|
1 | BARRAGE | Effect: shoots arrows at all nearby enemies |
24 | DARK POWER | Effect: buff nearby allies with crushing blow and attack speed |
24 | BROADSIDE | Effect: fires a massive stream of arrows at nearby enemies |
90 | TRINITY ARROW | Effect: lobs a multi-elemental arrow |
Priestess Skills
Lvl | Name | Effect |
---|---|---|
1 | BARRAGE | Effect: shoots arrows at all nearby enemies |
24 | VINDICATE | Curse effect: heals party and increases damage when victim dies |
24 | ARROWSIDE | Effect: mercenary shoots a flurry of arrows at a target |
90 | HOMING NOVA SHOT | Effect: shoots a nova which then homes onto enemies |
THE TOWN GUARD
Many trade routes converge at Lut Gholein, the jewel of the East. When the demons blocked access over land and the kraken nested in the port, travelling paladins, mystics and warriors were forced to take up arms to defend the city.
Bonuses
Starts with 20 energy, +4 energy per level
Suppression: crushing blow 15%, +1% per 10 levels
Grit: damage reduced by 25%, +1% per 5 levels
Fighter Mage: gains 1% fire and cold spell damage per level
Can equip Paladin spears and helms
Exemplar Skills
Lvl | Name | Effect |
---|---|---|
1 | RETALIATE | Effect: retaliates when struck with a damaging shockwave |
1 | DRAGON HEART | Effect: buff which increases the mercenary's melee combat effectiveness |
6 | LIFEBLOOD | Effect: heals |
90 | COLOSSEUM | Effect: collide into an enemy and weakens nearby enemies |
Shapeshifter Skills
Lvl | Name | Effect |
---|---|---|
1 | WEREBEAR | Effect: turn into a bear, increasing life and armour |
1 | CLAW TORNADO | Effect: melee attack that sends out spinning whirlwinds |
6 | BLOODLUST | Effect: increases all damage of the party |
12 | POUNCE | Effect: teleport onto an enemy, causing a powerful shockwave |
90 | THORN FIELD | Effect: melee attack that summons a ripple of spiked thorns |
Fighter Mage Skills
Lvl | Name | Effect |
---|---|---|
1 | BLOOD THORNS | Effect: melee attack that unleashes burning nails |
6 | GLACIAL NOVA | Effect: cast a gigantic nova that completely freezes enemies |
12 | LEMURES | Effect: spell which sends wraiths out from a point of impact |
90 | CHRONOFIELD | Effect: field that slows the movement speed of enemies |
THE IRON WOLVES
Kehjistan is the wellspring of magic. This is where the first magically attuned hunter-gatherers settled at ley nodes and founded the primeval mage clans. Their distant sons of seventh sons will not give up the ley nodes to the forces of Hell without giving them hell first!
Bonuses
Starts with 200 energy, +20 energy per level
Unearthly Power: +250 Spell Focus to spell damage, +5 per level
Warp Armor: total defense +300%, +5% per level
Can equip Sorceress body armors and crystal swords
Gains 1% elemental spell damage per level
Bloodmage Skills
Lvl | Name | Effect |
---|---|---|
1 | FLAMEFRONT | Effect: sends multiple fireballs in a direction |
12 | GIFT OF INNER FIRE | Effect: instantly regenerates the party's lost life |
24 | PYROBLAST | Effect: giant fireball that explodes in a pool of flame |
90 | FIREDANCE | Effect: buff which increases spell damage of party members within a radius |
Necrolyte Skills
Lvl | Name | Effect |
---|---|---|
1 | FRIGID SPHERE | Effect: casts a sphere which deals damage in an area around the caster |
12 | MIASMA | Effect: field of living goo that poisons and weakens enemies |
24 | HAILSTORM | Effect: rains deadly cold on target enemy |
90 | FORCE BLAST | Effect: debuff that weakens all nearby enemies within a radius |
Abjurer Skills
Lvl | Name | Effect |
---|---|---|
1 | FORKED LIGHTNING | Effect: cast multiple forked lightning bolts |
12 | THUNDERSTONE | Effect: throws a stone which explodes into multiple bolts upon impact |
24 | TEMPEST | Effect: casts lightning in multiple directions |
90 | SUPERBEAST | Effect: morph into a demon, gain spell damage and speed |
THE BARBARIANS
Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders from the south have reported their considerable shamanic prowess is because they were usually at the receiving end of it.
Bonuses
Starts with 10 energy, +2 energy per level
Mountain King: 20% bonus to strength and dexterity, +1% strength per 4 levels and +1% dexterity per 3 levels
Can equip Barbarian helmets
Melee Devotion: 20% damage reduction from all sources
Skills
Lvl | Name | Effect |
---|---|---|
1 | SCREAMING EAGLE | Effect: weakens enemies and strengthens elemental damage of the party |
12 | THUNDER SLAM | Effect: damages and stuns enemies in a radius |
18 | WRAITHSWORD | Effect: melee strike that explodes into ghostly blades |
60 | ANCIENTS' HAND | Effect: melee attack that unleashes a shockwave through the ground |
KNOWN BUGS
My mercenary stands there and doesn't do anything!
This is a bug with mercenary AI in Diablo II. If you walk, the mercenary will also walk, and this occasionally causes it to freeze up. To cure this, jump into a town portal.