Median XL - Game Guide - Dungeons

Dungeons


Dungeons

Dungeons are quest-like zones which usually consist of defeating a boss for a unique charm reward.
Certain bosses may also drop a trophy fragment for additional upgrades, but they are rare.




DIFFICULTY: VERY EASY

Horror Under Tristram

REQUIRED LEVEL: 105
DIFFICULTY: VERY EASY
LOCKDOWN: 20 seconds

Location
Butcher's Lair (Act 1: Tristram)

Lore
A bloated and grotesque creature, the Butcher was a sadistic being that relished in the torture and pain of others. It hunted endlessly for fresh meat. Although retellings of the Darkening of Tristram describe how the Butcher was defeated deep within the Labyrinth, the horrific culling of the city in recent times, following the Dark Wanderer's wake, seems to have stirred this malevolent spirit back to evil once more.

Strategy
The Butcher is a strong melee fighter. His tainted cleaver hits hard and just like in the Tristram Cathedral, he will hunt you down. Upon striking you or a minion, he has a chance to incite a Bloodlust which fuels Sacrificial Shrines into emitting heavily damaging shockwaves. And to boot, he also is considerably tanky.

Reward
Defeat the Butcher on Hell difficulty to get The Butcher's Tooth.

The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius

Infernal Machine

REQUIRED LEVEL: 105
DIFFICULTY: VERY EASY

Location
Infernal Cave (Act 1: The Pit)

Lore
One of the most wicked creation devised by the armorer Hephasto in the depth of the Hellforge. Hundreds of demonic souls, from the high ranks of the Burning Hells' legions, are fused with iron and trapped within the stone of this vicious contraption. These demons were previously aligned with Azmodan, the Lord of Sins, during his first attempt to seize power from the Prime Evils, and, as punishment, were turned under Baal's order into guard dogs chained by the soul to this device. Powerful runes were embedded in the mechanism allowing the wrathful souls to take material form and cast their anger on intruders of the sentry's domain.

Strategy
Move quickly, because time is against you. For the manifested demons the death of their material form is just a minor setback, they'll be shortly resummoned by the Infernal Machine. Beware also of the device itself: once attacked it will automatically responds with mighty rune magic. Try to reach it as quickly as possible, avoiding or teleporting past the elites monsters and their status attacks.

Reward
Defeat the Infernal Machine on Hell difficulty to get the Optical Detector.

Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
+5% to Summoned Minion Resistances
Maximum Skill Level Increased by 1
Elemental Resists +(11 to 15)%

Death Projector

REQUIRED LEVEL: 105
DIFFICULTY: VERY EASY
LOCKDOWN: 30 seconds

Location
The Proving Grounds (Swampy Pit - Flayer Jungle)

Lore
A mighty siege weapon whose atrocities can be traced back to the Eternal Conflict, where it annihilated countless angelic forces of the Heavenly Host, turning the tide of several wars. The Death Projector earned its name on the battlefield, and despite it could be considered a relic of the ancient past, it is restlessly tended to by corrupted Zakarumite techpriests, keeping it deadly and efficient. It's a true embodiment of Mephisto's hatred, and a single moment of hesitation in its presence could prove fatal.

Strategy
The Death Projector slowly rotates, firing devastating energy beams in a full circle, destroying anything in its path. Its magitech shield is impenetrable to weapons and spells, but when it senses a Mechanic techpriest nearby, it lowers it to enable maintenance. In this state, the device can be damaged, though its fortified outer shell still harmlessly deflects a percentage of all incoming attacks. The Mechanics themselves are bound to their duty by potent dark magic, rendering them invulnerable and, although slow in movements, they will not cease to hunt you down, do not underestimate them. Damage the Death Projector while avoiding the Mechanics until it crumbles.

Reward
Defeat the Death Projector on Hell difficulty to get the Laser Focus Crystal.

Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Increase Maximum Life and Mana 10%
+(6 to 10)% to Experience Gained

DIFFICULTY: EASY

The Binding of Baal

REQUIRED LEVEL: 110
DIFFICULTY: EASY
LOCKDOWN: 20 seconds

Location
Act 2: Tal Rasha's Tomb
Kill Zoltun Kulle to open a Portal to the old Canyon of the Magi.

Lore
Tal Rasha was one of the most powerful Horadric mage that ever lived and was by every right the leader of the Brotherhood of the Horadrim. Together with the other members of the Horadrim Order, he was tasked by the archangel Tyrael with the hunt and capture of the Prime Evils. He met his end after a furious battle against Baal, the Lord of Destruction, ultimately sacrificing himself to become the sealing vessel in which the Prime Evil would have been imprisoned.

Strategy
Stepping into the time portal you'll find yourself trapped into Baal body and be forced to face against the Brotherhood of the Horadrim. To protect their leader, the Horadrim weave warding spells making Tal Rasha immortal until the last of the mages has died and their spirits have faded. Even then, Tal Rasha casts a phasing spell that negates a percentage of incoming attacks and their elemental affinity grants all mages 50% resistance to the elements. Being magical in nature, the protective aura is vulnerable to resistance breaking spells, offering you another way to deal with the Order leader. Beware the Horadrims' fire and lightning spells, they're extremely adept in the arcane arts and are able to pierce up to 30% of your resistances, Tal Rasha up to 40%.

Reward
Defeat Tal Rasha on Hell difficulty to get the Scroll of Kings.

Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+(8 to 10)% to Spell Damage
(16 to 20)% to All Attributes

Horazon's Sanctum

REQUIRED LEVEL: 110
DIFFICULTY: EASY
LOCKDOWN: 20 seconds

Location
Dimensional Sanctum (Act 3: Caldeum)
Kill the Vizier in the Lower Kurast entrance and open a Portal to Caldeum

Lore
Horazon the Summoner, in his arcane sanctuary, summoned a mighty demon lord imbued by a power so strong that it was quickly able to overwhelm the sorcerer. Horazon, unable to defeat the demon without paying with his life, managed to trap the creature in the farthest reach of his sanctuary and split off the prison zone from the rest of the structure banishing it under the earth where it now sits in a containment dimension. Breaking in and defeating the demon may yield great rewards.

Strategy
Heed the familiar's holographic warning. The Creature of Flame, although not very strong on its own, has the ability to open Dimensional Rifts, summoning demons from the depths of hell. If unprepared, the player can become overwhelmed. Not only can it open rifts, but can defend itself with a mortar attack and Lava Pit.

Reward
Defeat the Creature of Flame on Hell difficulty to get Horazon's Focus.

Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes

Akarat

REQUIRED LEVEL: 110
DIFFICULTY: EASY

Location
Torajan Jungles

Lore
Akarat the Prophet is the name of the ascetic who founded the religion and customs of the Zakarum Church. It is said that he did so after the visit of Archangel Yaerius in his dreams. Moved by what he'd seen, Akarat set out on a grand journey to the cities of Kehjistan, intent on enlightening his fellow men about the divine Light he claimed existed within everyone. However the prophet's legacy is clouded with uncertainties and it is said that one day he simply disappeared in the jungles of Kehjistan. While his teachings had left their mark, they would flounder in obscurity for a millennium.

Strategy
The corrupted spirit of Akarat is protected by heavenly invulnerability and is impossible to attack directly. Remember that a religion is nothing without followers, therefore strike down his surrounding apostles first. The death of one of his apostles unleashes a wave of holy energy, reducing all resistances of other apostles to -100% and breaking the immunity shield of Akarat himself, reducing all resistances to 0% for a few precious seconds. This does however enrage them and they will attack you with renewed vigour. Killing an apostle may be difficult due to the mass healing spell they cast when low on health, as well as the storm of magical hammers with which they pummel you from a distance and their ability to heal when they slay a minion or hero. Akarat himself is blessed in another way as well: the spirits of the Light repel a percentage of all incoming attacks.

