Median XL - Σ 2.9
Table of Contents
Game
General
- Pandemonium season changes:
- Most of the changes have been reverted including: goblins, monster population and dungeon challenges, and relics
- Season exclusive items can no longer be obtained, recipes and orange text won't work
- Existing relics will be kept (including those with special skills), but some Ultimates which require points to work correctly will no longer do so
- The following changes will be retained:
- All skill/class and item balance changes, including rune downgrading recipes and new staff affixes
- Dimensional Labyrinth monster overhaul (with balance changes - see below)
- Life buffs to: campaign enemies of level 1 to 104, dungeon monsters of level 105 to 115, rift monsters of level 105 to 120
Engine
- Enhanced Damage and Defense now displays next to damage or defense on weapons and armor
- Example on weapon: Two-hand Damage: 38 to 323 (+253%)
- Example on armor: Defense: 38 (+69%)
- Poison Length Reduction on the stats screen now takes into account the resistance penalties of each difficulty, previously it did not display this
- Reworked formula for level difference penalty on experience gains
- Added a sort button into the stash
- Fixed a bug where only minimum fire damage from items was added to missiles
- Potential fix for shared stash on TCP/IP
- Added gamble filter clear button
Endgame Quests
Nephalem Rifts
High Heavens/Library of Fate
- Introducing the Heroic Library of Fate Rifts
- Consisting of two zones: Area Level 125 (can be accessed at level 120) and Area Level 130 (can be accessed at level 125)
- The regular enemies are stronger, faster, and no longer weaken themselves on death
- Map will be randomly selected from a pool of 4 options
- You may randomly encounter new monsters, champions of the Archangels, with better drops
- The Angel bosses will now fight back instead of being idle
- No more annoying Lightwells with Punisher spam
- These Heroic Rifts will be the only source of Angelic items, a new item tier with better stats than Sacreds which can be Rare only
- For more information on Angelic items, please see the Items section of the notes
- You can obtain the Soulforge: a brand new crafting system that allows you to modify rare items, as well as craft some exclusive uniques
- For more information on the Soulforge, please see the Soulforge section at the bottom of the notes
- Instructions on how to access the Heroic Libraries of Fate can be found on newly dropped Zakarum Ears
- To open a portal need: 1 Perfect Gem for Area Level 125, 2 Angelic Items for Area Level 130
Tran Athulua
- Fixed a bug causing the zone to drop less quivers than intended
Teganze
- Umbaru Treasure now always rolls 10% Spell Damage
- Runestone and Essence drop rates slightly increased
- Teganze: Spirits no longer have a chance to knock back
Triune
- Chance to drop a trophy fragment increased by 33%
Scosglen
- Gold cost to create a tenet from a completed design reduced to 300k, from 1 million
- Gold cost to create the Dulra Aegis from a complete design reduced to 700k, from 2.5 million
- It now costs 2.5 million total to create all 6 tenets and the charm
Dimensional Labyrinth
- Lab tiers 1-5 no longer require an arcane crystal to activate. As a result, these stones now drop already charged
- Fixed a bug where monsters left corpses when they weren't supposed to
- Void Maw: AI delay reduced
- Fractured Being:
- Now spawns less frequently
- Regeneration aura increased from 2%/4% to 4%/8%, depending on tier
- Twisted Spriggan:
- Movement speed doubled
- Health increased by 33%
- Now spawns less frequently, but in larger packs
- Twisted Sire:
- Movement speed, damage, life, and block increased
- Now uses Retaliate more frequently at lower tiers
- Now always uses Retaliate in tier 6+ Labs
- Attack rating greatly reduced
- Twisted Crawlers: replaced by Twisted Necrobots
- Corrupted Assassin:
- Avoid reduced
- Unstable Anomaly: maximum aggression range reduced
Endgame Dungeons
Invasion
- Rift Storm now causes fewer Rift Bolts
- Lockout timer increased to 60 seconds, up from 20 seconds
Mirror Temple
- Sets for season 37 are:
- Celestia's Myth
- Universal Law
- Tundra Walker
- Marchosias' Essence
- Satanic Mantra
- Yaerius' Grey Omen
- Adria's Circle
Invasion II
- Rift Storm now causes fewer Rift Bolts
- Lockout timer increased to 60 seconds, up from 20 seconds
Toraja
- Celebrant of the Triune: Pack size decreased
Yshari Sanctum
- Chance to drop a trophy fragment increased by 33%
Uileloscadh Mór
- Portal can now only be opened from within Tur Dulra
Invasion III
- Rift Storm now causes fewer Rift Bolts
- Lockout timer increased to 60 seconds, up from 20 seconds
Herald of the End
- Upgrading the Pulsating Worldstone Shard now requires a Sleep charm, instead of a Glorious Book of Median
- Creating a Dimensional Link now only requires a Greater Signet of Learning
- Unlocking a Vial of Elder Blood now requires 2 Greater Signets of Learning and any Great Rune
- Unlocking the uniques dropped by Samael now requires 2 Greater Signets of Learning, a Lew Rune, and a Phul Rune
Characters
Main
- Added a new Mastery Passive Skill: Freedom
