Loot Filter: located in a new tab in the game settings menu
Supports multiple different filtering lists, with one active at a time
Switching between different filters is easy and you can also set a favourite that you can load with a hotkey
You can export or import filters from the clipboard with a single click
Display loot notifications on the screen and in the chat history, and/or on the minimap
Create custom rules tailored to your needs based on: Quality, Item Level, Item Type, Item Base, and more
Loot Display: overhauled loot label display algorithm to be more efficient
Many more items can be seen on the screen at once
Will now show items that dropped at the edge of the screen without requiring you to backtrack
You are now able to show or hide drops based on your filter settings
You can now use a hotkey to toggle display on or off, instead of holding down a key
Loot labels no longer interfere with other unit interactions (attacking monsters, opening doors etc.)
Almost all minions now inherit the owner's Fire, Cold, Lightning, and Poison pierce
Excludes: Iron Golem, Jinn, Annihilation, Spirit of Vengeance, Assassin Traps, Vine Companion
Implemented "keep attacking after monster dies" in-game
Re-added difficulty keyboard shortcuts from vanilla (R/N/H)
Disabled repair hotkey
Monsters
Reduced the damage that minions and mercenaries receive from most bosses by 13%
The following monsters now cause a "dangerous monster" alert to appear above your health globe when nearby:
Ominous Spirit, Unstable Anomaly, Abyssal Shrine
Sszark the Burning: duration of flaming leap circles halved
Endgame Quests
Trophy Rework
Trophy fragments no longer drop from any boss
All Trophies are now gained through new Trophy Challenges. Each boss that had a trophy drop before now has a specific challenge instead, outside of Athulua
These challenges will be listed in the corresponding boss section of the patch notes, and can be viewed in game by right clicking any charm with a trophy
Trophy challenges that have a time limit will require you to kill the boss and cube the charm within the limit. Ones that do not will simply require you to cube within 10 seconds of killing the boss. Exceptions will be noted
Dying or entering another zone with a trophy challenge will void the one you've already started, so be careful
Completing a trophy challenge will allow you to upgrade the charm, giving the same bonuses as before, with the new addition of locking the charm to the class used to complete the challenge
The class lock will prevent the market from being flooded by a few accounts using specific characters that excel at certain trophies. There will be value in farming difficult trophies on difficult classes
Only one of each charm can be upgraded per character per game
Full trophies can still drop from pillar bosses in the Dimensional Labyrinth. These versions, along with non ladder versions, do not stack with trophy challenges but also do not lock the charm to any class, giving them niche value
Nephalem Rifts
Secret Cow Level
Wirt's leg is no longer consumed when opening a portal to the rift
The cube recipe to open a portal can only be executed once per game
Kurast 3000 BA
Increased density on hell mode by 10%
Totem protection aura now reduces damage taken by allies by 67%, up from 50%
High Heavens/Library of Fate
Heroic Variant:
Drop rate of Heavenly Souls from Ethereal and Avatars has been halved
Ethereal can now be resurrected with the Paladin ultimate skill
Tran Athulua
Trophy Challenge: Kill Skovos and Lycander within 10 seconds of each other. Cube while both buffs are on your character
Triune
Trophy Challenge: Kill Lucien without being struck by Malic's burn missiles
Duncraig
Trophy Challenge: Enter from the waypoint, and kill Assur without being hit by his Flamefront
Viz-Jun
Trophy Challenge: Enter from the waypoint, and kill the Master Control System and cube the charm within 25 seconds
Stat rolls on the charm are now 16-30, up from 11-30
Scosglen
Tenet of Restraint: now requires any emblem, instead of 4 trophy fragments
Dimensional Labyrinth
Archbishop Lazarus now has fixed hp independent of lab tier. It will take 3 times as many purifies to kill him in Lab as it does normally
He now always drops his trophy on kill, and has a 10% chance to drop the star chart fragment
Groupies spawned by Lazarus now deal 50% less damage, and no longer have elemental pierce at any tier
Endgame Dungeons
Nightmare at the Rogue Camp
A new game mode, exclusive to the Sin War realm
The Rogue Camp has been overrun by a vicious undead horde, are you up to the challenge?