Reward
Defeat Akarat on Hell difficulty to get the Visions of Akarat.

Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes

Assault on Mount Arreat

REQUIRED LEVEL: 110
DIFFICULTY: EASY
LOCKDOWN: 2 minutes

Location
Arreat Summit (Act 5: Arreat Summit)
Kill Narthal to open a portal to the old Arreat Summit.

Lore
In ages past, in his quest to dominate humanity, Diablo himself attempted to invade Mount Arreat to corrupt the Worldstone, but was fiercely met by the Shadow Wolf Tribe defenders and their leader, the legendary Bul-Kathos. The powerful tribe warriors achieved mastery over the axe fighting arts, and were able to fend off against the Lord of Terror's assault by keeping it at bay with mighty throws. Bul-Kathos, possessing additional knowledge about the secret of the steel and the sword, challenged Diablo while dual-wielding blades, casting his spells with enhanced vigor. The clash between the two forces ended up costing the lives of several tribesmen but in the end the Prime Evil was successfully warded off.

Strategy
The Shadow Wolf Warriors wield the Hawk Talons ability, a trap which releases axes, the ability to cast a Guard Tower, as well as mastery over axes throwing attacks. Thanks to their deep connection to the primal forces, all tribesmen have an innate 50% resistance to all. Bul-Kathos can also cast Hawk Talons, but instead of Guard Tower, he casts Fortress. Keep a cold mind and use the surrounding to your advantage.

Reward
Defeat Bul-Kathos on Hell difficulty to get the Sacred Worldstone Key.

Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense (21 to 30)%

Lord Aldric Jitan

REQUIRED LEVEL: 110
DIFFICULTY: EASY

Location
Torajan Jungles

Lore
Lord Aldric Jitan, the aristocrat in whose veins flows the blood of the powerful lineage of the Sons of Rakkis, driven by mysterious nightmares and visions, gathered to his side several Guardsmen and started traveling on hidden paths towards the core of the Torajan Jungles. He desperately hunted what kept manifesting in his arcane dreams: the Moon of the Spider scroll, containing dark knowledge on the summoning of Astrogha, a terrible demon able to plunge the land into darkness. Every instant he get closer to the esoteric artifact, Aldric's latent magical skills surge to new heights. Echoes of his power can be perceived across the jungles, suggesting that his quest is at its conclusion.

Strategy
The Guardsmen are tougher than anything that came before and will inflict tri-elemental damage and, even on their last breath, will summon guard towers powerful enough to slaughter you if you stand still for too long. Keep moving and the towers will vanish behind you. Lord Aldric Jitan himself is a formidable foe with power to rival dozens of his Guardsmen, and he will clad himself in a swirl of Pestilence. Remember, this is not a fight you want to underestimate.

Reward
Defeat Lord Aldric Jitan on Hell difficulty to get the Moon of the Spider.

Moon of the Spider
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration

DIFFICULTY: MODERATE

Bull Prince Rodeo

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Corral of Corruption (The Secret Cow Level)

Lore
All Sanctuary's lifeforms are deeply interconnected by arcane "strings" of cause and effect invisible to most. A powerul catalyst, the events of the 'Darkening of Tristram', stirred the magical forces permeating the Khanduras region, entangling in the arcane strings of causality two innocent creatures: a stormy bull named Rodeo and a mutilated boy called Wirt. Where reality is but a precarious balance of esoteric powers, a loose stitch in its fabric was enough to unbind chaos... the souls and flesh of the two merged. The newly formed being discovered to posses mystic potency with no equal in sight, pridefully took for himself the title of "King", then proceeded to mold numerous cow herds into faithful and conscious subjects. King Wirt noticed that parts his old body, his wooden legs, had been transformed too, becoming artifacts able to access a pocked dimension. Of this new dimension he made his kingdom and after years of reign, on his last day, he conceived an heir and branded him with a fitting name: Rodeo, the Bull Prince.

Strategy
Step further in this secret dimension, but be aware that Rodeo will consider you a false claimant to his throne and will attack you restlessly on sight. Rodeo is very aggressive and has a stunning Hoof Stomp and the Blink spell, making it difficult to put some distance between you and him. He can also call upon a Stampeding Herd of exploding cows that ploughs across the screen, trampling all in their path. This ability is unblockable, and will destroy you if you don't get out of the way in time. But his most common spell, in cooperation with another victim of cruel farming practices, is a wave of chickens that will pursue their victim relentlessly, inflicting devastating damage with their beaks if they connect. The chickens can be dodged by staying mobile.

Reward
Defeat Bull Prince Rodeo on Hell difficulty to get the Fool's Gold.

Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
Total Character Defense (11 to 15)%
-10% Gold Find
(16 to 20)% Magic Find

Killing Rodeo does not prevent you from entering the Cow Level again.

Rathma Square

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Act 3: Caldeum

Lore
Ensuing the Temple of the Triune's collapse, the Religion of the Light aimed to rigorously crush all of its remnants. A Peace Warder escaped from the downfall of the cult he blindly vowed to serve, sought refuge into the forgotten complex underneath the city of Kurast. Centuries ago, when the city was the center of civilization and black magic was not yet frowned upon, this was where the priests of Rathma practiced their art. The area was abandoned once the Order of Zakarum took over the region and banned Dark Arts, making it the ideal hiding place for an evil bent on eradicating the Church of Light. Ambitions of restoring the Triune back to its standings started to take form whithin the exiled. He assumed the role reserved to the highest position of the nefarious cult hence proclaimed himself Primus. To this day, in the arcane undergrounds, gorging on the dark rituals of Mephisto's chosen, he is relentlessly gaining formidable strength.

Strategy
Primus himself is not particularly hard, despite his powerful ranged Bladestorm attack. The blades track your position, but do less damage than his normal attack and can be avoided, blocked and dodged. His guard dogs are the real challenge. After several millennia in and around Rathma Square, his Gore Crawlers can raise themselves from the dead. Shattering the corpse does not stop this, but the resurrection takes 10 seconds, during which you can attempt to run away and ditch them.

Reward
On Hell difficulty, Primus drops the Spirit Trance Herb.

Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Cast Speed
10% Attack Speed
(21 to 150)% Bonus to Attack Rating
+(1 to 4) Life Regenerated per Second

Black Road

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Church of Dien-Ap-Sten (Act 1: Bramwell - Rogue Encampment)

Lore
The now former acolyte of the Zakarum-priesthood Buyard Cholik, facing the limits of his own mortality, slowly started despising the so called "Religion of the Light", regretting all the years he faithfully devoted to the Zakarum order which was now exposing all of its frailty while confronting the wicked intents and machinations of the Lord of Hatred himself. Buyard Cholik, fueled by an evergrowing thirst for knowledge related to the pursuit of eternal life, eventually, came to know about the powerful and mighty demon Kabraxis. Inebriated by the promise of immortality, the former Zakarum priest joined forced with Kabraxis the Thief of Hope, becoming an anchor for the banished demon between his prison realm and the mortal plane. Thus Buyard Cholik started preparing Sanctuary for the demon's coming establishing a new cult dedicated to the prophet Dien-Ap-Sten, Kabraxis in disguise, wearing the new title of "Wayfinder" for his followers and creating the first church of the Way of Dreams in the ancient city of Bramwell, from where he plan to extend his foul influence on the whole region.

