Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war.
These reagents can be found by killing the appropriate monster:
Catalyst of Disenchantment: kill Andariel on Normal difficulty
Catalyst of Learning: kill the Summoner on Nightmare difficulty
These reagents can be bought from a vendor in each town, except Oils of Greater Luck, Augmentation, Intensity and Conjuration which must be found in the respective Act side areas.
This reagent is obtained by disenchanting unique items.
This reagent is created by cubing Arcane Shards in sets of five.
This reagent is created by cubing an Arcane Crystal with an Oil of Craft.
Orange crucifixes that drop in late Nightmare and in Hell difficulty. They enable you to create and bless items, see below.
Mark of Infusion
This reagent is obtained by killing Shenk, the Overseer on any difficulty.
DISASSEMBLE ITEMS INTO RESOURCES
Arcane Shards, Crystals and Clusters
Destroy up to 10 spare unique items to create Arcane Shards and combine those into Arcane Crystals, which are required for other cube recipes.
You can also create an Arcane Cluster for easier Arcane Crystal safekeeping:
Arcane Cluster can be right-clicked to collect all Arcane Crystals from the inventory, cube and stash.
Signets of Learning
Destroy up to 25 spare sacred unique or set items to create Signets of Learning. Click the signet to gain 1 attribute point permanently.
Each character can use a maximum of 400 Signets of Learning.
ITEM QUALITY RECIPES
CHANGE THE QUALITY LEVEL OF YOUR ITEMS
Upgrade to Non-magical Item
Upgrade any item to regular quality or a regular item to superior. This also rerolls the socket count on the item to the maximum or 0. You cannot use this recipe on already Superior items.
Reroll Magic or Rare to Honorific
Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.
Honorific items have no modifiers, but have maximum sockets and receive a double bonus from Mystic Orbs.
Reroll any Item to Unique
This powerful recipe uses the reagents obtained by disenchanting other uniques to turn any tiered item of your choosing into a unique. But choose wisely, because the crystals are precious and costly to replace.
Upgrade to Rare
With the Oil of Augmentation (not sold by vendors), this recipe upgrades magic items to rare quality.
This recipe allows you to create yourself some baseline items. These items can be helpful to craft low-level items with space for Mystic Orbs.
UPGRADE ITEMS TO THE NEXT HIGHER TIER
Uptiering an item increases its base statistics and maximum sockets but also increases requirements. These recipes cannot create Sacred items.
This recipe works for tiered items of all qualities. If the item is unique, its stats will be upgraded to match the next tier on the Tiered Uniques page.
See THIS PAGE for more information about item tiers.
ENHANCE YOUR ITEMS WITH EXTRA MAGICAL BONUSES
Use this recipe to add extra sockets to an item. The more jewels you feed this recipe, the more sockets it will create.
Warning! This recipe will not go over the max natural sockets an item can have. Lower tier items have a lower socket count. Excess jewels are wasted. You also cannot add more sockets to an item that already has some.
See THIS PAGE for more information about maximum sockets.
This recipe grants one chance to add a minor extra bonus to an item. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
This recipe has 20% (40% with the Oil of Greater Luck which is found in all Act 1 side areas) chance to add any of the following bonuses:
Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating
Elemental Weapon: +20% Attack Speed and/or 100% Bonus to Attack Rating
Armour: +20% Enhanced Defense and/or Damage Reduced by 1%
Amulet: +1 to All Skills
Ring: +5% to Spell Damage
Quiver: 5% Bonus to all Attributes
Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality
In some of the more powerful areas, you might find the Oil of Conjuration, which is a concoction highly sought after by many mages. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
This recipe has 40% chance to add the following bonus:
Weapon: +10% to Spell Damage
Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron and Infernal Pit.
This recipe works exactly like the lucky upgrade one, but it has only a 3% chance of adding the bonus. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
|Any Unique/Set Weapon + Legacy of Blood
Any Unique/Set Armor + Idol of Vanity
Any Unique/Set Amulet + Moon of the Spider
Any Unique Ring + Spirit Trance Herb
Any Unique Quiver + Azmodan's Heart
Any Unique Jewel + Sunstone of the Gods
|→ returns item, may add bonuses|
This recipe has 3% chance to add any of the following bonuses:
Unique/Set Weapon: Ignore Target's Defense
Unique/Set Armour: Increase Maximum Life 2%
Unique Amulet: Magic Resist +5%
Unique Ring: +1 to All Skills
Unique Quiver: 50% Better Chance of Getting Magic Items
Unique Jewel: All Resists +10%
SHRINES AND CRAFTING
CALL ON DIVINE FORCES TO CRAFT YOUR OWN ITEMS
In Nightmare and Hell difficulty, you may find blessed relics from the ancient labyrinth beneath Tristram, stolen before its collapse.
During those dark days the holy shrines in the cathedral's catacombs offered salvation to some adventurers and damnation to others; removed from their sockets, the enchanted crosses cannot permanently affect humans anymore, but their divine powers can be applied to items.
