You can now hibernate a Level 1 non-SSF character to generate a short token string
Anyone with this token can retrieve the character to their own account
This allows for completely safe item transfers, sharing passwords is no longer necessary
Secure Asynchronous trading:
You can also set a price for a hibernated character
Anyone who enters the token will be required to pay that amount of TG to retrieve the character
The vault is automatically utilized for Auto Transfer auctions if the winner's character slots are full
Trade site: "Needs" and Item Bounties
Affix Matching: the trade site "Needs" section now supports affix matching, allowing you to search for and request specific stats
Item Bounties: you can now put out a TG bounty on a specific needed item
Bounty Hunters: you can register as a bounty hunter to receive automatic notifications whenever one of your characters has an item that matches an active bounty
Claiming Bounties: players can claim your bounty at any time by depositing a character with the wanted item. The system will verify that the item possesses all required affixes at the requested values before the transfer is completed
Supported Items: The Needs and Item Bounty systems support Unique items (SU/SSU/SSSU) and selected Rare/Crafted items (Rings, Amulets, Jewels, and Angelic/Mastercrafted items)
New Seasonal Reward Challenge:
Reach level 150 on at least one character to receive 100 TG at the end of the season
Only applies to the first level 150 character per player
If you want to receive the reward you must connect your TSW and forum accounts
Available for Season 41 and onwards
Other New Features:
Sacred Grail: added a tracking system for your account's Sacred item collection progress
Easily recover expired (RIP) characters with a single click
Stash Stat Search: search for specific item stats across all characters on all your linked accounts
Dedicated in-game ladders: for example SSF characters will only see an SSF ladder
Glory Section: tracks seasonal challenge winners and TG rewards
/rw command: shows all runewords you can currently craft based on character level and available runes
Improvements:
Homepage: redesigned, featuring per-mode rankings and live feeds for First Kills, Hardcore Deaths, and Rare Item Drops
Game Server Hub: provides detailed information on average player counts, CPU load, and server latency
NotArmory and the Trade site now show the possible roll ranges on items
Overhauled the responsive design across multiple pages for a better mobile browsing experience
/item command: removed delay, fixed inability to select specific result number
Accurate Item Drop Stats: dropped item statistics are now tracked by their unique GUID the first time a character saves with the item, ensuring highly accurate global drop data
Patreon Features
We have expanded the perks of the Citizen and Riftwalker tiers, thank you all for your support
Sacred Grail: access to an item overview panel, allowing you to easily track the state of your collection, instead of just the percentage tracker for each group
Stasis Vault: no fee to use this feature (normally 1% per TG transaction), 10 vault slots instead of 5
Trade Site: 10 saved stat searches (instead of 5), 10 slots for needed items (instead of 5), up to 30 trade mules (instead of 15). Free Item Bounties (normally 1% per TG transaction)
100 character snapshots (up from 50) and 10 account link slots (up from 5)
Areas
Rite of Passage (Ancients): no longer gives experience after level 129
Catacombs 1-4: increased density by 25%, monsters can spawn closer to entrances and exits
Claw Viper Temple 1: increased density by 25%
Claw Viper Temple 2: increased density by 60% on Normal difficulty, monsters can spawn closer to the entrance
Harem 2, Palace Cellars: increased density by 10%, monsters can spawn closer to entrances and exits
Tal Rasha's Tombs: increased density by 20%, monsters can spawn closer to entrances and exits
Outer Steppes, Plains of Despair, City of the Damned: increased density by 20%
Endgame Quests
Nephalem Rifts
Increased the Life and Defense of all regular enemies in endgame Rifts by 10%
Excludes Scosglen, Dimensional Labyrinth and Heroic Rifts
Reduced seasonal absorb values in Heroic Rifts from 50%/75% to 40%/60%
Heroic Library of Fate
This season enemies absorb physical damage (currently implemented via resists due to tech limitation)
The health of Zakarum's Avatars now scales more aggressively with area level
Soulforge:
Reduced the damage granted by minimum and maximum physical damage recipes by 10%
Doubled the Heavenly Soul cost of all 1-3 cost recipes
Added Flash to the list of craftable oSkills (craftable on Claws, Barbarian Helms, Paladin Helms)
Mark of the Angiris: fixed a bug that allowed Maximum Resistance, Damage to Demons and Damage to Undead Soulforged Mystic Orbs to exceed intended limit
Fixed a bug where Soulforged Mystic Orbs were not dropping in the Trial of the Angiris
Teganze
Kukris now drop in Teganze instead of side areas on Hell
Fixed Natasha's Legacy consolation recipe (one with empty Umbaru). Increased stat roll on the resulting charm from (1-20) to (2-30), which averages to a statistically average Umbaru
Scosglen
Fixed a bug where Etherborn would become invisible after going into hit recovery
Dimensional Labyrinth
Reduced regular monster unique bias by 15% (this has been moved to the unique bias numbers in Heroic Duncraig)