Strategy
Buyard is a primarily fire based caster whose Ultimate skill is the ability to summon a horde of possessed cultists to swarm you. To damage Buyard, he must be in the fire circle in the middle of his room, but beware of one of his attacks that makes that circle treacherous to enter.

Reward
Killing Buyard Cholik gives you The Black Road charm which allows you to unlock your Black Road skill.

The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+150 to Mana

Your free bonus skill
This skill can be found at the top right of your first skill tab. When you complete this uber, keep the charm in your inventory. This allows you to put skill points into the skill.

Name Icon Effect

WAR SPIRIT
[AMZ]
skill icon Many of the amazon deities represent an aspect of war. The deity's spirits, summoned by an amazon high priestess or warrior queen, protect her in battle by striking down her enemies, seemingly out of nowhere.
Effect: periodically emits spike novas that deal weapon damage
VAMPIRIC ICON
[ASN]
skill icon An assassin knows very well that most mages are male and many spend their life in seclusion without seeing a woman. Some who have trained in these particular arts can also employ this strategy on the battlefield.
Effect: burns an unholy female sign on the ground in life stealing flames
THUNDERGOD
[BAR]
skill icon A warrior who has his eyes on the throne of his tribe is sent to the summit of Mt. Sescheron to await the next thunderstorm. If he survives, he may have learned something valuable about the forces of nature.
Effect: adds stun damage and periodically emits stun novas
SYMBIOSIS
[DRU]
skill icon Druids have long sought to be one with the nature. Only the most mystical ones have succeeded, gaining the nature's blessing in the form of a symbiotic life with the surroundings, granting them immense innate powers.
Effect: adds bonuses to life regeneration, avoidance and cold & lightning spell damage
GRAVEYARD
[NEC]
skill icon The deathspeaker establishes an aura powered by the emanations of a demon's wicked thoughts, conjuring torture equipment and striking the demon with the punishments it desires most to inflict upon humanity.
Effect: when activated, periodically shoots deadly spiked balls at enemies
BLESSED LIFE
[PAL]
skill icon A life of worship teaches the warrior of Zakarum the futility of evil. The denizens of hell are but vermin to an emissary of the Light.
Passive effect: reduces damage taken and speeds up healing apples
FORCE BLAST
[SOR]
skill icon The witch's voice coalesces into a wall of force and slams into the enemy ranks. The shockwave does not harm flesh or bones, but the shellshocked enemies may well be so confused they forget how to fight.
Effect: wave of force that knocks back enemies and lowers damage

Legacy of Blood

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Chamber of Blood (Torajan Jungles)

Lore
Bartuc, the Warlord of Blood, was once Horazon's brother in the Vizjerei mage clan. Whereas Horazon wanted to summon demons to enslave them, Bartuc chose to worship them and traded his soul for demonic power. Their conflict eventually led to a civil war that shattered the mage clan. Although Bartuc was eventually destroyed by the very powers he sought to control, his soul and power have been claimed by the forces of Hell. It may be possible to find Bartuc's spirit in the crypt where his cursed armour was buried...

Strategy
Bartuc and his summoned Blood Golems have ranged attacks and can hurt a lot in this tiny room. Protected by the power of his cursed armour, Bartuc and his golems are invulnerable to damage. However, his Wychwind blade throw requires him to concentrate on the spell and drop his resistances for a brief time, and his dimwitted golems may briefly forget to shield themselves when they successfully hit you and are distracted by your suffering.

Reward
Defeat Bartuc on Hell difficulty to get the Legacy of Blood.

Legacy of Blood
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
Maximum Skill Level Increased by 1

7% chance to drop a trophy fragment on Hell difficulty.

The Veiled Prophet

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE
LOCKDOWN: 30 seconds

Location
Cathedral of Vanity (Library of Fate)

Lore
Angels and Demons, opposing sides of the same coin, locked in a never ending tug of war. One day, however, that coin briefly landed on its edge... The archangel Inarius and the demoness Lilith had long awaited an opportunity to break the shackles binding them to the Eternal Conflict and, when the rebel seraphim stumbled upon the Worldstone, fulcrum for the shaping of reality, time was ripe. The two lovers hid it from their kin and with it forged Sanctuary, a refuge and eventually home to their offspring, the nephalem. Their weak human descendants retained the latent potential of their ancestors and, through magic arts, one day experimented with the summoning of demons. These acts brought Sanctuary's presence under the observant eyes of the Prime Evils, whom promptly established the Cult of the Triune with intent of subjugating humanity under their rule. Inarius, to ward off their influence, created the Cathedral of Light, upholding the tenets of Heaven. This ignited the start of the Sin War, culminated with the confinement of Inarius in the Burning Hells under Mephisto's keep. The Lord of Hatred, after centuries of torment, managed to bend Inarius' spirit, collecting a new pawn for his schemes.

Strategy
The fallen angel lies in wait, revered by a host of deadly nuns and concealed by the Crystal Ball, linchpin of the cathedral’s magical defenses. The tower exudes a wicked invulnerability shield to protect nearby revelers and casts searing beams of arcane lightning that destroys anything they touch. Destroy the Crystal Ball to dispel the immortality from the other enemies and reveal Inarius' presence.

Reward
Defeat Inarius on Hell difficulty to get the Idol of Vanity.

Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
15% Combat Speeds
Maximum Skill Level Increased by 1

7% chance to drop a trophy fragment on Hell difficulty.

Heart of Sin

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Realm of Sin (Act 4: Chaos Sanctuary)
Kill Ghom to obtain a Key of Sin, right click it to open a portal to the Realm of Sin.

Lore
One of the Great Evils, Azmodan, the Lord of Sin, has commenced once again to rise an army in the shadows of Hell. In ages past, joined by his brother Belial, he united and led the other Lesser Evils in a demonic civil war across the Burning Hells where a new rule, his rule, would then begin. He succeeded into snatching the seat of power from the Prime Evils banishing them to Sanctuary and marking an event known as the "Dark Exile". On the Mortal Realm the weakened Prime Evils were hunted by various individuals from several Mage Clans and were conclusively trapped inside the soulstones, posing no threat of retaliation towards the usurper. History repeats itself and, moved by the ever burning desire for conquest, Azmodan sets now sight on Sanctuary... One of his most devoted lieutenant, Ghom the Lord of Gluttony, carries the key to reach his domain. It's imperative to find and stop him on before it's too late.

Strategy
Azmodan is accompanied by a legion of Balrogs that cast Fire Fountain and Ravening Beasts which unleash molten boulders. High maximum fire resistance will help against these threats, but not as much as against Azmodan himself. Though he uses Flamestrike, it is very strong even against high fire resistance. And as for an attack that's not fire damage based, he will cast Fortress which can subdue his ranged attackers. Movement here is key.

Reward
Defeat Azmodan on Hell difficulty to get Azmodan's Heart.

Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
-5% to All Vendor Prices

7% chance to drop a trophy fragment on Hell difficulty.


DIFFICULTY: HARD

Judgement Day

REQUIRED LEVEL: 120
DIFFICULTY: HARD
LOCKDOWN: 30 seconds

Locations
Crystal Arch (Act 4: Silver Spire Level 2)
Halls of Valor (Imperius)
Pools of Wisdom (Malthael)
Kill Izual to open a Portal to the Diamond Gates and find your way to the Silver City. Therein lies the entrance to the first level of the Silver Spire.