- Freedom grants a large bonus to block speed, a medium bonus to hit recovery rate, and half freeze duration
- The block and hit recovery rate scales with character level
- Maximum base level of 5
Amazon
- Bloodlust: fixed a bug where you would gain Phys/Mag Spell Damage from "Elemental Spell Damage to Bloodlust" affixes
Blood
- Magic Missiles: mana cost increased by 0.375 per Skill Level
- Eldritch Storm: mana cost increased by 0.375 per Skill Level
- Lava Pit:
- Mana cost increased by 0.375 per Skill Level
- Damage increased by 10%
- Blood Magic: the maximum life value used for calculating life regeneration has been capped at 25 000
Spear
- Pounce:
- Now spawns two novas per cast
- The first has 50% of the range of the old version
- The second has the same area of effect as the old version but a higher projectile speed
- Weapon damage increased to 90%, up from 75%
- Great Hunt:
- Fixed an issue which caused the projectiles to stop after hitting enemies serverside
- Weapon damage now 65%, down from 70%
- Takedown:
- No longer grants 4% attack speed per fury charge per base level
- Now grants 6% weapon physical damage per base level per fury charge instead
- Lioness:
- No longer grants 10% weapon physical damage per base level
- Now grants 10% attack speed at lvl 1, gaining 8% more per base level up to 250%
Storm
- Thundermaiden: fixed a bug where it was granting Spell Focus and Max damage without taking into account your Hammer or Storm point allocation
Assassin
Ninja
- Queen of Blades:
- Reworked: Now periodically strikes at all enemies within melee range
- These strikes can activate melee attack style triggers, including Naginata's innate area of effect attack
- Delay between attacks reduces with base skill levels
- Now has 5% increased attack speed and 2% crushing blow at level 1, increasing by 5% and 2% respectively per base level
- Now has a maximum skill level of 10
- Shred: removed from the tree
Psionic
- Mind Ripple: conversion chance now always 1%
- Singularity: delayed the bulk of the damage until after the black hole animation appears (0.6 seconds)
Claw
- Batstrike:
- Bat Nova weapon damage raised to 150%, from 125%
- Bat Nova now consistently hits 3 times, instead of irregularly hitting 1-2 times. Number of hits increases in dense packs
Naginata
- Crucify: delay between attack and projectiles reduced by 50%
Throwing
- Maelstrom MkIV:
- Weapon damage now 105%, up from 90%
- Now converts 70% damage to magic, down from 80% for better leech capability
- Increased area of effect of flechette novas by 56%
- Storm Crows: reworked projectile scaling from Skill Levels
- Now starts at 4 projectiles, up from 2
- Now gains an extra projectile for every other level until level 8, up from 1 every 3
- Endgame scaling slightly increased, gains an extra projectile at level 50 compared to before
Barbarian
Earthshaker
- Earthquake: weapon damage is now 80%/200%, up from 70%/140%
- Shower of Rocks:
- Rewrote the entire skill mechanics from the ground up
- Will no longer do extra 20 hits per cast that don't carry any weapon damage modifiers (WPD bonus%, deadly strike etc.)
- Visuals no longer exist on the server, improving performance
- Reduced delay between rocks by 25%, as a result damage per attack has increased by 29%
- Fixed tooltip error regarding physical resist reduction (claimed: 5%, actual: 10%)
- Tectonics: has received a major overhaul
- Removed scaling chance to proc Shower of Rocks
- Shower of Rocks proc is now always 100%, with a reduced duration, as long as you have enough Power
- Power is gained based on your total Strength and Weapon Physical Damage bonuses
- When maxed, grants 1 power per 100 Strength and 1 power per 10% Weapon Physical Damage bonuses
- If you have less than 60 power then the skill has no effect
- With 60 power: trigger a Shower of Rocks with 12% of the original duration on every Earthquake
- With 140 power: trigger a Shower of Rocks with 25% of the original duration on every Earthquake
- Tectonics procs will now spawn in front of your character instead of on top of them for better coverage
- Fixed a bug where sometimes the skill would do no damage or have no visuals
- Aftermath:
- Now requires Heart of Stone
- Tooltip now shows magic damage gained
- Heart of Stone: Crushing Blow doubled, Attack Rating increased by 50%
Elementalist
- Conflux: life on melee attack reduced by 16%
- Primordial Strike: fixed a bug which caused the skill to not check your Attack Rating
Windcarver
- Gale Force:
- Max Base Level now 1, area of effect now always 6 yards
- Reworked so that the it will now carry Weapon Physical Damage %, Deadly Strike, and Crushing Blow modifiers
- Now deals up to an additional 400% weapon damage in melee only (depends on target size)
- Weapon damage now 130%, up from 70%
- Executioner:
- No longer gives flat physical damage
- Instead now increases Gale Force radius by 3.33 yards, up from 2 yards
- Fixed a bug that made it give area increase for all weapons
- Precision:
- Maximum Base Level is now 8, up from 5
- Now gives 50% Attack Rating per Base Level, down from 60%
- Fixed missing % sign in tooltip
- Savagery:
- Maximum Base Level is now 8, up from 5
- Now gives 3% Deadly Strike per Base Level, down from 4%