The drop rates were set when this was the only ultra endgame rift content available. We are updating them to fit better with the current difficulty level (much lower than before) and also with the theme that Heroic Duncraig should be the best place to farm uniques
Experience gain reduced by 20%
Phoboss:
Removed stationary stacking damage protection
Reduced grid size of his model to remove instances where you could get stuck in each other when he jumped you
The above will also make him tankier against skills that scale with hitbox size
Added friendly Nephalem spirits to teleport locations in the Bonehexer, Eyegouger, and Skinrender layouts
When approached, they bestow you with 50% global damage reduction for 6 seconds (multiplicative with other defenses)
Unique bias increased:
Area Level 130: +18%
Area Level 134: +18%
Area Level 139: +19%
Area Level 140: +17%
Mindflayer, Skinrender: +27%
Sacred drop chances increased by ~50% on all floors
Crafting recipes can now be stored into a scroll for future use or trading
To do so simply replace the Assur's Bane or Sacred item in the recipe with any Enhanced Rune
The goal of this change is to make sure valuable recipes are not lost if found before you have a desirable target (e.g. find double corrupt recipe without having an already corrupted desirable item) and to provide additional rewards to Heroic Duncraig mains in the trading economy
Experience gain on floors 134+ increased by 10%, experience gain from bosses increased by 200%
Increased Double Corruption altar spawn frequency by ~50%
Bonehexer attack speed increased
One-hand-no-shield ring upgrade recipe buffed:
Grit now 15%, up from 12%
Weapon Physical Damage now 400%, up from 300%
Cold damage from Damage to Undead now 600%, up from 400%
Attack Rating now 7000, up from 5000
Fixed a bug where TU rings and amulets could be disenchanted for Sacred Essence
Fixed a bug where different characters could craft from the same shrine
Corrected the text of the Spell Focus recipe crafts
Please note, Sacred Unique (120) stat reroll recipe can be used multiple times by a character on the same altar
It is also the only altar recipe that cannot be saved in a scroll
Endgame Dungeons
Mirror Temple
Set drops for this patch:
Celestia's Myth (Spear)
Witchhunter's Attire (Claw)
Gathering of the Tribes (Elementalist)
Rainbow Warrior (Wereowl)
Rathma's Empire (Melee)
Malthael's Sanctuary (Ritualist)
The Warmage (Fire)
Legion of the Damned
Corrupting Soul number 2 now correctly states that it spawns 7 Corrupted Bearers
Twin Seas
Valkyrie's Prime: increased the roll on Maximum Resists from (0-2) to (1-2)%, which buffs the bow and most importantly removes the engine feature of resists splitting and rolling separately sometimes
The Void
Books of Kalan can now be disenchanted to skip the long run and open a portal straight to Inarius
Works exactly like Sleep's disenchant, destroying the charm in the process
Recipe will not work on trophied Kalans to avoid "incidents"
Archbishop Lazarus
Reduced grid size of his model to remove instances where you could get stuck in each other when he jumped you
Herald of the End
Samael: increased priority of all voice lines, should reduce dropout of these sounds
This includes Anomaly's "the end has come" voice line, as they are shared
Fire teleport and Chaos Orb skills will now only heal the boss if they kill players, heal value now 40% (up from 25%)
Deimoss
Gestating Growths will now randomly take between 0 and 2 seconds to die from a Purify
Destroying a Gestating Growth will now make all allies immune for 5 seconds
Heal on kill from her own skills replaced with heal on player kill, heal value now 25% (up from 13%)
Optional difficulty obelisks and chancellors can no longer be auto-targeted or used for warp strikes, Gestating Growths are still targetable
Stone Curse obelisk now reduces Attack Speed by 100% (instead of Attack Rate by 25%) and Cast Speed by 100%, described effects in-game
Occult Smithing Reward: Northern Winds and Craftsman's Brand added
Northern Winds has been slotted between Celestial Wind and Elemental Ire in the hierarchy
Craftsman's Brand is added to the very end - not because of its power level, but due to niche use cases
Heart of Darkness
Phase 2: Armageddon damage increased by 50%, added 10% Block Chance to Nithogur and Molochs for a small caster bias
Essence of Time: fixed art to prevent visual glitches in certain acts
Time-Lost Relic: a new Relic that can drop from Nithogur
Cube with Essence of Time to uncover a skill, recipe or unique item affix - from the future, past, or from a different timeline entirely
The recipe destroys the Essence and adds a random affix to the Relic from a special pool
Outcomes will vary over time as the plan is to use this Relic as testing grounds for future item concepts
Paladin blood of creation now only doubles Servant of Valor fire damage
Characters
Main
Misc
Radial Weapon Damage: new engine functionality
Allows Weapon based skills to deal damage in an area without using projectile novas
These novas had to use Next Delay on their targets (makes monster immune to all projectiles for a certain time) in order to prevent multihits
As a result, low frame rate attacks could sometimes overlap with each other leading to missing hits
Missing hits also occur if using two skills in tandem, for example: Earthquake with Shower of Rocks, Naginata melee attack with Broadside, Warp Blade melee attack with Fusillade etc.