Lore
The Lord of Terror demonic essence, covertly invited into the High Heavens by the fallen seraphim Izual, has slithered into the chambers of the Angiris Council affecting two of its members. The tainting presence twisted Imperius' mind, reigniting the smoldering ashes of an old disdain the Archangel of Valor felt towards humans, abominations delivered by the sacrilegious union between angels and demons. Malthael's volition was instead vanquished when his mind was caged and plunged into delirium while forcing the Archangel of Wisdom to perpetually confront the unfathomable mysteries of life and death. In the divine planes the two seraphims have then conjured and enslaved the spirits of the legendary Edyrem, obtaining several immortal protectors. The defiled souls of the archangels are mutely screaming their outrage. Purge them from the corruption by destroying their material avatars.

Strategy
Once in the Crystal Arch, both locations to find Imperius and Malthael are generated. Both avatars posess considerable might and fighting them while fending off from their immortal guardians might result fatal. Try to lure the Fallen Edyrem away and then teleport in reach of the archangels.

Reward
Defeat Imperius or Malthael on Hell difficulty to get the Crystalline Flame Medallion.

Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)

4% chance to drop a trophy fragment on Hell difficulty.

Bonus quest
If you are exceptionally daring or suicidal, destroy them both within 60 seconds, then transmute the Medallion in the cube to upgrade it.

Crystalline Flame Medallion → Crystalline Flame Medallion with added bonuses

This upgrade recipe adds the following bonuses:

+1 to All Skills
+40 to All Attributes

Twin Seas

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
Island of Skartara (Tran Athulua)
Waypoint
Kill Kethryes in the Halls of the Dead to open a portal to Tran Athulua and navigate to the Island.
Once at the island, use an Askari Scroll dropped by one of the Priestesses in Tran Athulua to summon her in the center of the island.

Lore
Athulua is the prime deity of the Amazon people. With her consort, Kethryes, she rules over the seasons and the weather. The Amazon capital, Tran Athulua, is named so in her honour. Athulua is responsible for some of the most mysterious powers in an Amazon's arsenal. When a warrior has proven her devotion to Athulua through her brave deeds and exceptional skill in battle, the Goddess shows her favour by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honour that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.

Strategy
You can find the Amazon Goddess at the heart of the ruins. Her bow attacks deal heavy physical damage - make sure to avoid her Tantrum ability up close and her stunning Guided Arrows or you will become trapped in her kill zone. She will summon killable rat minions, which chase you down and cast Tremor on death. Kill them from a distance so as to not get hit by this spell, which reduces your life significantly. Her other attack is Sky Siege. This teleports her to your location creating a large dust cloud, which deals heavy physical damage over time. Be sure to leave its area of effect as soon as you can.

Reward
Defeat Athulua, the Amazonian Godess on Hell difficulty to get the Weather Control. Additionally, Athulua has a 20% chance to spawn Deity's Bow.
15% chance to drop a Tran Athulua trophy fragment on Hell difficulty.

Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
Adds (6 to 10)-(11 to 15) fire damage
Adds (6 to 10)-(11 to 15) lightning damage
Adds (6 to 10)-(11 to 15) cold damage
Maximum Skill Level Increased by 1
+10 to all Attributes

Valkyrie's Prime
The use of the Deity's Bow is to possibly assemble it into a mighty bow - Valkyrie's Prime. This process is very difficult because of all the rare emblems required to craft the bow. You will need all 6 of them, which can drop from regular monsters.

Deity's Bow + 6x Emblems → Valkyrie's Prime

It assembles the mighty Amazon bow invested with powers from Athulua herself.

Valkyrie's Prime
(Secret)
Sacred Bow
Two-Hand Damage: (245 - 264) to (362 - 385)
Required Level: 110
Required Strength: 666
Required Dexterity: 666
Item Level: 105
Dexterity Damage Bonus: (0.25 per Dexterity)%
Strength Damage Bonus: (0.25 per Strength)%
1% Chance to cast level 100 Athulua's Wrath when you Die
15% Chance to cast level 35 Arrow on Striking
+(1 to 4) to All Skills
+(151 to 200)% Enhanced Damage
Adds 150-250 damage
Ignore Target's Defense
+10 to Sky Siege
Maximum Elemental Resists +(0 to 2)%
- Athulua's Determination -
Socketed (6)

Quov Tsin

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
Vizjerei Temple (Caldeum)

Lore
Hungry for power and misled by Diablo, the irritable Vizjerei mage Quov Tsin set out to find Ureh, the fabled ancient city that had supposedly ascended up to the Heavens. Aided by Kentril Dumon and his mercenary company, which included Gorst the infamous barbarian, they succeeded in their task. However what they discovered within the deepest ruins of the grand city was no portal to Heaven, but a twisted nightmare of horrors - the Kingdom of Shadow. They were never seen again. It is rumoured that their spirits still clings to reality in a place they once called home, and that the ancient Vizjerei lies in waiting for a suitable mortal vessel that will allow him to rise once more.

Strategy
As a former Vizjerei in life, Quov Tsin wields the elements. His most devastating attack is a streaming blast of fire, cold and lightning bolts powerful enough to annihilate any hero in a moment. He may cast the curse, Mythal, to reduce your resistances. He also uses a bone nova at a distance. Prepare for this battle by equipping resistance items, and try to find some absorb items to further cut the damage. His contingency spells protect him by teleporting him to safety when struck by any attack. Stay near cover in case he appears too close for comfort.

Reward
Defeat Quov Tsin on Hell difficulty to get the Silver Seal of Ureh.

Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+(21 to 30) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 25)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy

7% chance to drop a trophy fragment on Hell difficulty.

Kingdom of Shadow

REQUIRED LEVEL: 120
DIFFICULTY: HARD
LOCKDOWN: 20 seconds

Location
Ruins of Ureh (Vizjerei Temple - Caldeum)

Lore
Ureh, the mythical golden city which firmly stood against the sieging legions of Diablo, ultimately ascending to Heavens. The lost truth, although, whispers of a brutal catastrophe... Among the powerful sorcerers tasked with the protection during the siege, a traitor was hiding: the devout Juris Khan, ruler of the city. The conspirer subtley hindered all the defenders' warding spells, allowing for Hell's corruption to seep in and crush hope in the hearts of Ureh's inhabitants. In a desperate effort, the sorcerers sought to transport the inner city to a safe location behind the mountains, but, yet again, the incantation was disrupted. Once casted, the ungoverned teleportation spell fed on the ominous energies surging from the infernal host encasing Ureh, and hurled the city to the Limbo Realm, between the mortal plane and the Burning Hells. Juris Khan's rule over the stranded ruins did not end. He transfigured his survived former subjects into immortal thralls, slaves to his whims, and has begun consolidating power to anchor the dark ruins back to Sanctuary.

Enemies
The ghostly citizens are impossible to kill, but they are more than capable of killing you. Keep moving at all costs to avoid the undead hordes.

Bosses
The plazas of Ureh are huge, the lighting is very dim and the mad King Juris Khan is located at the end of a precarious bridge to oblivion. Please run around like a damsel in a zombie film until you find the narrow ledge leading to the king. Juris Khan brings more minions from beyond the grave, finish him quickly.

Reward
Defeat Juris Khan on Hell difficulty to get the Eternal Bone Pile.

Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
10% Movement Speed

7% chance to drop a trophy fragment on Hell difficulty.

Eve of Destruction

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
Act 5: The Worldstone Chamber

Lore
Much is known about Tor'Baalos, more commonly referred to as Baal, the Lord of Destruction: his battles during the Great Conflict, his bloodlust during the Sin Wars and his incinerating lust for revenge following the Dark Exile. Now all of the strife, devastation and horror he had wrought through the ages has been channeled into the Shard of Destruction. He seeks to fuse it with the Worldstone and reveal Sanctuary to the full onslaught of Hell once and for all. You must stop him before it is too late.