- Stoneskin:
- Maximum Base Level is now 8, up from 5
- Now gives 30% Bonus Defense per Base Level, down from 40%
Warmonger
- Bloodthirst: doubled the amount of Lightning and Poison pierce added from leech
- Mighty Vigor:
- Reduced life leech gained from Strength by 40%
- The first point in this skill will now give a smaller proportion of the total than before
- Stampede: weapon damage for non-Snake Stance users now 45%, down from 50%
- Fortress: base seek area increased by 17%
Shaman
- Protector/Defender Spirit: attack rating increased by 100%
- Guardian Spirit: attack rating increased by 50%
Druid
Nature
- Devouring Cloud: initial projectiles will no longer get caught and blocked on the front of a pack of enemies
Hunter
- Steady Shot: Fixed an issue where the main arrow dealt no damage on hit
Werebear
- Armageddon: Removed Strength scaling
Wereowl
- Progeny's Blessing: Duration scaling increased from 3 + 0.5 seconds per base level to 4 + 1 second per level
Necromancer
Malice
- Nightwalker:
- No longer grants Poison Length Reduction from Base Levels and Skill Levels
- Now grants 5% Poison Length Reduction per Base Level in other Malice skills (Max 150%)
- I.e you get more Poison Length Reduction than before, it is also free for Malice characters
- Maximum Base Level is now 10, down from 15
- Damage bonus has been rescaled so that you still get 100% but for less points
- Vanish: has been renamed to Soul Sever
- Now grants +1 Enhancement to Death Ripple
- Now also applies Nightwalker's damage bonus to Graveyard
- Now needs 50 points in the Malice tree to unlock, down from 60
- Terror: now also grants -10% to enemy Physical Resist
- Pestilence:
- Damage increased by 20%
- Radius increased by 10%, repoisoning delay reduced
- Now also grants 10% Movement Speed + 1% per 10% Poison Spell Damage
- Death Ripple:
- Now always shoots one projectile
- Sources of extra projectiles such as the relic or Karybdus' Descent now enhance the skill's function, capped at any two sources
- Greatly increased damage at level 1
- Damage is now much more reliable at all distances from the impact center
- Dream Eater:
- Damage at all levels raised by 30%
- Removed cooldown (required 5 Base Levels to reduce to 0)
Melee
- Carnage:
- Now gains added fire damage from levels
- Fire conversion reduced to 25%, from 30%
- Mana cost reduced
- Reaper:
- Now requires 5 points in Parasite and level 25, instead of 10 points in Angel of Death
- Parasite now always has an area of effect while this upgrade is taken
- Blight Descent: no longer requires Reaper
Crossbow
- Deathly Effigy: Fixed an issue where the Effigy would fail to cast Bolt Rush
Summon
- Night Hawks:
- You can now summon an additional hawk per cast at Base Level 25
- Damage increased by 20%
- Attack rating increased by 200%
- Abyss Knights:
- Damage increased by 20%, attack rating increased by 33%
- Life increased by 10%
Reward
- Graveyard:
- Damage increased by 10%
- Now regenerates your Life based on your Minion Damage or Poison Spell Damage stats (whichever is higher)
- 1 life per second per 2% Minion Damage
- 1 life per second per 1% Poison Spell Damage
- Duration reduced to 1 minute
- Minimum damage increased to maximum (no variance), equal to a 20% damage buff on average
Paladin
Ritualist
- Rite of Thorns: no longer gives a 10% damage multiplier bonus to Blood Thorns
- Rite of the Restless: no longer gives a 10% damage multiplier bonus to Lemures
Aspects
- Summon Lawyers: they have been disbarred, they are now Servants of Valor once again
- Elemental Wisdom: now requires character Level 1, down from 5
- Veneration of Justice:
- Now requires character Level 5, down from 10
- Now starts with a 5 second duration, scaling up to 15 seconds at base level 10, affected by Continuity
- Now grants flat physical damage to weapons instead of % physical weapon damage, scaling with base points
- Mana cost greatly reduced
- Spark of Hope: now requires character Level 10, down from 20
Warlock
- Tainted Blood: required level is now 20, down from 40
- Symphony of Destruction: required level is now 30, down from 50
- Acumen:
- Required level is now 70, down from 100
- Fixed a bug where this skill granted 50% cast speed for unknown reasons
Templar
- Divine Judgement:
- Weapon Damage buff duration increased to 1.4 seconds, to better match the damage duration of the skill itself
- Cleaned up visual clutter
- Mana cost reduced
- Holy Fire: added fire damage increased by 10% at all levels
- Lionheart: now grants Attack rating based on current life
Incarnation
- Scion: no longer grants Attack Rating based on current mana
- Dragon Jaws: damage after Skill Level 1 increased by 20%
- Annihilation: damage after Skill Level 1 increased by 15%
Sorceress
Poison
- Arachnomancy:
- Damage increased by 30%, mana cost increased by 10%
- Duration increases by 5% for every 100 Energy above 1500
Arcane
- Arcane Fury:
- Fixed a bug which caused allocating Superposition to skip the 50 Arcane tree points requirement to allocate Arcane Fury
- Due to technical limitations, Superposition also no longer counts towards the 50 Arcane tree point requirement
- Duration now 8 seconds, down from 10