Not all skills can transition to this mechanism but we will use the new implementation wherever feasible as it makes tuning damage output more predictable and does not punish skill combos
The following skills now use Radial Weapon Damage:
Ravage, Wychwind, Gale Force, Parasite, Night Hawks, Area of Effect attack (item affix), Hunting Banshee, Earthquake
Consequently, some of the above will receive small damage nerfs to make sure they don't massively overperform due to this buff
Continuity: now increases Skill Duration by 40%, down from 50%
Chemistry: now increases potion effect by 30%, up from 20%, but no longer goes above healing cap
This will make it more attractive for a larger proportion of characters and for more stages of the game
Reduced the duration of the Fire, Poison, and Experience shrines to 80 seconds, down from 144
Summoner Item Trigger Inheritance:
The following summons will now inherit your "on Attack", "on Kill", and "on Death Blow" triggers:
Amazon: Fire Elementals at 25% efficiency
Assassin: Familiars at 33% efficiency
Barbarian: Guardian Spirit at 100% efficiency ("on Kill/Death Blow" only), Defender Spirit at 25% efficiency, Protector Spirit at 25% efficiency
Necromancer: Veil King: at 50% efficiency; Fireheart, Frostclaw, Stormeye, and Venomcloud Totem at 100% efficiency ("on Kill/Death Blow" only); Blood Skeleton at 25% efficiency, Abyss Knight: at 100% efficiency ("on Kill/Death Blow" only)
Paladin: Resurrect at 50% efficiency, Servants of Valor at 20% efficiency
Sorceress: Ice Elementals at 33% efficiency
The efficiency percentage multiplies the source on your character before adding it to the minion. The minimum inherited chance is 1%
For example, if you summon a Defender Spirit with the Astral Blade Equipped that minion will receive 2% CtC Mythal on Attack and 3% CtC Hunting Banshee and Ember Spirit on Attack
This change also allows summoners to benefit from Paragon of Fate loot explosions in Heroic Library of Fate
Developer note: this change was made to introduce more choices when gearing your summoners. Please note that all inherited triggers will use the stats of the minion and not the player. As such, the best and most versatile triggers to aim for will be those that deal Weapon Damage of the physical or magic variety. Spell or elemental conversion Weapon Damage triggers will only be good on minions which inherit spell caster stats and/or elemental pierce
Activation Frequency:
New stat which makes periodic skills fire off projectiles more often, by reducing the delay between each cast
Each skill will have its own Activation Frequency Effectiveness multiplier which will be displayed on the tooltip
In general, skills which fire off projectiles more frequently will have a lower multiplier and vice versa
Added Activation Frequency to the third page of the LCS, in Miscellaneous
Due to temporal engine limitations it can only show global Activation Frequency, not element-specific ones
The following skills will now scale with this parameter:
Amazon: Discharge, War Spirit
Assassin: Queen of Blades, Beacon, Incineration Trap
Barbarian: Thundergod
Druid: Frigid Domain, Armageddon
Paladin: Vessel of Retribution, Vessel of Judgement
Is now an upgrade to Black Wind (instead of Wychwind), furthering your connection to the Assassin's newfound void powers
Provides bonuses and penalties that get stronger as you place points in this upgrade (Combat Speeds, Life on Striking, and Max Block Chance at the cost of % Life Lost per Second and a Mana Regeneration penalty)
Broadside: Weapon Damage is now 85%, down from 90%
Reward
Doom: Now gains 0.2 seconds to duration per Skill Level
Barbarian
Fastest animation speed for throwing Knives and Javelins is now 8 frames, down from 9
Throwing with all weapons requires slightly more attack speed than before
Earthshaker
Earthquake:
Slightly reduced the area of the tremor component
Reduced effect intensity around character
Weapon Damage now 90%/145% for Tremor/Aftershock, down from 100%/160%
Bonus damage converted to magic, due to a tech limitation
Base Level synergy is now 15% per point, up from 8%
Tectonics:
Fixed a bug that caused the triggered showers to not apply the intended debuff correctly
Improved targeting of the triggered showers, they will no longer miss at certain angles
Windcarver
Gale Force: standardized number of hits to 1 with a big area (as per tooltip) at 125% Weapon Damage, 3 with a small area (3.33 yds) at 125% Weapon damage
Executioner: now increases both the big and small Gale Force areas of effect by 96%
Reward
Thundergod: now grants +5% Activation Frequency for Lightning Skills while active at level 1, +2% per Base Level
Druid
Fastest animation speed for throwing weapons is now 8 frames, down from 10
Seer
Hunting Banshee:
Fixed an issue causing an unacceptably large hit variance of individual wraiths
Will now much more reliably hit up to 8 times per wraith, and will hit much more consistently on moving targets
Wraiths start out traveling much faster over a shorter duration, then decelerate to their old speeds. They cover a similar distance in a shorter time, which should help with target acquisition
Damage reduced by ~10%
Area reduced by 20%
Armageddon: damage reduced by ~10%
Nature
Harvest:
Optimized implementation for better server performance
Clarified on tooltip that skill is usable under melee locks
Infected Roots: optimized implementation for better server performance
Ancestral Force: reduced visual effects to improve server performance
Barkskin: now also grants 1% Grit per 3 base levels while unmorphed
This is a survivability buff to Seer and Poison Caster that wolf/owl/bear won't benefit from
Hunter
Steady Shot:
Added a charge system to Steady Aim, each Steady Shot grants 1 charge. Cap of 6 charges. Charges can be spent via Heartseeker and Cascade
Removed All Skills buff from Steady Aim
Increased the bonus fire damage of Steady Shot, Heartseeker and Cascade at mid and high Skill Levels to compensate for the loss of the above
Steady Aim no longer locks out other ranged skills and now gains 6% additional fire damage per Base Level
Grants 1 additional Steady Aim charge per 10 Base Levels
Heartseeker: consumes 1 Steady Aim charge per shot
Cascade:
Cooldown increased from 1.8 to 2 seconds, base duration reduced from 4 to 3 seconds
Consumes all available Steady Aim charges to gain +0.5 second duration for each
Heart of the Pack: while buff is active, both Heartseeker and Cascade do not consume Steady Aim charges
Bear Companion: cooldown increased to 25 seconds
Tracking: now reduces enemy cold and lightning resists by half of your Fire Pierce, down from 100%
Werebear
Ravage:
Area of Effect increased by roughly 25%
Dead spots have been reduced, and hit consistency has been increased across the buffed area of effect
Weapon Damage is now 100%, down from 120%
Now gains 6% Fire Damage per Life Leech, down from 10%
Now creates less projectiles near walls to avoid "shotgunning" scenarios
Wildfire: Mana cost per Skill Level increased by 2
Idol of Scosglen:
Affected by Activation Frequency if Ancestral Force is taken
Does count as Periodic Fire skill while wearing Elder Law
Werewolf
Twisted Claw: optimized implementation for better server performance
Wereowl
Earth Talons: reduced visual intensity
Reward
Faerie Fire: glitter spawn frequency reduced slightly
Necromancer
Fastest animation speed for throwing weapons is now 9 frames, down from 11
Melee
Parasite:
Fixed a bug causing the skill to stop bouncing if it failed an Attack Rating check
Now always bounces as long as a target is in range, but will still need a successful melee hit
Reaper: Uses new radial tech to deal weapon damage in an area each time it bounces.