There are 16 types of shrines with eldritch names. Beware, results may vary depending on divine will.
The following shrines exist:
Each shrine comes with 10 charges. Each use in the cube will drain one charge. When you use up the last charge, it disappears.
Experiment, learn and create some of the most powerful items in all of Sanctuary.
Carrying many holy relics can be a burden. Store your full shrines into a corresponding holy vessel that can hold up to 1000 shrines:
Shrine Vessels can be right-clicked to collect all Shrines of the same type from the inventory, cube and stash.
Use a shrine to turn any sacred item into a powerful crafted item. The crafted item comes with several random rare modifiers and additional preset modifiers based on shrine type. The preset modifiers may stack with the rare modifiers, creating some very powerful items.
Crafted items always have maximum sockets.
A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. This adds to the item the same preset shrine modifiers as the shrine crafting recipe and also subtracts 1 charge. You can only use this recipe once per item, so choose your shrine wisely.
Combined with an Oil of Intensity, you can craft/bless an item with stat rolls in the higher range (see Shrine Bonuses page). A shrine with full charges is required and will be consumed.
Cube 5 Positronic Brains to create the Catalyst of Transference which can be used to change the type of Shrine.
CREATE YOUR OWN JEWELS
You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers chosen on the Catalyst of Jewelcrafting, which you can acquire by defeating Izual on the Nightmare difficulty. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.
You are able to charge it up with 10 Arcane Crystals, but you must charge it with at least 1 Arcane Crystal before being able to use it:
Then, by cubing it with itself, you can change the preset modifier that it adds to the jewel:
Each time you craft a jewel, you have to have enough gold:
The preset modifiers on the jewel and the gold consumed are as follows:
(1 to 3)% Magic Find
Requirements -(2 to 4)%
+(4 to 6)% to Summoned Minion Life
Elemental Resists +(3 to 5)%
+(2 to 4) Life after each Kill
+(1 to 2) Mana after each Kill
+(2 to 4)% to Summoned Minion Resistances
+(3 to 5) to all Attributes
+(2 to 8) Life on Melee Attack
+(1 to 4) Mana on Melee Attack
+(1 to 3)% to Summoned Minion Damage
+(1 to 2)% to Spell Damage
(1 to 2)% Life stolen per Hit
(1 to 2)% Mana stolen per Hit
+(2 to 4) to Maximum Damage
+(4 to 8) Spell Focus
+1% to Experience Gained
Trophies are a reward for your hard work and dedication clearing all evil from Sanctuary.
Multiple bosses have a few percent chance to drop a Trophy Fragment when killed on Hell difficulty. If you're really unlucky, you can also combine 20 Charms from a boss to get one:
You can combine Trophy Fragments to form a Trophy:
Cubing a Trophy with its respective Charm adds a small bonus:
An exception being the Bremmtown trophy, where you must apply the trophy by killing the Dark Star Dragon in under 30 seconds from entering the area.
You can upgrade gems to the higher quality levels. Note that unlike classic Diablo II, this recipe only requires two gems, not three.
You can store multiple same runes in a Gem Cluster.
After creating the Gem Cluster, you can right click it to collect all the gems of the same type in it. You can get a gem out by cubing the Gem Cluster in the Horadric Cube.
You can upgrade runes to the next higher rune. This is useful when you need a certain exact rune to create a runeword.
These recipes do not allow you to obtain:
Great Runes (Taha, Ghal, Qor)
Elemental Runes (Stone, Magic, Fire, Ice, Light and Poison).
You can store multiple same runes in a Rune Cluster.
After creating the Rune Cluster, you can right click it to collect all the runes of the same type in it. You can get a rune out by cubing the Rune Cluster in the Horadric Cube.
These recipes separate the socket fillers (gems, jewels, runes) from an item and return both the item and the socket fillers.
Magical, Rare, Set, Unique, Crafted or Honorific:
If you went wild with reanimate items and now you can't see the forest for the reanimated Ents, this recipe can help. It adds the 'R.I.P.' modifier to an item, causing your kills to stay dead instead of rising up to get in your way. This should help out players with slower computers.
This recipe adds the following bonus:
Warning! Do not forget the Arcane Crystal or you will destroy more than you bargained for.
Cow Level Portal
Moo! You need to stand in the Rogue Encampment in Hell difficulty to use this recipe. Be careful, the cows have been beefed up compared to the regular Diablo II.
Killing the Cow King does not disable this recipe.
I Am Rich
Want to show the common rabble in your game how rich and powerful you are? This recipe consumes some of the rarest trophies in the game and returns a completely useless item that grants you a glowing red aura. Show it to friends and strangers so they know that you are strong, powerful and wealthy enough to waste trophies on a worthless item.
See the Uberquests section for more information.
This recipe is inspired by the $1000 iPhone application that does nothing.