- Raven Familiar: aura range increased to 1 full screen
- Mana Sweep: max Mana cap for damage has been raised to 40,000; up from 30,000
- Antimass: cooldown increased by 10 seconds if you have no Base Levels
Melee
- Mooncall: Now usable with any melee weapon
- Cold Blooded: improved Glacial Volley
- Range increased by 30%
- Trigger chance now 100%, up from 40%
- Weapon damage now 75%, down from 140%
- Fixed a bug where sometimes the skill would do no damage or have no visuals
- Bladestorm: weapon damage now 50%, down from 60%
Fire
- Flamefront:
- Area of effect increased by 36%
- Damage increased by 15%
Lightning
- Thunderstone:
- Damage before Skill Level 28 increased by 20%
- Now gains 1% Damage Multiplier per 100 Energy above 1500
- Tempest:
- Damage before Skill Level 28 increased by 20%
- Now gains 1% Damage Multiplier per 100 Energy above 1500
- Forked Lightning:
- Damage before Skill Level 28 increased by 10%
- Removed Damage Multiplier from Base Levels
- Now gains 1% Damage Multiplier per 100 Energy above 1500
- Increased projectile hitbox
- Eye of the Storm: no longer reduces Thunderstone damage
Cold
- Crystalline Barrier:
- No longer grants bonus defense against ranged attacks
- Now grants flat physical and magic damage reduction, starting at 5 and scaling up to 200 at around 450% cold Spell Damage
- Now disables Mooncall damage bonuses (physical, and elemental via Primordial Might)
- Wintertide:
- Corrected tooltip classifier from: "Warp" to "Warp Strike" (the skill never put teleports on cooldown)
Item Only Skills
- Death Star:
- Assassin items will now spawn with level 16-24
- Barbarian items will now spawn with level 14-20
- Flash: now spawns on claws
- Chaotic Spark: Charged Nova chance now 18%, down from 20%
- Shunpo:
- Now gives bonus damage based on Strength or Dexterity (whichever is higher)
- Weapon damage now 90%, up from 75%
- Ranged Blood Thorns: mana cost halved
- Death Gaze:
- Increased seek radius by 22%, fixing a bug causing the skill to do very little damage
- Mana cost at level 1 now 15, up from 3
- Champions of the Sun: elemental resistances from aura now caps at 40%, down from 50%
- Banish: duration now always 10 seconds
- Searing Glow: damage reduced by 10%
- Clear Mind: damage reduced by 12%
- Arcane Swarm: increased projectile hitbox, projectiles now pierce
- Sun Strike: improved tooltip, now also gives information about projectile scaling
- Singularity: delayed the bulk of the damage until the animation appears (0.6 seconds)
Items
General Changes
- All items which spawn rare modifiers will now have the number of prefixes or suffixes shown above the stats
- Maul/Great Maul/Hand of God weapon speed multiplier reduced from 24/28/30 to 22/23/24
- Breath of Thaumaturgy: now also works with rare items
Sacred Uniques
- Habacalva's Legacy:
- Maximum Flamefront projectiles now +3, down from +5
- The missing power of this item has been baked into the baseline skill power
- Saber or the Stormsail:
- Minimum damage bonus now (60-75), up from (30-50)
- Maximum damage bonus now (100-125), up from (60-80)
- Upgraded version scaled accordingly
- Sarandeshi Hellcaller:
- Removed Magic Damage, Fire Damage, Enhanced Damage, and minus Requirements
- Added (30-40)% Fire Pierce
- Pentagram proc chance now 10%, up from 4%, level now 50 up from 43
- Added 100% bonus to Attack Rating
- Added 75 Spell Focus
- Replaced Spellbind Proc with 4% Level 63 Apocalypse on Death Blow
- The Defender:
- Increased physical damage roll to (75-90)-(100-140), up from (40-70)-(80-120)
- Added 20% Fire Pierce
- Retaliate damage bonus now 150%, up from 100%
- Fixed a bug that caused the orange text to not work at all
- Tylwulf's Betrayal:
- Removed Time Wave Proc, and Magic Damage, All Skills bonus
- Slow Target now always 20%
- Added +(70-90)-(110-140) flat Physical Damage
- Time Strike proc chance is now 8%, up from 5%
- Timefield proc chance is now 2%, up from 1%
- Added 80% Cold Pierce
- Shadowfang:
- Removed Physical Damage related properties, area of effect attack, and Ignore Defense
- Reanimate chance reduced to 2%
- Plague grasp proc chance now 25%, up from 20%; and level now 50, up from 40
- Added 200% bonus to Attack Rating
- Added 200 Life after each kill
- Added 100% Poison Spell Damage
- Now regenerates 4% of Max life when Pestilence is on, Pestilence duration halved
- Shadowsabre:
- Bonus to Crucify Magic damage now 30% per Base Level, up from 14%
- Removed flat elemental damage and Hit Recovery
- Added 50% Attack Speed
- Added +15 to Way of the Gryphon/Phoenix/Raven (Assassin Only)
- Viper Mandate:
- Removed Enhanced Damage bonus
- Added 20% CtC Level 30 Death Star on Melee Attack
- Screaming Serpent:
- Removed Poison Damage
- Now adds +10 to Curare (Amazon Only)
- Poison Pierce now rolls +(25-50)%, up from +(25-30)%
- Night's Embrace:
- Removed Slow Target and Fire Pierce
- Added +2 Projectiles to Eviscerate
- Damage to Demons increased to 200%
- Moonfang:
- Removed Enhanced Damage bonus and Block Chance
- Proc chance now 33%, up from 24%
- Now also gives +2 Hunting Banshee Projectiles
- Cold Damage is now (800-1200)-(1600-2000), up from (250-300)-(350-375)