Malice
Torment:
Base damage and damage gain per level have been normalized, the skill now deals more damage at the start, but less damage later
Mana cost scaling per level decreased
Crossbow
Life from Death: bonus potion duration lowered from +2 seconds per 5 base levels to +1 second per 4 base levels
Summon
Summon Night Hawks:
Lowered base hawks per cast to 2 (from 3)
Added a visual effect for explosion area
Violent Immolation:
Now gives 1 extra base night hawk per cast at Base Level 1 (moved from night hawks)
Paladin
Fastest animation speed for throwing weapons is now 8 frames, down from 9
Ritualist
Grim Presence: optimized implementation for better server performance
Lemures: optimized implementation for better server performance
Blood Thorns: optimized implementation for better server performance
Aspects
Servants of Valor: Relic now grants +2 summons per cast, instead of +1 max summon
Warlock
Mind Flay:
Extra beam scaling improved from 1 per 20 base levels to 1 per 15
Removed lightning beam explosion visuals for better visual clarity and performance, shock visuals are sufficient for hit indication
Slayer:
Reduced visual intensity. Circle graphics no longer collide with walls (damage ignores obstacles as long as there is line of sight from Slayer to target)
Optimized implementation for better server performance
Templar
Retaliate: optimized implementation for better server performance
Divine Judgment: optimized implementation for better server performance
Lionheart:
Stats granted by the buff now update dynamically and thus are no longer snapshottable
Updated Deadly Strike tooltip to show 1% per X gains instead of 2% per 2X
Colosseum: optimized implementation for better server performance
Incarnation
Solar Flare: optimized implementation for better server performance
Nephalem
Resurrect:
Innate Magic Resist improved from -50% to -25%
Tooltip cleaned up, added information on pierce and trigger chance inheritance
Resurrected Minions now also inherit half of your Spell Damage values
Added status bar icon to their while-near-resurrected-minion aura that's used for a couple of things, radius of aura increased by 30%
Sorceress
Fastest animation speed for throwing weapons is now 8 frames, down from 11
Poison
Lorenado:
Base poison duration doubled, but now only scales by half as much with the Poison Skill Duration stat
Change was made in order to improve levelling and early game performance without affecting the late game
Elucidation: reworked
Now increases Lorenado damage based on your Poison Skill Duration stat
Grants 1% Damage Multiplier per 10% Poison Skill Duration, when maxed
Maximum Base Level is now 5, down from 10. Now requires level 80
Debuff application frequency after first tick reduced slightly
Damage removal from Decay upgrade now applied to baseline skill (interrupts Arachnomancy in the early game and leads to low single target damage)
Clarified that the skill is usable under melee only restrictions on tooltip
Base duration now 4 seconds, down from 5
Maximum Base Level is now 1
Inoculation: new upgrade skill for Miasma
Requires placing 5 skill points to unlock effects
Miasma cooldown increased by 2 seconds
Miasma instantly restores 2 Life per total Energy, up to 50% of maximum Life
Miasma repels incoming poisons for 3 seconds
Required level is 40, max Base Level is 5
Decay: no longer increases Miasma duration
Requires 5 points in Inoculation
Requires placing 5 skill points to unlock effects
Miasma cooldown increased by 4 seconds
Miasma increases your Poison Skill Duration by 150% for 3 seconds
Miasma increases your Poison Spell Damage for 3 seconds, based on character level:
+75% until level 80
+150% for levels 81 to 120
+200% for levels 121 to 140
+250% for levels 141 to 150
Required level is 60, max Base Level is 5
Arcane
Immersion:
Relic bonus is now +10% Damage Multiplier (old bonus equivalent to +7%), not retroactive
The way the old bonus was implemented caused client & server mismatch, leading to the visuals not representing the trigger correctly
Optimized implementation for better server performance
Antimass: added "Usable under melee locks" information to tooltip
Melee
Bladestorm: greatly improved visual clarity by no longer displaying redundant sword trails and explosion effects
Fire
New Mechanic: Heat
Heat is a new resource in 2.13 replacing Mana for the Fire Sorceress
Heat will passively degenerate while outside of town
Fire tree skills no longer cost Mana. Your core fire skills will now briefly cause you to "build heat" when cast
Most Fire tree skills now have different and more powerful effects based on the level of Heat when cast
Mana regeneration affects both the rate at which you build Heat while casting skills, and the rate at which you lose it
Molten Core: the core passive for the Fire tree
Converts your Mana bar to a Heat gauge and provides Physical Resist
Adds a base of 100 "heat loss rate"
Heat loss rate increased by 1 per 3 character levels
Heat loss rate decreased by 1 per 10% Mana Regeneration
Physical Resist from Pyre upgrade has been moved to Molten Core: +5% baseline and +1% per 300 Energy (Max 10%)
Overheat:
New buff skill: periodically burns nearby enemies while above 50% heat
This buff must be active for your fire skills to produce their stronger effects
Overheat will spend a percentage of your maximum Heat when it burns enemies
Base Activation Frequency is 2 seconds, minimum is 1 second
Also grants global Activation Frequency for Fire Skills per Base Level
Deals Fire Damage equal to the total Maximum Damage of your Fire tree skills