Strategy
The Lord of Destruction prefers fighting in close quarters where his spells will be harder to dodge. Heroes which attempt to flee or hide behind walls will be punished for their cowardice. "Defile", his most dangerous ability, marks an area on the ground in pulsating darkness which explodes after a few seconds dealing heavy magic damage. Also Baal will often incinerate all mana from your hero with his "Inferno"; so having a way to recover it quickly is recommended. The Lord of Destruction may call on his minions to aid him in battle, which buff their master and so must be killed quickly. He may also rarely haunt your hero with "Visions of Evil" which inhibit your Nephalem powers and thus render him untouchable; free yourself of these evils as fast as you can, lest you be overwhelmed into madness. Your best chance of defeating Baal lies in staying on your feet; but beware, the larger your party the more horrors will rise up to defend their master.

Reward
Defeat Baal on Hell difficulty to get the Spirit of Creation charm.

Spirit of Creation
Required Level: 120
Keep in Inventory to Gain Bonus
Maximum Skill Level Increased by 1
+25 to Strength
Maximum Mana (1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%

7% chance to drop a trophy fragment on Hell difficulty.

Banisher of Light

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
The Path to Enlightenment (Bramwell -> Church of Dien-Ap-Sten)
Kill Buyard Cholik and open a portal to the Path to Enlightenment.

Lore
One of the darkest shadow to have ever been cast on the history of Sanctuary was that of Kabraxis, the Thief of Hope. Known also as the Banisher of Light, the mighty demon lord was first summoned in the far past by a very powerful Vizjerei magi. He used his intelligence and power to form a cult and rule the lands subjugating its inhabitants. People followed his philosophy, committing atrocities in his name, believing to act in accordance to what they called the "Shadow Self", their true nature. Few chosen walked also what was referred to as "The Black Road", or "Path to Enlightenment", ultimately sacrificing themselves by becoming Kabraxis' vessels, gifting him flesh for his spirit to walk on the Mortal Realm. Soon his power grew so much that even the Prime Evils feared him. Considering him a threat, they imprisoned the demon lord within the portal he came from, between Sanctuary and the Burning Hells, sealing the pathway to his return and blind ambitions under a pillar made of his followers' skulls.

Strategy
Once you destroy the Pillar of Skulls, Kabraxis will be released. He is of extremely aggressive nature: will pounce on you with various AOE attacks, summon an additional Shadow Self horde of followers and cast Balefire or teleport when hit. Your best approach would probably consist in keep running while killing his minions as fast as you can, and avoiding to stand too close to Kabraxis all the time, after all he will probably close the distance quite often.

Reward
Defeat Kabraxis, Thief of Hope on Hell difficulty to get the Soul of Kabraxis.

Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%

7% chance to drop a trophy fragment on Hell difficulty.

Bonus quest
Rumors tell of five additional beings sealed in that same hellish plane... In the aftermath of the Mage Clan Wars, the Vizjerei Clan resolved to eternally reject demonic magic and focused their studies on the elements. To further uphold this pledge, the Order of the Mage Slayers, Viz-Jaq'taar, was instituted, with instructions to dispose of any internal dissent. These measures, however, planted the seed of distrust between the Vizjerei, whom now feared death as response to their most daring experiments, leading many to relinquish the Clan. After years of studies, five of these deserters were able to conjure exceptionally powerful spiritual manifestations of magical aspects residing in a remote forest, and named them accordingly. Eager to exact revenge over demonkind, the arrogant mages merged their souls into the conjured manifestations and started their crusade. Little is known about the events that unfolded but one thing, they lost. Each Spirit, once defeated, will drop a token of its nature. Transmute all five with The Black Road charm to deepen its potential.

The Black Road + 5x Great Gems → The Black Road with added bonuses

This upgrade recipe adds the following bonuses:

Cube with Rune to Open Time Rift

DIFFICULTY: VERY HARD

Lord of Lies

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD
LOCKDOWN: 60 seconds

Location
Realm of Lies (Act 4: Chaos Sanctuary)
Kill Maghda to obtain a Key of Lies, right click it to open a portal to the Realm of Lies.

Lore
After the Lesser Evils secured control over the Burning Hells, Azmodan, the new de facto leader, saw into consolidating his position by eroding Belial's. The Lord of Lies felt betrayed and, with his anger and resentment, he openly opposed to his brother's reign, hoping to gain consensus amongst the hellish legions. Fearing Azmodan's fury, only few gathered to Belial side, and the short lived feud was drowned in their blood. The Lord of Lies was banished to Sanctuary and found refuge in an icy cave under Harrogath, offering both him and his servants proximity to the powerful Worldstone. There, undisturbed, he schemes of conquering humanity to use them as pawns to overthrow his brother. It is wisphered that his loyal attendant, the Coven's witch Maghda, acquired the means to reach her master.

Strategy
As the Lord of Lies, Belial prefers to cheat in battle. His main offence consists of his clones which will keep him safe as he cowardly hides. Belial will use a powerful Comet spell, and continue to confuse you by summoning new copies. You will need fast killing speed or you will be overwhelmed by his minions.

Reward
Defeat Belial on Hell difficulty to get the Book of Lies.

The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(100 to 500) to Mana

7% chance to drop a trophy fragment on Hell difficulty.

Ghosts of Old Bremmtown

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Act 5
On a path in the right edge of Fauztinville you'll find a portal to Bremmtown.

Lore
17,938 years after the the Fauz-Tin Clan's extermination brought mankind closer to demonkind, humanity bled into nothingness like a flickering candle held against oblivion. Where the proud Fauztinville once stood now lies Bremmtown, the last colony during the fading of civilization. Inarius, eons prior, attuned the Worldstone to endlessly wane the nephalem's might with each generation, giving rise across time to humanity. In this reality, a Blood Mages Clan of Bartuc's lineage was able to avert the Worldstone's corruption and consequent destruction, unknowingly sealing men's nature to the relentless chains forged by the rogue angel. Several millennia later, armed with scraps of knowledge, the fragile descendants of those once known as Necromancers felt to haven't yet outlived their usefulness... They attempted to save their kin and reunite with the departed by fracturing the veil severing the Spirit Realm from the mortal plane, but were no longer able to deter the dark forces lurking beyond. Sanctuary turned into a womb of enmity and decay and, as with the creation of the ancient guardian Trag'Oul, champion of Balance, a new guardian for the new world was conceived, the Black Star Dragon, champion of Blight.

Strategy
Sensing your lifeforce the Howling Spirits materialize directly upon you enveloping the hero with the freezing coldness of death. You have no choice but to take some hits, avoid and defense become of vital importance. The shadowy Dark Star Dragon summons additional Howling Spirits and cast a death beam that will make short work of you unless you seek cover as the beams pass by.

Reward
Defeat the Dark Star Dragon on Hell difficulty to get the Dragon Claw

Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
+(50 to 150) to Life
+(50 to 150) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds

Bonus Quest
Defeat the Dark Star Dragon within 1 minute and 30 seconds after entering the level and without dying. If you succeed, a single use cube recipe is available to upgrade its drop. You only have 30 seconds after killing the Dark Star Dragon to use the recipe.