- Steel Pillar: max Damage per Character Level now +3, up from +1
- Darkspite: added Shower of Rocks cooldown reduced by 1.5 seconds
- Stormchaser:
- Lightning damage increased to 2000-3000, up from 1000-2000
- Added 100% Lightning Pierce
- Bitter Harvest:
- Now adds (80-110)% of Dexterity as Magic Damage, up from (60-80)%
- Removed Starfire proc
- Added 10% CtC level 30 Wyrd on Atttack
- Meshif's Iron Parrot:
- Now gives the extra projectiles if you haven't been hit by weapon damage recently
- Added 5% CtC Knife Throw on striking
- Lacerator: Max Lightning damage now (700-900), up from (350-550)
- Vizjerei's Folly:
- Required level is now 80, down from 100 (more double Mystic Orb space)
- Minion Life/Damage stats now roll (40-80)%, up from (30-50)%
- Staff of Shadows:
- Proc chance increased to 8%, up from 5%
- Spell Damage now rolls +(35-50)%, up from (21-25)%
- Etrayu:
- Maximum Damage now (250-400), up from (1-300)
- Enhanced Damage now (120-200)%, up from (115-143)%
- Signal Fire:
- Damage bonus from Base Levels in the Bow tree now 25%, up from 18%
- Fixed a bug where some Bow tree skills did not count for the above
- Removed Sun Strike projectile penalty
- Sun Strike oSkill level now rolls +(30-60), instead of 50
- Fire pierce now +(30-60)%, up from +(25-40)%
- Windforce:
- Now +4 Max Damage per Level, up from 3.75
- Now also adds +25% Deadly Strike if you have at least 1000 Strength
- Ratbane:
- Fire damage doubled
- Barrage levels now +(10-20), up from +(1-10)
- Fire pierce now +(30-40)%, up from 30%
- Buriza Do Kyanon:
- Proc chance now 3%, up from 2%; level now 60, up from 50
- Added +(50-75)% Cold Spell damage
- Cold pierce now +(50-75)%, up from 50%
- Manticore Sting:
- Poison Damage to weapon increased by 200%
- Replaced Bolt proc with level 60 Punisher
- Replaced Life on Striking with 100% Poison Spell Damage
- Horned Hunter:
- Flat elemental damage doubled
- Elemental pierce now +(20-35)%, up from +(22-28)%
- Added 100 Life regenerated per second
- Chasmstriker:
- Shower of Rocks proc chance now 11%, up from 9%
- Arrow proc chance now 18%, up from 13%
- Maximum Damage now +(200-300) up from +(125-175)
- Kaskara of the Taan:
- Bonus Magic Damage to Spiral Dance doubled
- Spiral Dance level now +(30-40), up from +(15-19)
- Added 50 Mana on Melee Attack
- Doubled added Magic damage
- Talic the Unwilling:
- Removed Poison Pierce and Magic Find
- Double Life bonus
- Weapon Physical Damage bonus now +200%, up from +100%
- Added +(75-100) to Minimum damage
- Added +(100-150)% Enhanced Damage
- The Pathless:
- Minimum damage now (80-100), up from (51-75)
- Maximum Damage now (200-240), up from (141-180)
- Bonus to Defense now +150%, up from +75%
- Giyua's Grace: proc chance now 10%, up from 8%
- Cleaver of Mirrors:
- Enhanced Damage now always 200%
- Cold pierce now +(20-40)%, up from +(10-20)%
- Added +75 Minimum Damage
- Peace Warder:
- Fortress pierce now +50%, up from +40%
- Arrow proc chance now 5% on Striking, up from 3%
- Now also reduces Fortress Cooldown by 1 second
- Ord Rekar's Testament:
- Pierce per Nephalem Spirit Base Level now 4%, up from 3% (tooltip erroneously claimed 2%)
- Ele/Magic damage reduced now +(50-100), up from +(1-50)
- Added 150 Lightning damage
- Hanfod Tan: total damage bonus to Ember Spirit now +25%, up from +15%
- Reaper's Hand:
- Proc chance now 20%, up from 15%
- Attack rating bonus now +(150-250)%, up from +(50-150)%
- Additional Strength Damage bonus increased by 20%
- Soul Reaver: Ravenous Flames damage increased by 40%
- Dreamflayer:
- Elemental Pierce per Carnage Base Level now 3%, up from 2%
- Now adds +(500-1000) Life
- Removed bonus Fire damage, bonus damage from other elements doubled
- Heart of Fire:
- Proc now 20% level 60 Pyroblast on Attack, up from 14% level 50
- Fire pierce now +(40-60)%, up from +(20-30)%
- Mente Scura:
- Added Physical damage now (60-80)-(150-180), up from (40-70)-(100-140)
- Added +100 Vitality
- Mad King's Spine: Added Physical damage now (90-110)-(180-240), up from (41-70)-(121-150)
- Herald of Pestilence: now adds +(25-40)% Poison Spell damage
- Venom Sting:
- Maximum Damage now +350, up from +250
- Poison Pierce now +(50-70)%, up from 35%
- Added 100% Poison Spell Damage
- Life leech now always 30%
- Jaguar's Grasp:
- Elemental damage increased by 500%
- Elemental pierce now +50%, up from 35%
- Bane of the Horadrim:
- Mana Shield drains 54% less mana, up from 45%
- Spell damage increased to +50%, up from +25%
- Added 10% Elemental pierce
- Galeona's Lash:
- Now adds 2% Deadly Strike per Firedance Base Level, up from 1%
- Reduced Physical damage variance
- Added 50% Fire Pierce
- Elder Law: fire damage to Idol of Scosglen increased by 167%
- Darkfeast:
- Banshee projectiles now +(2 to 3), up from +(0 to 2)
- Increased minimum rolls on other stats
- Wizardspike: Trinity Beam level now always +13, up from (4-8)
- Bag of Tricks:
- Removed elemental damage and elemental pierce
- Proc chance for Knife/Arrow/Javelin now 3%, up from 2%
- Added 1% Chance to Cast Goblin's Glee on Kill
- Kingsport's Signals:
- Completely reworked
- Now gives +60 to Heartseeker, +1 to Steady Shot, and 1% chance to gain Heart of the Pack for 3 seconds on striking