Provides global Fire Skill Activation Frequency per Base Level
Flamefront:
Now costs no Mana (Sorceress only)
Triggers and oSkill-granted versions of this skill will still cost Mana, cast the old version of this skill and not interact with Sorceress' Heat mechanic
Replaced "+1 Projectile" affixes on items with "+10% Damage Multiplier", change was made to improve performance
Base damage increased by 30% and damage gain per level increased by a small amount
Incineration:
Now requires Overheat to activate
Now only affects Flamefront while above 50% heat
Now also increases Flamefront area of effect by 32%
Flamestrike:
Now costs no Mana (Sorceress only)
Triggers and oSkill-granted versions of this skill will still cost Mana, cast the old version of this skill and not interact with Sorceress' Heat mechanic
Base area of effect increased by 77%, delay reduced to 0.6 seconds (down from 1 second)
As a result, the skill is now much more reliable
Simplified visual effects and optimized implementation for better performance
Now requires level 15
Pyre: now upgrades Flamestrike
Requires Overheat to activate and at least 50% Heat to activate
Increases Flamestrike area by an extra 50% and reduces Flamestrike delay by an additional 33%
Pyroblast:
Removed from the Fire tree. Is now an oSkill.
Triggers and oSkill sources will give the old Sorceress version which does not interact with the Heat mechanic
Havoc:
Cooldown is now always 1.2 seconds. No longer scales downward with energy.
Will spend all of your Heat when cast
Requires at least 50% Heat and for Overheat to be active to produce its effect, otherwise will spend your Heat and do nothing
Warmth: new passive granting Mana (heat) regeneration and Cold Resistance
Emberstep: new warp skill that increases Heat when used
Mana Regeneration decreases the cooldown and increases the amount of Heat restored per cast
Lightning
Forked Lightning: replaced "+1 Projectile" affixes on items with "+6% Damage Multiplier", change was made to improve performance
Thunderstone: optimized implementation for better performance
Entanglement: cannot learn if you also have points in Molten Core and vice versa
Cold
Frigid Nova: every 5th cast now has 150% increased radius and Damage Multiplier
Glacial Torrent:
Reduced number of hits and increased damage (no damage change), improved hit consistency
Optimized implementation for better server performance
Wintertide: optimized implementation for better performance
Hoar Frost:
Maximum Base Level is now 5
Maximum Energy to damage conversion is now 100%, up from 60%
Ice Elementals:
Reverted change to Frigid Nova trigger, back to "on Attack" instead of "on Death"
Synergy bonuses are now multiplicative instead of additive
Base Attack Rating tripled, will have good chance to hit in the endgame without any Minion Attack rating investment on gear
Added sources of Minion Life to some relevant item options
Maximum Base Level is now 20, down from 25
Coven
Nova Charge:
Halved nova damaging projectiles but increased their hitboxes, damage reduced by ~10% to equalize total damage
Optimized implementation for better server performance
Reduced mana cost scaling by 25%
Firedance: optimized implementation for better performance
Reward
Force Blast:
Reworked internally. The old implementation did not correctly reduce enemy Cast Speed and had inferior client performance
Is now a curse; Mana cost is now 1000, down from 1650
Reduces enemy Weapon Physical Damage and Cast Speed by 10% + 8% per Base Level
Maximum Base Level is now 5
Item Only Skills
Whirlpool: reworked
No longer has a cooldown
Hit consistency across the skill's area dramatically improved (skill previously did a ton of hits at the very center, rapidly dropping to almost none with a bit of distance)
Now creates one of 3 different sized whirlpools, smaller whirlpools deal more damage
The chance to create smaller whirlpools (and thus deal more damage) increases with Skill Level
Winter Avatar:
Blue avatar visual is now attached to the character while using instead of created each time you attack, dramatically reducing visual clutter and allowing for new technology for the skill
Now deals base cold damage equal to 20% of your uncapped cold resistance, increased by 0.5% per Skill Level
Disintegrate:
Now deals the same number of hits throughout the entire area of effect. Hit count averaged and lowered to account for this
Damage gain per level doubled, base damage increased by ~80%
These changes were made to fix an unintended interaction with teleport skills allowing you to achieve a greater number of hits than intended with this skill
Maelstrom MKI: flat magic doubled and weapon damaged halved
Base Mana cost lowered by 16%
Wychwind: is now an oSkill
Significantly reworked mechanics of the skill while keeping a similar theme in place
Throws a knife that tears open a rift field where it lands, dealing heavy weapon damage over an area
Hit consistency from different angles significantly improved, average hits per use significantly reduced
Weapon damage is now 100%
No longer causes pinnacle stationary bosses to gain avoid when you use this skill
Now also deals 1% of your weapon cold damage as magic damage per Skill Level
Vulnerability now gives a flat -10% Physical Resistance when used at all levels, can be reduced with the relic
Psicrown: fixed tooltip saying it's magic feedback damage while in reality it's physical
Magnetic Field:
Fixed trigger on Schaefer's Hammer unintentionally scaling with spell damage, spell focus, character level etc.