[Dragon Claw] → [Dragon Claw] with added bonuses

This upgrade recipe adds the following bonuses:

Amazon:
+500 to Life
Maximum Skill Level Increased by 1


Assassin:
+500 to Mana
Maximum Skill Level Increased by 1


Barbarian:
Enhanced Weapon Damage +50%
Maximum Skill Level Increased by 1


Druid:
+1000 Defense
Maximum Skill Level Increased by 1


Necromancer:
+15% Bonus to Summoned Minion Resistances
Maximum Skill Level Increased by 1


Paladin:
5% Chance to Avoid Damage
Maximum Skill Level Increased by 1


Sorceress:
+50 Energy Factor to Spell Damage
Maximum Skill Level Increased by 1


7% chance to drop a trophy fragment on Hell difficulty. To apply the trophy for a small bonus, kill the the Dark Star Dragon within 30 seconds of entering the quest and cube the trophy with the charm.

Yshari Sanctum

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD
LOCKDOWN: 12 minutes

Locations
Specter of Hatred (Caldeum)
Dream of Anguish
Phantasm of Terror
Figment of Pain
Snare of Destruction
Yshari Sanctum (Caldeum)

Lore
The Sanctum was created at the behest of the Trade Consortium Council of Caldeum, seeking to unite the Mage Clans and make Kehjistan's new capital a beacon of civilization. The academy came to be filled with treasure troves of arcana, becoming a place of learning and growth, and was lead by the famous Archmage Valthek. Recently, defiance has pervaded the academy: numerous students have left due to dissent from the methods and forbidden arts promulgated by the Archmage. Like with the High Council of Zakarum, Mephisto's malevolence steadily enslaved the mind of Valthek, turning the mightiest mage of Sanctuary into a minister of hatred. Two of his most gifted disciples, noticing the subtle changes in their master, informed the Council and were tasked by the mercantile rulers to craft a set, that once donned, would have allowed the wearer to endure a confrontation against the Archmage. But, Valthek struck first. He cast away the set pieces and distorted the Yshari Sanctum into a hellish maze.

Strategy
Each sector of the colossal maze will be inhabited by one of the Archmage's most loyal scholars which will be guarding 2 set pieces: One of the Brotherhood of the Vizjerei and one of the Horadrim. You need these full sets in order to be able to fight Valthek. While wearing the two sets simultaneously, you will acquire new powerful skills which are required to defeat the Archmage.You must act before the whole of Caldeum is overrun with evil.

Reward
Defeat Valthek, the Vizjerei Sorcerer on Hell difficulty to get The Ancient Repositories.

The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Cold Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Fire Resist +(5 to 20)%

7% chance to drop a trophy fragment on Hell difficulty.

Xazax

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD
LOCKDOWN: 5 minutes

Location
Wretched Sands (Island of Skartara)

Lore
In the aftermath of the civil war in the Burning Hells, when Belial was exiled, the loyal servant Xazax founded himself stranded on Sanctuary vainly aiming to discover his master location. When his search brought him in the Aranorch wastelands, he perceived the presence of the Lord of Terror within the Dark Wanderer advancing towards Lut Gholein. Dishearten and horrified he fell into despair, believing Diablo to be on the hunt for him to exact revenge for Belial's transgressions. Paranoid with fear, he called upon his demonic cohorts to provide protection and fled to the Island of Skartara. Find Xazax and put an end to this dark summoning, lest in his madness he turns his followers against the Skovos Isles.

Strategy
Xazax is attempting to open a portal to Hell and invade Sanctuary with his minions, so the faster you can bring him down the better as you will have to deal with less of his hellish hordes which are invulnerable to mortals. This will not be easy however for you will be bombarded by Hellfire and choked in corrosive venom if you do not react quickly. Beware his Glacial Nova attack which can slow you down and make you more vulnerable to his Pentients.

Reward
Defeat Xazax on Hell difficulty to get Xazax's Illusion charm and an Ancient Book.

Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%

The Ancient Book can be used as a reagent for a powerful recipe.

7% chance to drop a trophy fragment on Hell difficulty.

Astrogha

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Web of Deceit (Torajan Jungles)

Lore
Lord Aldric Jitan has been crushed, but in his final breath he uttered the incantation to conclude the ritual: Astrogha, the paragon of deceit, has come. The mischievous demon has found shelter in the dark recesses beneath the earth, where he is already conniving for the sake of Diablo's reign of terror. Venture in the crooked halls of the underground cave and do not let his dreadful visage deters your resolve, he must be struck down. Be cautious... the spider king is never alone.

Strategy
Astrogha does not usually fight his foes directly, but he does not need to. His summoned Spider Statues serve as gateways for his personal swarm, belching waves of crawling Darklings from the depths of the Black Abyss. Deal with them quickly, but do not touch the statues! They are protected by one of Astrogha's devious tricks: when destroyed, they will both rejuvenate Astrogha and unleash a curse that cripples the assailant. If left alone, they will eventually collapse on their own. Astrogha also possesses a very powerful but close-ranged Frozen Orb attack and warding spells that teleport him away when damaged.

Reward
Defeat Astrogha on Hell difficulty to get Astrogha's Venom Stinger.

Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(100 to 500) to Life
Poison Length Reduced by 50%

7% chance to drop a trophy fragment on Hell difficulty.

Nymyr's Light

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD
LOCKDOWN: 60 seconds

Location
World Nexus (Ruins of Ureh)

Lore
The betrayal that condemned Ureh wore also the visage of Juris's daughter, Atanna Khan. The golden city protection was entrusted not only to the fortified high-walls or the sorcerers within, but also to the impervious Mount Nymyr embracing Ureh from the North. It was there where the mage Atanna was positioned during the siege, tasked by her father to guide the scouts of Diablo's legion across a hidden path to the unguarded northern walls. But her too fell victim to the unexpected events of that day. Despite being on Nymyr's pass, she was reached and entangled by the unruly spell's light and violently traversed the Limbo dimension. Atanna was cast in the deepest plane of the esoteric realm, stranded in an endless black mire where the dimensional planes themselves are born: the obscure World Nexus. To climb unhindered between the planes to join her father in Ureh, she entered in an inmost sleep state in which she manifested figments of her psyche in the form of lost travelers, probing possible pathways, and as ethereal projections of herself guarding her slumber.

Strategy
Find Atanna Khan and make sure her heinous intents will remain plunged in the dark. Her resting place is guarded by two upper levels, which are themselves black labyrinths haunted by her ethereal manifestations which will summon up dread fire of gloaming flames that track your movements and grasp at your very soul. Do not let these fires touch you, lest you be lost to the maze. If you can manage to navigate your way to the depths of the Nexus and traverse its bridges carefully, you will find yourself in the World Nexus. Atanna Khan is shielded by arcane magic too concentrated to penetrate, you'll have to Purify her soul. Beware her high magic damage ranged spells and her forcefields, which knock you back into the welcoming embrace of her ethereal manifestations. If you stray too far away she may pounce on you unleashing a devastating multi-hitting nova, which must be avoided at all costs.

Reward
Defeat Atanna Khan on Hell difficulty to get the The Sleep. This empty charm allows you to add a powerful enchantment to it by transmuting it with any one of the 20 existing trophies. Each trophy adds an unique bonus, but only one trophy can be applied, only once, so choose carefully.