- Also adds +5% to max Fire Resist, 50% Fire Pierce, and -100% to Attack Speed
- Guardian of Scosglen:
- Damage from Spell Focus increased by 25%
- Clarified scaling only works until Spell Focus cap
- Malleus Maleficarum:
- Now gives additional stats if you have at least 450% Bonus Damage to Demons
- These are: +10% Fire/Cold/Lightning Absorb, and +25% Deadly Strike
- Atanna Khan's Dress:
- Max Base Level bonus to Raven Familiar now +8, down from +20
- Arcane Swarm level now +(8-13) up from +(5-10)
- Proc chance increased to 5%, up from 3%
- Replaced resistance penalty with +(20-40)% Physical/Magic Spell Damage
- Dreamweaver: now has a 20% chance to cast level 24 Charged Strike on Melee Attack
- Karybdus' Descent: no longer gives an extra projectile, now enhances Death Ripple instead
- Dead Star: Bonus to Queen of Blades projectile count removed
- Twisted Mind: no longer gives an extra projectile, now enhances Death Ripple instead
- Goetia Plate: life regeneration now 100 per second, down from 150
- Back to the Abyss: life regeneration now 200 per second, down from 300
- Griefbringer: orange text no longer stacks if you dual wield this weapon
- Griffon's Eye: removed max resistance penalty
New Sacred Uniques
- Raven Mantle:
- Body armor for Physical/Magic casters which also regenerates your Physical/Magic Spell Damage value as Life per second
- This item can only be crafted through the Soulforge
- Faithless:
- A high physical damage claw which increases your max elemental resistances
- Also gives you a 50% chance to splash your weapon damage in a 6.67 yard radius
- This item can only be crafted through the Soulforge
Sets
- Tundra Walker:
- Full set bonus:
- Removed Gale Force area modifier, now adds 25-50 flat physical damage
- Rathma's Empire:
- 3 piece bonus:
- Removed old stats
- Now adds +800 flat Life and 20-30 Physical Damage
- Towerlord:
- 2 piece bonus:
- Removed old stats
- Now adds +100 Spell Focus and 8% Physical Resist
- Rathma's Death Gaze: replaced All Resistance with +(31-50)% Fire Resist
- Achilios' Eagle Eye: replaced bonus to Vitality with +(21-30)% to Strength and +(21-30)% to Dexterity
- Tower Wall: replaced Strength bonus with +(11-15)% to Energy
- Tower Denial:
- Necromancer Skills increased to +2
- Replaced Dexterity bonus with +(31-50) to Vitality
- Added Requirements -20%
- Tower Defense: replaced bonus to Dexterity with +100 Life regenerated per second
- Last King of Scosglen:
- 4 piece bonus:
- Removed Curare oSkill and Avoid
- Added 20% Fire Pierce and 40% Fire Spell Damage
- Sacred Charge:
- Removed Hit Recovery and Block Speed Bonuses
- Added +(50-100)% to Minion Damage
- Added +(100-150)% to Minion Attack Rating
- Added +(41-50)% to Lightning Resist
- Destiny:
- Removed apple bonus and Runemaster bonus
- Added 60% Hit Recovery
- Added 100 Life regeneration per second
- Spirits of the Nephalem:
- 3 piece bonus:
- Removed Minion Damage bonus, replaced with +1 to Max Barbarian Minions
- Dead Lens:
- Removed Base Block Chance, Vitality, and Dexterity bonuses
- Added Requirements - 40%
- Added +100 Energy
- Added +(10-20)% Physical/Magic Spell Damage
- Satanic Mantra
- 4 piece bonus: removed 50% Minion Damage bonus
Runewords
- Angelic Touch: Deadly Strike and Life Leech rolls reduced to 3-5%
- Eschaton: New fire weapon based Paladin helmet
- Aiwass:
- Removed Minion Damage bonus
- Now adds +1 to Max Elemental resistances
Relics
- Carnage: Now doubles the added fire on Carnage instead of adding 1250 fire damage
- Thunderstone: removed orange text, now gives 20% movement speed instead
- Queen of Blades: No longer gives a bonus to Shred, as Shred no longer exists
- Death Ripple:
- Now gives +10% physical/magic Spell Damage, up from -25%
- No longer gives an extra projectile, now enhances Death Ripple instead
- Overkill: replaced projectile bonus with 15% movement speed
- Shower of Rocks: replaced non-functional Physical Resist reduction with +(70-90)% Weapon Physical Damage
- Mooncall: removed orange text, now gives +(15-20)% Innate Elemental Damage
Angelic Items
- A brand new tier of items, higher than Sacreds
- Can only drop in Heroic Library of Fate rifts
- Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however, they can still be blessed)
- Angelic items have the following base properties:
- Base damage and armor values are higher than equivalent Sacreds
- Base weapon speeds are the same as equivalent Sacreds
- Armors have no speed penalties
- Boots cannot spawn with movement speed lower than 30%
- Scepters and Long Staves may only spawn caster affixes
- Battle Staves cannot spawn caster affixes
- Always spawn with maximum sockets
- Angelic items also feature extensive changes to the rare affixes that can spawn on them
- They cannot spawn the third tier (or lower, if any) of the affixes
- For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
- They can spawn improved versions of existing affixes, more powerful than the current best
- For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
- The chances to spawn the higher tier of affixes is improved compared to Sacreds
- Cube recipes:
- You cannot use the "Rare Downlevel" recipe on Angelic items