Can be accessed by any character at level 125, regardless of progress
To start playing create a game on Hell difficulty with password: halloween
Killing monsters rewards you with Harvest Points which can be exchanged for keys to the Spooky Chest
Harvest points are shared between players in the event
Trick or Treat:
The chest can be opened repeatedly, drops improve with each successful unlock
Rarely unlocks will fail and your hard earned key will poof, better luck next time
Rewards include Sets, Sacred Uniques, Enhanced Runes, Unique Jewels, Relics, and jump scares (no, really)
As well as Scrolls of Enchantment - unique modifiers and stat boosts that can be applied once to each of your items
The chest can be looted in the camp or in a safe area accessible after interacting with the Deus Ex machina
Survive long enough to face the evil controlling the nightmare
Mirror Temple
Sets for season 38 are:
Zerae's Divinity
The Snake Pit
Big Game Hunter
Kale Monath
The Towerlord
Cinadide's Craft
Elemental Children
Binding of Baal
Level lockdown now happens after 60 seconds, up from 20
Legacy of Blood
Trophy Challenge: Kill Bartuc and cube the charm within 15 seconds of entering
The Veiled Prophet
Trophy Challenge:
Kill Oris or Gamuel before destroying the Veil Piercer
Kill The Veiled Prophet
Heart of Sin
Trophy Challenge: Kill Azmodan without being hit by a Molten Boulder from a Flameblood
Invasion II
Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute"
Improved the wording in the instructions to the bonus quests
Judgement Day
Trophy Challenge: Kill both Imperius and Malthael within 60 seconds of the hooded figure disappearing. Cube with both buffs on your character
Quov Tsin
Trophy Challenge: Kill Quov Tsin without being struck by a bone spear
Kingdom of Shadow
Trophy Challenge: Purify the Ominous Statue by the entrance, then kill Juris Khan while debuffed
The Ominous Statue grants a debuff which causes all teleport skills to have +50 seconds to cooldown
Banisher of Light
Trophy Challenge: Kill Kabraxis without being struck by his Pillar of Poison
Max resistance rolls on the charm are now 2-3%, up from 1-3%
Legion of the Damned
Bone Chimes: Magic Find scaling has been doubled
Eve of Destruction
Trophy Challenge: Kill Baal without being hit by his Black Carpet Bomb spell
Lord of Lies
Trophy Challenge: Kill the real Belial after killing all of his clones
Ghosts of Old Bremmtown
Trophy Challenge: Identical to old trophy upgrade requirement
Regular charm upgrade no longer requires you to kill the Dark Star Dragon within 90 seconds, can now be done at any time
Yshari Sanctum
Trophy Challenge: Kill Valthek and cube the charm within 5 minutes of killing his Altar
Charm resistances rolls raised to 10-20, from 5-20
Xazax
Trophy Challenge: Kill Xazax without being struck by a penitent
Trophy now grants 75-125 tri-elemental damage instead of 4% slow target
Astrogha
Spider Totems now empower nearby enemies in a small radius, granting them 20% increased damage
Fixed a bug where totems could drop double loot sometimes
Trophy Challenge: Kill the real Astrogha while he is empowered by a Spider Totem
Nymyr's Light
The Sleep charm is now upgraded by cubing it in place of a charm after completing a trophy challenge. Bonuses are identical to before
Full trophies from Lab or Non Ladder cannot be used to upgrade the sleep
Invasion III
Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute"
Improved the wording in the instructions to the bonus quests
The Void
Inarius: Removed excessive poison resistance
Trophy Challenge: Kill Inarius without allowing Lilith to take any damage
Trophy now grants +2 to all skills, up from +1
Nephalem's Sacrifice
Trophy Challenge:
Kill Uldyssian and cube the charm within 4 minutes of killing Moreina the Corrupted
Do not fail Azmodan's or Baal's trophy conditions on the path