Now deals 65% of your weapon's lightning damage, up from 50%
Clarified that this is considered weapon damage but does not trigger skills and effects
Sandstorm:
Now has next delay. Skill now hits a maximum of once per frame (up to 13 per second)
Attack speed needed for 0 Cooldown is now 875 (Cooldown reduces for every 7% Increased Attack Speed)
Now gains 1% Physical Damage during effect per every 2% Increased Attack Speed (from 1)
Cleaned up the way the skill is built on the server to reduce some lag issues
Ice Bolt Nova:
Removed "Damage Increases With Your Uncapped Cold Resist"
Added "Increases to Weapon Physical Damage count as Cold Spell Damage"
Doubled scaling of minimum damage at higher skill levels to bring min and max closer together (skill was a big outlier amongst cold skills in that regard)
Mana cost scaling reduced by 23%
Received a new skill icon
Hailstorm: damage increased by 30%
Apocalypse:
Potential cap on Max Mana vs Life damage scaling increased from 100% to 250%
Tooltip now shows both Current Total Damage increase and the potential cap on it
Blood Fury:
50% of life lost over 25 seconds, down from 30
Life degeneration now described in terms of drain per second on tooltip to avoid confusion
Removed red ground overlay, can now be switched off by recasting
Raven Heart:
100% of life lost over 50 seconds, up from 30
Life degeneration now described in terms of drain per second on tooltip to avoid confusion
Now also doubles the Energy bonus from Raven Familiar while active
Removed green overlay, can now be switched off by recasting
Can now be cast in town
Feral Strike: can no longer be used with Maces, but can now be used with Daggers
Fire Cannonade: added an icon, skill description and mana cost. Now uses cast animation instead of attack animation
Judgement Day: added an icon and skill description
Rust Storm: trigger only skill
Lowered total defense reduction from 75% to 40%
Now also reduces enemy Physical Resist by 8%
Duration now scales with Continuity
Wyrd: damage gain per Skill Level above 28 is now 1%, down from 1.5%
Guided Chain: reduced splash radius of chaining missiles by 33%
Disco Inferno: can now be used on left mouse button
Frozen Heart (oSkill obtained from 3 Periodic Relics combo): damage increased by 400%
Burning Veil: damage buffs now gain +1% to theirs values per Skill Level
Hammertime:
Can now be cast in place without the need to hold shift
No longer usable under melee locks
Cleaned up hammer collision animations
"Mana Equilibrium" mod replaced with:
While drinking healing potion
+30% Hammer Seek Range
+2 Hammertime targets
While drinking mana potion
+30% Hammers Released
+3 Life on Striking
While drinking rejuvenation potion
+2% Weapon Physical Damage per Character Level
+5% Physical and Magic Resist
Singularity: obtained its own unique skill icon
Churel: added a buff icon
Cone of Cold:
Cleaned up its missile chain, removing many fake hits that were dealing no damage
Damage increased by 20%
Base CoC length increased by 50%
Increased base number of CoC projectiles by 25%
Reduced variance of how many hits it deals depending on cursor position / how you fan it
Replaced the old icon
War Cry:
Damage increased by ~10% at level 1, growing to ~25% better damage scaling past level 28
Max Physical and Max Magic damage portions of this skill unified - they no longer have slightly different scaling past level 28 (numerically this is also a minor buff to the skill)
Items
General Changes
Life and Mana potions now have their own color-coded state icons
Fixed teleport range reducing mechanics not working on Samael's "when damaged" Teleport
Stamina Drain: wording on items will now say "X% Faster Stamina Drain" when stat value is negative or "-X% Stamina Drain" when positive