- 3 Angelic items of the same base = 1 new Angelic item of the same base
- 1 magic Angelic item = 1 new rare Angelic item of the same base (D2 rarity system issue)
Angelic Only Prefixes
Physical
- All armor pieces (except body) can roll 200% Enhanced Defense with (20-25) PDR or MDR
- Body armor can roll 200% Enhanced Defense with (50-100) PDR or MDR
- 1H weapons can spawn +200% Enhanced Damage with +(10-20) Physical Damage
- 1H weapons can spawn up to +(130-150) to minimum Physical Damage
- 2H weapons can spawn +200% Enhanced Damage with +(30-40) Physical Damage
- 2H weapons can spawn up to (181-200) to minimum Physical Damage
- Gloves, helm, belt can spawn up to +(31-40) to maximum Physical Damage
- Melee weapons can spawn with up to +100 Target Takes Additional Damage
- Gloves and shields can spawn with up to +40 Target Takes Additional Damage
- Reflected Damage cannot spawn
Skills
- Bonuses to class skills cannot roll on Angelic gear
- Gloves and helms can roll (3-4) to All Skills, belts and boots can roll up to +3, shields up to +5
- Body armor can roll (5-6) to All Skills
- Spears can roll +(7-9) to All Skills
- Staves can roll +(10-12) to All Skills
- Scepters can roll +(4-6) to All Skills
Speeds
- All armors cannot roll bonuses to: Hit Recovery, Block Speed, Cast Speed, or Attack Speed
- Armors (except body) can roll +(15-25)% to Combat Speeds
- Body armor can roll +(35-40)% to Combat Speeds
- Weapons can now roll +75% Cast/Attack Speed
- Boots can spawn with up to +20% Move Speed
Life/Mana
- Body armors and spears can spawn with up to +(601-700) Life
- Belts, boots, gloves can spawn with up to +(191-220) Life
- Weapons no longer spawn flat Life affixes
- Shields can spawn with up to +(351-400) Life
- Body armors can spawn with up to +(200-250) Life Regen per second
- Shields, caster weapons can spawn with up to +(150-180) Life Regen per second
- Belts, boots, helms can spawn with up to +(90-100) Life Regen per second
- Weapons can spawn with up to +20% Life/Mana leech
- Gloves and belts can spawn with +7% Life/Mana leech
- 1H caster weapons can spawn with up to +(251-300) Mana
- 2H caster weapons can spawn with up to +(351-400) Mana
- Belts, helms, boots, gloves can spawn with up to +(151-170) Mana
Caster
- Caster staff can spawn with up to +(170-200) to Spell Focus
- Scepter can spawn with up to +(110-130) to Spell Focus
- Helms, Gloves and boots can spawn with up to +(60-70) to Spell Focus
- Caster staves can spawn with up to +(56-65)% Spell Damage
- (80-100)% to individual sources
- Scepters can spawn with up to (+36-40)% Spell Damage
- (50-60)% to individual sources
- Belts, helms, gloves, boots can spawn with up to +20% Spell Damage
Miscellaneous
- Body armors and shields can spawn with +70% Poison Length Reduced
- Belts, helms, gloves, boots can spawn with +35% Poison Length Reduced
- Gloves, belts, helms, boots can spawn with up to +(30-35)% Magic Find
- Weapons cannot spawn with Magic Find
Angelic Only Suffixes
Attributes
- Body armors can roll up to +(70-85) to All Attributes, other armor pieces up to +(41-50)
- Body armors can roll up to +(18-20)% to All Attributes
- Strength:
- Melee and ranged weapons can spawn up to +(121-150)
- Small armor pieces up to +(61-70)
- Melee weapons, ranged weapons and body armors an roll up to +30% Strength
- Dexterity:
- Melee weapons and body armor can spawn up to +(71-80)
- Small armor pieces up to +(31-40)
- Melee weapons, shields and body armors can roll up to +20% Dexterity
- Vitality:
- Body armors, spears, shields, daggers can spawn up to +(91-100)
- Small armor pieces up to +(41-50)
- Caster weapons and body armors can roll up to +25% Vitality
- Energy:
- Caster weapons and body armors can spawn up to +(91-100)
- Small armor pieces can spawn up to +(41-50)
- Caster weapons can roll up to +25% Energy
Physical
- 2H axes, ranged weapons and spears can spawn up to +(401-450) to Maximum Damage
- 1H weapons can spawn up to +(221-240) to Maximum Damage
- 2H swords and battle staves can spawn up to +(301-350) to Maximum Damage
- Gloves, belts, helms can spawn up to +(31-40) to Maximum Damage
Elemental flat damage (all sources):
- Two new suffixes, one which is a +50% increase over previous top value, other is a +100% increase
Elemental Pierce
- Caster staves, body armors, 2H melee weapons, ranged weapons can spawn with up to +40% Elemental Pierce
- Gloves and 1H weapons can spawn with up to +22% Elemental Pierce
- Helms and belts goes can spawn with up to +15% Elemental Pierce
Attack Rating
- Can spawn up to +(351-400)% on Weapons
- Can spawn up to +(91-130)% on Gloves and helms
Defense
- Caster weapons, ranged weapons, spears can roll up to +(800-1000) to Defense
- Body armors can spawn with up to +(61-70) Damage Reduced
- Shields, helms can spawn with up to +40 Damage Reduced
Resistances
- Shields can spawn with up to +(11-15)% Physical Resist
- Body armors, ranged weapons, caster staves, spears can spawn with up to +3% to Maximum Elemental Resistance
- Belts, gloves, boots, helms, shields, other weapons can spawn with up to +2% to Maximum Elemental Resistance
Minions
- Caster staves can spawn with up to +(81-100)% Minion Damage, scepters with up to +(41-50)%