Trophy now grants 4% Deadly Strike and 8% Innate Elemental Damage instead of 100-150 tri-elemental damage
Korlic: no longer leaps, fixing a longstanding bug where he would desync and become difficult to kill
Archbishop Lazarus
Trophy Challenge: Kill Archbishop Lazarus without allowing any Black Hand Totem to cast Tremor
Herald of the End
Standing in the Pentagram will now display a buff icon
2H Other = 2H Hammers, 2H Axes, Staves, Scythes, Naginata
FPA = frames per animation. Lower numbers are better as they mean more attacks per second
Note: animations not mentioned below are unchanged
Main
Reduced damage multiplier of unarmed attacks from 100% to 50%
Amazon
Animations
1H Thrust casting speed improved to 7 FPA, down from 9
2H Swords attacks improved to 8 FPA, down from 10
2H Swords casting speed improved to 8 FPA, down from 9
Crossbow attacks improved to 7 FPA, down from 8
1H Thrust blocking speed improved to 2 FPA, down from 3
Block speed required for fastest animation is now 292, down from 434
Spear
Great Hunt: maximum range of the spirits reduced by 50%
Assassin
Animations
1H Swing & 1H Thrust attacks now improved to 6 FPA, down from 8
2H Swords & Spears attacks now improved to 8 FPA, down from 11
2H Other attacks slowed down slightly, but still unchanged at 7 FPA
Bow attacks improved to 8 FPA, down from 9
Crossbow attacks improved to 8 FPA, down from 11. High Attack Speed required
2H Other casting now improved to 7 FPA, down from 8
All blocking speeds improved to 2 FPA, down from 3
Block speed required for fastest animation is now 292, down from 600
Psionic
Psionic Storm:
% Mana drain moved to Energize
Mana cost reduced
Now gains +0.4% total damage per cognition if you have at least 75 cognition, this boost is reflected in the tooltip
Matched real damage to the damage listed in the tooltip, resulting in around a 20-30% damage boost at high skill levels
Energize:
Now only activates under 90% life
Drains 5% maximum mana per cast of Psionic Storm to heal 1% maximum life per base level
Requires at least 10% of your maximum mana pool to trigger
Maximum skill level reduced to 5
Claw
Anathema:
No longer restricts to melee skills
Can now be toggled on/off
Innate Elemental Damage at Base Level 1 now +11%, up from +6%
Max Base Level is now 20, down from 25
Fixed a bug where you could sometimes grant this buff to a party member
Throwing
Maelstrom MkIV: weapon damage now 100%, down from 105%
Wychwind:
Reduced number of hits per cast by ~40%
The skill hit count has not been changed significantly since Ultimative when the game state was highly different
Currently with stationary bosses, curses like Banish, and much more accessible "on striking" healing effects the number of hits is very excessive
The skill remains the best "stacked damage" ability in the game
Barbarian
Animations
Crossbow attacks improved to 8 FPA, down from 11
2H Other casting speed improved to 8 FPA, down from 9
All blocking speeds improved to 2 FPA, down from 4
Block speed required for fastest animation is now 292, up from 232
Earthshaker
Earthquake: Aftershock damage now 180%, down from 200%
Elementalist
Conflux: fixed tooltip error with skill classification
Druid
Animations
Bow & Crossbow casting speed improved to 7 FPA, down from 8
All blocking speeds improved to 3 FPA, down from 7
Block speed required for fastest animation is now 292, down from 600
Wereowl
Wereowl Form:
All blocking speeds improved to 3 FPA, down from 4
Block speed required for fastest animation is now 200, down from 566
Progeny's Blessing: fixed a bug with the synergy description, the numbers were the wrong way around
Werewolf
Werewolf Form:
All blocking speeds improved to 2 FPA, down from 3
Block speed required for fastest animation is now 292, up from 200