The Sleep + Trophy → The Sleep with added bonuses

This upgrade recipe adds the following bonuses:

Lord of Lies Trophy
+250 to Life
+250 to Mana
50% Gold Find
-20% to All Vendor Prices
- Demonic Forgery -
Legacy of Blood Trophy
10% Mana stolen per Hit
10% Life stolen per Hit
+25 to all Attributes
- Curse of the Warlord -
Judgement Day Trophy
+50% to Summoned Minion Life
+50% to Summoned Minion Damage
+20% to Summoned Minion Resistances
- Divine Mandate -
Yshari Sanctum Trophy
+15% to Spell Damage
Maximum Mana 10%
+100 Mana when Struck by an Enemy
- Arcane Guidance -
Kingdom of Shadow Trophy
20% Movement Speed
50% Hit Recovery
50% Block Speed
- Eternal Reign -
Duncraig Trophy
+100% Damage to Demons
+100% Damage to Undead
+75 Life on Attack
+75 Mana on Attack
- Infernal Blaze -
Xazax Trophy
10% Chance of Crushing Blow
Poison Length Reduced by 25%
40% Magic Find
- Demonic Delirium -
The Veiled Prophet Trophy
+50 Energy Factor to Spell Damage
+5% Bonus to Energy Factor
+50% Bonus to Summoned Edyrem Life
- Blighted Grace -
Tran Athulua Trophy
100% Bonus to Attack Rating
+750 to Attack Rating
Physical Damage Reduced by 50
- Askari Valor -
Quov Tsin Trophy
+20% Bonus Elemental Damage to Bloodlust
Elemental Resists +20%
Elemental/Magic Damage Reduced by 20
- Virtuosity of the Elements -
Astrogha Trophy
+1 to All Skills
Slow Target 10%
30% Curse Length Reduction
- Web of Deception -
Heart of Sin Trophy
50% Bonus to Buff/Debuff/Cold Skill Duration
+50 Life Regenerated per Second
Cannot Be Frozen
- Vile Dissolution -
Viz-jun Trophy
+500 Defense
Physical Resist 5%
Total Character Defense 50%
- Power Synthesis -
Archbishop Lazarus Trophy
50% Cast Speed
50% Attack Speed
Maximum Life 15%
Maximum Elemental Resists +1%
- Glimmer of Genesis -
The Triune Trophy
Adds 20-25 damage
15% to All Attributes
- Revelations of the Cult -
Nephalem's Sacrifice Trophy
Adds 100-200 fire damage
Adds 100-200 lightning damage
Adds 100-200 cold damage
5% Deadly Strike
- Legacy of the Ancients -
Banisher of Light Trophy
-10% to Enemy Elemental Resistances
+10 Maximum Stamina
- Shadow's Embrace -
Ghosts of Old Bremmtown Trophy
10% Chance of Uninterruptable Attack
1% Reanimate as: Howling Spirit
+75 Life after each Kill
- Glow of the Dark Star -
The Void Trophy
Teleport Cooldown Reduced by 0.5 seconds
Magic Resist +5%
+5 to Light Radius
- Axioms of Equilibrium -
Eve of Destruction Trophy
Enhanced Weapon Damage +25%
Regenerate Mana +50%
+10% to Experience Gained
- Stigma of Excidium -

Spirit World

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Mbwiru Eikura (Act 3: Teganze)

Lore
Mbwiru Eikura, also know as the "Spirit World" or "Unformed Land", is the central tenet of Umbaru's beliefs. They consider the Mortal Realm merely an illusion concealing the Spirit World, true plane of reality. It is from there that the Umbaru draw their powers, and it is there where Giyua, guardian of the realm, reside as one of the gods. Its nature is not entirely known, but Umbaru priests have concluded that in Mbwiru Eikura dwell numerous wrathful spirits. Umbaru's mythology establishes that every living being shares a 'filament', connecting them to the Unformed Land and transcending the mortal illusion. Is it then possible for these bridges to have been tainted by the spreading malice of Diablo and his brethren, granting them a pathway to Mbwiru Eikura?

Strategy
He will pounce on you as soon as he sees you. This triggers off a devastating six-directional projectile spell which is countered by staying in his melee range. He may also invoke a devastating fiery explosion which has a slow charge up time, be sure to move out of the blast centre. His last ability is to spawn nests which are invulnerable to all and must be purified. These summon untargetable, high physical damage dealing minions whose job is to get you on the run, hence making you susceptible to the above spells...

Reward
Defeat the Spirit of Giyua on Hell difficulty to get a Ghost Trance. Cube it with your Umbaru Treasure for an added bonus.
Spirit of Giyua also can also drop Essences.


DIFFICULTY: EXTREME

The Void

REQUIRED LEVEL: 130
DIFFICULTY: EXTREME
LOCKDOWN: 15 minutes

Locations
Black Abyss
Plane of Sloth
Plane of Gluttony
Plane of Greed
Plane of Lust
Plane of Wrath
Plane of Envy
Plane of Pride
The Void

Kill Inarius to open a Portal to the Black Abyss.

Lore
The Void, a bleak realm where sorrow beckons the virtuous. This barren place of torment is bathed by a nefarious essence that nurtures the dark emptiness serving as blank canvas on which the soul casts a foul shadow, extending far beyond one's own understanding... Every impurity clinging to a visitor's spirit will take form, and in this struggle he shall face wicked beings whose existence is entwined with his own. The presences of two powerful nephalem are resonating in this realm: Rathma's and Mendeln's. The former was banished here by Inarius, while the latter has been entrusted with his rescue by Trag'Oul, master of Rathma and Guardian of Sanctuary's balance. Regretfully the corruption that spread in the High Heavens has reached and tainted the two legendary figures. Thus, to avoid possible repercussions from impacting the current timeline, you must ensure the death of both nephalem. Be aware that to reach them you will have to overcome your own manifested darkness.

Strategy
Upon its destruction, the released malevolence from Inarius' manifestation has exposed a pathway leading unmistakably to the Void itself. Your 7 deadly sins will stand before you, each conjured anew every time you visit them. Once you have beaten them all, cube their remnants to get the Sigil of the 7 Deadly Sins. Use then the Scream of Trag'Oul in the Void realm to release your inner rage and estrange yourself from the sins binding you, expunging them to nothingness. Unburdened you'll be able to temporarily reach deeper in the fabric of this dimension and arrive to yearned location.

Bosses
Doing so, you might come upon Rathma, disciple of Trag'Oul and Mendeln, Apprentice of Rathma – the first necromancer. They fight each-other with powerful spells, but attack you if you interfere with the dispute.

Reward
Defeat Rathma, Apprentice of Trag'Oul on Hell difficulty to get Rathma's Supremacy.

Rathma's Supremacy
Required Level: 130
Keep in Inventory to Gain Bonus
+25 to Life
Cube after Killing Rathma and Mendeln
(Max: 1 minute from each other)

Bonus quest
It seems this item has the markings of a powerful necromantic container. If only you knew how to trap a soul in it, like the first necromancer, Mendeln, did first so long ago... To upgrade it, cube it while you have two swirlies (these last for 1 minute) for having killed both Rathma and Mendeln at the same time.

Rathma's Supremacy → Rathma's Supremacy with added bonuses

This upgrade recipe adds the following bonuses:

+1 to All Skills
+(3 to 7) to Teleport
+100 to Mana

4% chance to drop a trophy fragment on Hell difficulty.

Nephalem's Sacrifice

REQUIRED LEVEL: 130
DIFFICULTY: EXTREME

Location
after the Edyrem's Path (Crystal Arch)
Find the portal within the Crystal Arch in the High Heavens to start the Edyrem's Path.

Lore
The corruption flowing across the Silver Spires has lastly reached the very heart of the High Heavens, the Crystal Arch. The primordial structure, where angels harmonize their essences with its resonance to give birth to other seraphims, is now twisting and coiling while gushing out a profane symphony of terror. Diablo's essence, enhanced by the corrupted Arch, is now echoing in Sanctuary as in Heaven and Hell, resonating with every soul that was once blemished by his terror. The dreadful memories, engraved in the attuned spirits, are being unraveled to the vile Arch and molded to be reborn in the image of wicked past entities. Ancient memories, such as those recorded in the Tomes of Kalan, are inscribed in the arcane forces permeating Sanctuary and are now seeds for Diablo's despicable creations. The Crystal Arch, on the brink of collapse, strains to repel the impetuous thriving of the parasitic corruption. Its fragile balance cannot hold for long.