- Caster staves can spawn with up to +(110-125)% Minion Life, scepters with up to +(55-60)% Minion Life
Life/Mana
- Weapons can spawn with up to +(131-150) Life on Kill
- Belts can spawn with up to +(35-40) Life on Kill
- Weapons can spawn with up to +(75-80) Mana on Kill
- Helms can spawn with up to +20 Mana on Kill
- Melee weapons can spawn with up to +(121-150) Life on Melee Attack
- Gloves, belts, helms can spawn with up to +20 Life on Melee Attack
- Melee weapons can spawn with up to +(81-100) Mana on Melee Attack
Miscellaneous
- Shields can spawn with up to +3% Block Chance
- Helms, boots, gloves can spawn with up to +12% Experience Gain
- Body armors can spawn with up to +(35-40)% Gold Find
- Gloves, belts, weapons can spawn with up to +20% Gold Find
- Boots can spawn with up to +10% Gold Find
Procs
- Added improved versions of most procs with higher trigger chances and/or skill levels where relevant
The Soulforge
A brand new crafting system
- The Soulforge allows you to perfect the rare items you find throughout the game
- It allows you to add the missing affixes on an item which can turn it from mediocre to great
- Obtain the Soulforge by transmuting a Heavenly Soul, which drops in Heroic Library of Fate rifts, with an Oil of Enhancement
- Collect more Heavenly Souls in order to use the Soulforge
- The Soulforge can modify rare weapons or armor or create exclusive unique items
- The crafting process works as follows
- Place the Soulforge in the Horadric Cube
- Recipes modifying the same category of affixes (for example: Fire affixes) are grouped together
- To craft a recipe from a group you need to place its headline item in the cube (for example: Perfect Diamond for the physical group)
- You then pick which affix your want to add to your item
- You need to add the corresponding number of Heavenly Souls and Oils of Craft / Oils of Enhancement in the cube
- To see a list of all the available recipes and their requirements in game, simply transmute the Soulforge on its own
- IMPORTANT: the Soulforge respects the item generation rules of Diablo 2
- Rare items can have at most 3 prefixes and/or 3 suffixes
- You cannot craft an affix that is already present on the item
- You cannot have more than one affix from the same affix group on the item
- The Soulforge cannot craft the top tier versions of the rare affixes - those can only be spawned when Angelic items are dropped
Crafting Recipes
- NOTE: Item modification can interfere with Soulforge functionality
- Socket / Mystic Orb / Bless / Corrupt your items after Soulforging
Weapon Prefixes
- 120% Enhanced Damage
- (51-75) Minimum Damage [1H]
- (85-120) Minimum Damage [2H]
- (81-100) Spell Focus
- (5-8)% Deadly Strike
- (25-35)% Fire Spell Damage [1H]
- (55-65)% Fire Spell Damage [2H]
- (301-400) Life
- 10% Life Leech
- (25-35)% Cold Spell Damage [1H]
- (55-65)% Cold Spell Damage [2H]
- (201-250) Mana
- 10% Mana Leech
- (25-35)% Lightning Spell Damage [1H]
- (55-65)% Lightning Spell Damage [2H]
- 40% Cast Speed
- 40% Attack Speed [1H]
- 70% Attack Speed [2H]
- (25-35)% Poison Spell Damage [1H]
- (55-65)% Poison Spell Damage [2H]
- (25-35)% Phys/Mag Spell Damage [1H]
- (55-65)% Phys/Mag Spell Damage [2H]
Weapon Suffixes
- (39-50)% Minion Damage
- 10% Slow Target
- (111-135) Maximum Damage [1H]
- (251-300) Maximum Damage [2H]
- (250-400) Fire Damage
- 15% Fire Pierce [1H]
- 25% Fire Pierce [2H]
- (81-100) Life on Kill
- 30% Minion Life [1H]
- 60% Minion Life [2H]
- (300-350) Cold Damage
- 15% Cold Pierce [1H]
- 25% Cold Pierce [2H]
- (41-50) Mana on Kill
- (1-750) Lightning Damage
- 15% Lightning Pierce [1H]
- 25% Lightning Pierce [2H]
- 538 Poison Damage per second
- 15% Poison Pierce [1H]
- 25% Poison Pierce [2H]
- 200% Attack Rating
- 1% Block Chance [Shield]
- (350-400) Magic Damage
Armor Prefixes
- 150% Enhanced Defense
- 10% Fire Spell Damage
- (21-30)% Fire Spell Damage [Body]
- (136-170) Life
- 50 Life Regen
- 10% Cold Spell Damage
- (21-30)% Cold Spell Damage [Body]
- (51-90) Mana
- 10% Lightning Spell Damage
- (21-30)% Lightning Spell Damage [Body]
- (41-50)% Magic Find [Body]
Armor Suffixes
- (401-600) Defense
- (21-25) Damage Reduced
- (6-10)% Physical Resist [Shield]
- 1% Max Fire Resist
- 5% Fire Pierce
- 15% Fire Pierce [Body]
- 1% Max Cold Resist
- 5% Cold Pierce
- 15% Cold Pierce [Body]
- 15% Energy [Body]
- (1-750) Lightning Damage
- 1% Max Poison Resist
- 5% Poison Pierce
- 15% Poison Pierce [Body]
- 20% Strength [Body]
- 25% Gold Find [Body]
oSkills - Suffixes
- Can only be crafted on items which meet the original base type restrictions
- The level of the craft is not random, but depends on what is available for the selected base item
- (8-16) to Death Star
- 20 to Rising Dawn
- 14 to Chaotic Spark
- (8-16) to Phoenix Wave
- (4-14) to Searing Glow
- 18 to Tantrum
Craftable Uniques
- Raven Flight: Physical/Magic Caster Body Armor
- Faithless: Physical Damage Claw
Previous Patches
- Median XL Σ 2.8.0
- Median XL Σ 2.7.0
- Median XL Σ 2.6.0
- Median XL Σ 2.5.0
- Median XL Σ 2.4.0
- Median XL Σ 2.3.0
- Median XL Σ 2.2.0
- Median XL Σ 2.1.0
- Median XL Σ 2.0.0
- Median XL Σ 1.8.0
- Median XL Σ 1.7.0
- Median XL Σ 1.6.0
- Median XL Σ 1.5.0