Twisted Claw: reworked, now causes a spiral of damaging tornados to erupt from the target
Necromancer
Animations
Bow attacks improved to 8 FPA, down from 10
All blocking speeds improved to 2 FPA, down from 3
Block speed required for fastest animation is now 292, up from 280
Deathspeaker
Sacrifice: removed annoying "Help us" audio. This applies to the monster version as well
Malice
Dream Eater: damage reduced by 10%
Crossbow
Deathly Effigy:
Reduced weapon damage multiplier of Bolt Rush from 90% to 50%
Bolt Rush range reduced by 37%
No longer blocks pathing
Summon
Night Hawks:
Damage gain from levels smoothed out, damage will be lower until slvl 50, and slightly higher above
Death proc %wdm raised from 17% to 50% (will deal about their tooltip damage per proc)
Paladin
Animations
Spear attacks improved to 6 FPA, down from 7. High Attack Speed required
Bow & Crossbow attacks improved to 7 FPA, down from 10
All blocking speeds improved to 2 FPA, down from 3
Block speed required for fastest animation is now 292, down from 600
Aspects
Rapture: fixed a bug with the tooltip displaying wrong base duration
Incarnation
Annihilation: fixed a bug where the hydra could sometimes be killed by enemies
Reward
Superbeast:
Hit Recovery (and hence blocking) speed improved to 3 FPA, down from 4
Hit recovery speed required for fastest animations is now 292, down from 535
Sorceress
Animations
1H Thrust attacks improved to 7 FPA, down from 8
2H Swords attacks improved to 8 FPA, down from 11
2H Spears attacks improved to 8 FPA, down from 11
All blocking speeds improved to 2 FPA, down from 4
Block speed required for fastest animation is now 292, up from 280
Fire
Havoc: damage reduced by 10%
Item Only Skills
Arcane Swarm: damage reduced by 14%
Orb of Annihilation:
Doubled damage at level 1, damage per Skill Level increased by 25% (~34% damage boost at endgame values)
Tooltip now shows damage numbers instead of memes
Reduced visual intensity
ATMG:
The skill has received a major improvement to make it competitive without relying on the old placement mechanics
Base radius is now 10 yards, down from 13.3
Radius now increases with base Dexterity: +33% at 200, 500, and 900 (Max radius of 20 yards)
Weapon damage now 60%, up from 55%
The weapon damage modifier of this skill will now increase with your Deadly/Critical Strike or Innate Elemental Damage (whichever is higher)
Deals 75% weapon damage if you have at least 55% Deadly/Critical Strike or 55% Innate Elemental Damage
Deals 95% weapon damage if you have at least 85% Deadly/Critical Strike or 110% Innate Elemental Damage
Mana cost now increases by 3 per Skill Level, up from 2
Flash:
Reduced damage variance
Damage gain from skills after level 28 reduced by 14%
Summon Glowing Fungus, Summon Sinner and Summon Frostwalker:
Removed elemental pierce gain from Minion Attack Rating
Will now gain elemental pierce from your own
Clear Mind: damage reduced by 11%
Guided Chain:
Weapon Damage increased to 120%
Seek range and Lifetime of first arrow chain increased to better acquire targets
Banish: enemy flat magic damage reduction reduced by 28%
Mana Tide Totem:
Can now be summoned without a targeted corpse
Health increased by 300% to make it more durable at baseline (Totemancer health is unchanged)
Mana recovery is now 10 + 2% per Skill level
The old value was way too high because essentially provided infinite mana
Elemental Totem:
Can now be summoned without a targeted corpse
Health increased by 300% to make it more durable at baseline (Totemancer health is unchanged)
Now also grants a bonus to Innate Elemental Damage: 9% + 1% per Skill Level
Clarified tooltip wording
Cherubim:
Added bonus magic damage display to the tooltip (if you have any)
Fixed a bug where the bonus magic damage from Consecration was never applied
Time Wave: rare affix skill levels increased to (8-12), up from 1
