Anyone desperate enough can put up a fight against the demons, but only the exceptionally strong and brave will follow plundering maniacs such as yourself into the pits of Hell.
Per strength point: Enhanced Weapon Damage +1%
Per strength point: Regenerate Life +1
Per strength point: +0.17 Energy Factor to Spell Damage
All Resists +100%
Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.
Heroic Strength bonuses scale with dexterity
Starts with 30 energy, +6 energy per level
Defensive Harmony: slows attackers by 25%, +1% per 5 levels
Gains 1% Physical Resist per 4 levels
Gains 1% chance to avoid melee attacks per 40 dexterity. Up to 60% avoid.
|1||CASCADE||Effect: shoots arrows at all nearby enemies|
|24||DARK POWER||Effect: buff nearby allies with crushing blow and attack speed|
|24||BROADSIDE||Effect: fires a massive stream of arrows at nearby enemies|
|90||WAR SPIRIT||Effect: adds crushing blow and automatically casts spike novas|
|1||SPORE SHOT||Effect: arrow that exponentially splits on striking|
|24||VINDICATE||Curse effect: heals party and increases damage when victim dies|
|24||DEATHSTRIKE||Effect: mercenary shoots her bow and calls down an energy blast|
|90||HOMING NOVA SHOT||Effect: shoots a nova which then homes onto enemies|
THE TOWN GUARD
Many trade routes converge at Lut Gholein, the jewel of the East. When the demons blocked access over land and the kraken nested in the port, travelling paladins, mystics and warriors were forced to take up arms to defend the city.
Starts with 20 energy, +4 energy per level
Suppression: crushing blow 25%, +1% per 5 levels
Grit: damage reduced by 25%, +1% per 5 levels
|1||RETALIATE||Effect: retaliates when struck with a damaging shockwave|
|1||GOREFEST||Effect: melee attack that causes a fountain of blood|
|6||LIFEBLOOD||Effect: slowly regenerates lost life over time|
|90||DISINTEGRATE||Effect: massively damaging arcane radius blast around caster|
|1||WEREBEAR||Effect: turn into a bear, increasing life and armour|
|1||CLAW TORNADO||Effect: melee attack that sends out spinning whirlwinds|
|6||BLOODLUST||Effect: increases all damage of the party|
|12||POUNCE||Effect: teleport onto an enemy, causing a powerful shockwave|
|90||THORN FIELD||Effect: melee attack that summons a ripple of spiked thorns|
Fighter Mage Skills
|1||BLOOD THORNS||Effect: melee attack that unleashes burning nails|
|6||GLACIAL NOVA||Effect: cast a gigantic nova that completely freezes enemies|
|12||FORTRESS||Effect: summons a ring of guard towers around the caster|
|90||CHRONOFIELD||Effect: field that slows the movement speed of enemies|
THE IRON WOLVES
Kehjistan is the wellspring of magic. This is where the first magically attuned hunter-gatherers settled at ley nodes and founded the primeval mage clans. Their distant sons of seventh sons will not give up the ley nodes to the forces of Hell without giving them hell first!
Starts with 200 energy, +20 energy per level
Unearthly Power: +250 energy factor to spell damage, +5 per level
Warp Armor: total defense +250%, +10% per level
|1||PUNISHER||Effect: slow moving bolt that deals lethal poison damage|
|12||GIFT OF INNER FIRE||Effect: instantly regenerates the party's lost life|
|24||PYROBLAST||Effect: giant fireball that explodes in a pool of flame|
|90||GRAVEYARD||Effect: periodically shoots punishers at nearby enemies|
|1||HUNTING BANSHEE||Effect: spirit follows random targets before exploding|
|12||MIASMA||Effect: field of living goo that poisons and weakens enemies|
|24||HAILSTORM||Effect: rains deadly cold on target enemy|
|90||VENOMOUS SPIRIT||Effect: casts a powerful homing spirit of lethal poison|
|1||FORKED LIGHTNING||Effect: cast multiple forked lightning bolts|
|12||SINGULARITY||Effect: massively damaging black hole|
|24||SUPERNOVA||Effect: cast a gigantic nova of lightning|
|90||SUPERBEAST||Effect: morph into a demon, gain spell damage and speed|
Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders from the south have reported their considerable shamanic prowess is because they were usually at the receiving end of it.
Starts with 10 energy, +2 energy per level
Mountain King: 20% bonus to strength and dexterity, +1% per 2 levels
|1||GIFT OF THE WILD||Effect: increases all damage of the party|
|12||THUNDER SLAM||Effect: damages and stuns enemies in a radius|
|18||WRAITHSWORD||Effect: melee strike that explodes into ghostly blades|
|60||ANCIENTS' HAND||Effect: melee attack that unleashes a shockwave through the ground|
My mercenary stands there and doesn't do anything!
This is a bug with mercenary AI in Diablo II. If you walk, the mercenary will also walk, and this occasionally causes it to freeze up. To cure this, jump into a town portal.