Strategy
As the legendary Edyrems did during the Sin War, you have to stride on their path and protect humanity. Emmpowered old foes are the roaming forged memories you'll have to face on your path to the final stage. Once on the final stage you'll be confronted by Uldyssian himself. He casts a small wave of four magicbolts in your direction and huge intersecting Deathstrike stripes originating from his position (which is the intersecting point) and extending outward. He also summons powerful but slow moving Edyrems that attack only when they're in melee range and seldom cast sacred armor on themselves. It is best to keep moving around the arena as much as possible avoiding his Blink spell.

Reward
Defeat Uldyssian the Tainted on Hell difficulty to get Neutrality Pact.

Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify

7% chance to drop a trophy fragment on Hell difficulty.

Archbishop Lazarus

REQUIRED LEVEL: 130
DIFFICULTY: EXTREME
LOCKDOWN: 15 seconds

Location
Genesis (Viz-jun)
Town Portals are disabled

Lore
There are many religions in Sanctuary. Although they all tell very different stories, loremasters agree that since most of them seem to be effective and enable their faithful to work miracles, there has to be a common truth between them. One particular element found in most religions is the creation of the world by a God or other deity, whether it be Anu, the Earthfather and Skymother or even Tiarna Dulra. Some even believe that the world as we know it was shaped by an individual human on another plane, one 'Archbishop Lazarus' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...

Strategy
The Groupies are just your average frenzied fanbois with throwing knives and should not be too hard to dispatch despite their tri-elemental attack. The boss, Archbishop Lazarus, is at a whole different level. Do not stand still in his crosshairs or he will cast either Deathstrike or Singularity on you and annihilate you. If you keep moving, he will attempt an offensive teleport, summon more minions and may cast totems that kill you if you go near them. Do not destroy the totems: they will unleash wild magic that renders you brittle as glass and heals Archbishop Lazarus and his Groupies. Using his powers, Archbishop Lazarus is invulnerable to any damage and this time there is no loophole or weakness. Use the Purify skill you acquired in Duncraig and keep hitting the power tripping modmaker with it until he dies.

Reward
Defeat Archbishop Lazarus on Hell difficulty to get the Glorious Book of Median.

The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 damage
+(40 to 75)% Damage to Demons
Elemental Resists +(5 to 15)%

7% chance to drop a trophy fragment on Hell difficulty.

This quest is a tribute to Brother Laz, the original creator of Median.


DIFFICULTY: IMPOSSIBLE

Herald of the End

REQUIRED LEVEL: 135
DIFFICULTY: IMPOSSIBLE
LOCKDOWN: 20 minutes

Location
Edge of Nothingness

Defeat Baal on the Hell difficulty to chance upon a mystery item. Solve its riddle, and gain access to the Edge of Nothingness.

Lore
The Eternal Conflict between the High Heavens and the Burning Hells has been raging from times immemorial. Angel fighting demon. Demon fighting angel. On, and on, and on... with no end in sight. The demon Lilith captured an angel, Inarius, and to her surprise, she discovered that they both grew tired of the Eternal Conflict. They decided to use the powers of the Worldstone to create Sanctuary, a world apart from the struggles of the everlasting war. They used the Worldstone to hide it from both sides of the conflict, but both sides soon discovered it, and tried to use it to their gain. The Burning Hells invaded Sanctuary, headed by the three Prime Evils, but were faced by a group of heroes, defending their home realm. The prime evils were defeated by mere mortals, but not before Baal could corrupt the Worldstone, trying to bind Sanctuary to the Burning Hells. The archangel Tyrael destroyed the Worldstone to prevent that, but in doing so, he also destroyed what was hiding the Sanctuary from the Heavens, Hell...

...and the worlds beyond the bounds of the known. Then, a foolish hero, in search of glory, to defeat evil, played with the unknown forces of the shards of the destroyed Worldstone, and through the gates of oblivion, from the Edge of Nothingness, stepped in a Herald of the End.

Strategy
Samael, Herald of the End, has powers beyond this realm. As an elder being, he has powerful direct attacks and latent powers. He casts a pentagram that renders everything asunder, except at its very center, and a dark energy orb which bombards the area with bone spears. If you survive, he will teleport to you causing a delayed flaming nova. Of course, he also has a powerful aura that reduces the powers of puny mortals in his presence, deals damage, and makes energy fields randomly appear and detonate after a short time. As if these horrors were not enough, he also summons forth allies from the beyond, which are ethereal and cannot be harmed, shooting bolts at you. Good luck, mortal, may you die a painful death for bringing the end upon us all!

Reward
If the stars of the all known realms align, and you defeat Samael on Hell difficulty, you will find that his blood holds immense powers. It would be wise to gather it in a Vial of Elder Blood. You will also gain one of a few elder items he brought with him.

Vial of Elder Blood
Required Level: 135
Keep in Inventory to Gain Bonus
Transmute this item with:
three Greater Signets of Learning
Ghal Rune
Qor Rune
To unlock its true power

To unleashe its true power, you need to cube it with some powerful items:

Vial of Elder Blood + three Greater Signets of Learning + Ghal Rune + Qor Rune→ Vial of Elder Blood with added bonuses

This upgrade recipe adds the following bonuses:

-5% to Enemy Elemental Resistances
Increase Maximum Life and Mana (6 to 10)%
+50 Life after each Kill
+(5 to 25)% to Experience Gained

Deimoss

REQUIRED LEVEL: 135
DIFFICULTY: IMPOSSIBLE
LOCKDOWN: 8 minutes

Location
Dimensional Plane (Act 5: Dimensional Labyrinth 15)

Lore
Strange Riftstones have started to appear across Sanctuary. Many have ventured beyond our world using them and few have returned. Those which have tell of dimensions both similar and distinct from our own. An evil force is trying to align its own world with Sanctuary, thereby paving the way for a full scale invasion. You must journey through the linked dimensions, reach the source and put an end to it before it is too late.

Strategy
At the end of the Dimensional Labyrinth is the strongest force of these rifts, Deimoss the Fleshweaver, his Councillors and their Abyssal Spires. Killing the minions weakens the power of the Dimensional Key that Deimoss drops upon defeat. To get the most powerful Dimensional Key, defeat Deimoss as all of his minions watch.

Reward
Defeat Deimoss the Fleshweaver to obtain the Dimensional Key.

Dimensional Key
Required Level: 130
Keep in Inventory to Gain Bonus

Defeating Deimoss with all Councillors and Abyssal Spires present, and then cubing the Dimensional Key unlocks its full potential.

This upgrade recipe adds the following bonuses:

Adds 180-200 fire damage
Adds 180-200 lightning damage
Adds 180-200 cold damage
+50% to Spell Damage
Enhanced Weapon Damage +150%
Congratulations!
Difficulty: 100%

Otherwise, defeating any of them before Deimoss yields a less powerful version of the Key, with the power reducing further the more of them you defeat.

Bonus Quest
It is also possible to upgrade the Dimensional Key with the Complete Star Chart, which you get by combining the Star Chart Fragments that drop in the Labyrinth.

Dimensional Key + Complete Star Chart → Dimensional Key with added bonuses

This upgrade recipe adds the following bonuses:

Lilith's Disguise
+2 to All Skills
Maximum Skill Level Increased by 1