Items
General Changes
Soulbinder Gloves:
New Mastercrafted gloves
Can spawn nearly all oSkills from the rare affix pool
This includes those which can be found on any rare base, regardless of slot or class requirement
Will still respect affix generation rules
Base item requires 350 Strength, 350 Dexterity, and Level 100
Is a very rare drop from regular enemies in Kurast 3000BA on Hell difficulty, and a 3% drop from Manoruk, the commander of the Legion of the Damned
The requirements and drop rate take into account that oSkill builds are mainly used by veteran players and that these are similar to an extra Relic for many builds
Flying Kinzhal:
New Mastercrafted elemental base throwing knife
Adds 40% of Dexterity as cold damage to weapon
Gain +1 Life on Striking per 100 base Vitality
Base item has the same requirements as the Sacred Throwing Knife
Only drops in Bremmtown on Hell difficulty
Introduces an elemental base for knife users with powerful sustain as a trade off for damage
Invictus:
Removed the weapon physical damage scaling from Strength
It gave no meaningful bonus to early game characters (11% WPD at 500 strength), and was too high at endgame
Replaced with extra +40% WPD at tier 4, scaled down at lower tiers
Shrines:
Improved the tooltips of all shrines by explaining how you can bless items in game
Now also explains an item can only be blessed once and that blessings do not work on Ethereal items
Due to inflation, the I am Rich gem now requires an Archbishop Lazarus trophy, a Vial of Elder Blood, and an Essence of Time to create
Arrow and Bolt Quivers have had their affixes modified:
No longer roll resistances, gold find, or life regeneration
Can now roll modest amounts of flat elemental damage, innate elemental damage, and fire/cold/lightning pierce
Chance to Cast Cryo Beam on Striking has been replaced by Chance to Cast Cascade on Kill
Chance to Cast Sun Strike on Striking has been replaced by Chance to Cast Arrow on Striking
Angelic Crossbows: now have a strength damage bonus value of 14%, up from 11%
Fixed a bug where magic/rare/crafted class items could sometimes spawn +Skill bonuses to other classes
Angelic Shields: will now be able to spawn +Druid Skills due to a technical limitation
Fixed a bug where Miasma on Attack was spawning on Angelic ranged weapons
Occult Effigies
Elemental Dominion: Reworked, now applies to Melee elemental weapons, granting them 4% chance to cast level 10 life spark on melee attack and +5 level required. Can be applied 2 times
Elemental Ire: Reworked, now applies to ranged elemental weapons, granting them 1% chance to cast level 4 life spark on striking and +5 level required. Can be applied 2 times
Sacred Uniques
Items that have the restitution mechanic (Wintry Majesty, Arrogance, and Endless Pride) now require Heavenly Souls to restore instead of trophy fragments
Khazra Pouch:
Physical resist is now +5%, up from +(1-5)%
Mana on attack is now +(25-50), up from +(10-50)
Bonus to Defense is now +(25-50)%, up from +(20-50)%
Flat physical damage added is now 15-25, up from 10-20
Added +(2-3)% to Maximum Fire and Lightning resistances
Increased bonus Magic Damage from strength to 60%, up from 50%
Clarified it only works if you have a source of AoE attack
Lacuni Cowl:
Maximum Elemental Resists bonus is now always +1%, up from +(0-1)%
Fire/Lightning elemental pierce is now +(15-25)%, up from +(5-20)%
Fire/Lightning damage is now 200-300, up from 150-200
Shiverhood:
Replaced Minion Life bonus with +3% to Maximum Cold resist
Cold Spell Damage increased to +(30-40)%, up from +(20-30)%
Aidan's Lament:
Replaced +2% Maximum Lightning Resist with +1% to all Maximum Resistances
Undead/Demons damage bonuses are now +(90-120)%, up from +(60-120)%
Added +(4-8)% to Physical Resist
Metalhead:
Removed Ignore Target's Defense bonus (doesn't work against bosses), reanimate chance, bonus to defense
Increased Lightning damage to +(250-500), up from +(1-50)
Added +(1-2)% to Maximum Elemental Resistances
Veil of Steel:
Required level is now 100, down from 130
Weapon Physical Damage bonus is now +200%, up from +150%
Leah's Vision: now also gives +1 Death Ripple Enhancement
The Point of No Return: reworked completely
This item is now all about harnessing the power of corruption
It can be used for an oSkill build and/or for traditional casters depending on corruptions
Adds 101% Movement Speed, 202% Mana Regeneration, +25 to Orb of Annihilation
Also adds the following corruption related properties:
Can be corrupted 10 times
Empowered corruption Outcomes (see below)
Failed corruptions do not increase required level (and failure probability is reduced)
Successful corruptions increase required level by 10
Orb of Annihilation: +10% Total Damage per corrupted item worn
Possible corruption outcomes:
+4 to All Skills
+2% to Maximum Elemental Resistances
+25% Spell Damage
+10% Maximum Life
+25% Maximum Mana
+20% Elemental Pierce
+10% Physical Resist
+20% to All Attributes
+150 Life regenerated per second
Required level is now 50
Cold Blood:
Removed Banish
Cold Pierce is now +(20-30)%, up from 10%
Blizzard proc level now 63, up from 50
Flat cold damage given specifically by Cold Blood doubled, now adds +150% to Cold Spell Damage
Strength Beyond Strength:
Removed Pyroblast proc
Added physical damage is now 25-40
Panthera's Bite: clarified that the Superbeast proc has a short duration
Segnitia: reworked completely
This item is now competitive with other endgame physical damage chest pieces while bringing unique flavor
Base stats:
5% CtC Thunder Hammer on Striking (old proc was causing single target damage loss due to high frequency ND application)
Elemental Resists +50%
Weapon Physical Damage +(200-250)%
Physical Resist +(15-20)%
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic damage per Skill Level
In addition, if you have any of the following skills at level 30 or higher:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each kill
+20% chance of Crushing Blow
Physical Damage reduced by 150
The armor provides straightforward benefits to any builds which use the above skills
Even if your build doesn't main the above skills, the conditional bonuses can be unlocked through strategic gear choices. For example:
Charged Strike affix on rare amulets
The Last Crusader, Hellmouth sacred uniques
Relics
etc.
Hellmouth:
Bonus to defense is now always 50%
Max Fire Resist is now always +2%
Bonus to strength is now +(15 to 25)%, up from +(11 to 15)%
Now also adds +2% to Max Poison Resist
The Defiler: Deathlord morph Hit Recovery speed required for fastest animations is now 292, down from 600
Sets
Witchhunter's Hood:
reduced Maximum Elemental Resistance bonus to +1, down from +2
added maximum resistance bonuses to multiple level 105 Sacred Uniques to compensate and provide more gearing options
Celestia's Myth: Maximum resistances on full set bonus reduced to 1%
Runewords
Farseer: new helm runeword
Requires Zod-El-Cham
Adds +1 to Max Elemental Resistances and +(100-200)% Enhanced Defense
Adds 8% to Max Mana and 5% to Max Life
Adds +1 to All skills and 75 Life regenerated per second
Myth:
New 2H Barbarian Axe Runeword
Requires Jah-Ko-Gul-Jah
Adds +200% Enhanced damage and +(35-50) to (95-125) flat Physical damage
Also has +30% Attack Speed, 20% Strength, 10% Physical Resist, and +(1-5)% Life leech
Atlacamani: fixed a description bug with the innate elemental damage amount
Comaetho: fixed a description bug, haunt duration is increased by 4 seconds, not 2
Relics
Titan's Fortitude: now has 2 min duration like to match innate
Hurricane: regeneration now works
Balefire: now actually gives Balefire instead of Wrath