"Chance to Cast on Death Blow" triggers will now have a higher display priority on items, matching "on Kill" triggers
Created container for Full Rejuvenation potions, slightly adjusted art of other barrel containers
Reduced Small Rejuvination Potion drop rates by 50%, increased Full Rejuvenation Potion drop rates by 50%
Potential fix for "Flame" magic/rare item name prefix not showing up
Added recently added containers to Oil of Crafts' pop up description
Flying Khinzal: is now a physical weapon with higher than average physical values
No longer has innate cold damage or Life on Striking
Implicit modifier now adds Deadly Strike based on character movement speed
Fixed various cases of words like to, of, if, per, and, etc being capitalized inconsistently across various orange texts
Soulbinder Gloves: now innately spawn with -1% Fire and Lightning max resistances
Flat Life and Mana affixes on items are now merged if their values are identical to each other
Life after each Kill and Mana after each Kill affixes on items are now merged if their values are identical to each other
Life Stolen per Hit and Mana Stolen per Hit affixes on items are now merged if their values are identical to each other
Life on Striking and Mana on Striking affixes on items are now merged if their values are identical to each other
Strength requirement on sacred War Hammers reduced from 470 to 450 for very important reasons
Corruption System
You can now optionally add Fire/Ice/Light/Poison Runes from Teganze to the corruption reveal step (alongside Oil of Craft)
Doing so guarantees that if you were to hit an elemental affix (like pierce to an element), it will be of the element of the sacrificed rune
Adding a rune does not increase the chances of rolling elemental affixes themselves, it only modifies the outcome
In-game information on the above can now be found on Corrupted Crystals
Added more outcomes to the corruption pool (all of them very rare):
5% Slow Target
8% Activation Frequency
1% to Maximum Fire/Cold/Lightning/Poison Resist (+1 to singular element)
Chance to Avoid Damage corruption: now 2%, up from 1%
Single-attribute corruptions: now +35, up from +30
Jewelcrafting
Improved unpopular recipes:
Requirements: -(3 to 5)% -> -(4 to 6)%
Life/Mana after Each Kill: (2 to 3) / (1 to 2) -> (4 to 6)
All Attributes: (3 to 5) -> (4 to 6)
Life/Mana on Melee Attack: (4 to 8) / (2 to 4) -> (5 to 10) / (4 to 6)
Life/Mana Stolen per hit: (1 to 2) -> (1 to 3)%
Spell Focus: (4 to 8) -> (5 to 10)
Experience Gained: 1% -> (1 to 2)%
(New) Activation Frequency +(1 to 2)%
Item Affixes
Kukri (Mastercrafted Knife): now rolls lightning pierce (up to Tier 2) instead of poison pierce
Added 1% Activation Frequency to jewel rare affix pool
Removed all tiers of "Target takes additional damage" from the pool of rare affixes
Added 2 tiers of Curse Length Reduction to amulets and shields
Added 2 tiers of Activation Frequency to amulets, 1 to rings
Added 2 higher tiers of Activation Frequency to staves
Added 1 tier of Potion Effectiveness to amulets and belts (Mana potions receive double the listed value)
Crafted Amulet affixes:
Reduced Curse Length Reduction from 20/40% to 15/30%
Increased Poison Length Reduction from 20/40% to 25/50%
Jewel Affixes:
Removed all 3 tiers of unwanted flat defense mod from the pool
Tier 1 Life Regeneration increased from (8 to 10) to (9 to 13)
High ilvl Magic Find mod increased from (1 to 5)% to (3 to 5)%
Low ilvl Magic Find mod now (2 to 3)%
Black Lotus Strike and Death Blossom disabled from spawning on amulets and all other items (until they get reworked/potentially merged into one skill)
Pentagram and Wyrd can now spawn on amulets
Winter Avatar can now spawn on amulets and Soulbinders
Ice Bolt Nova removed from Sorceress Orbs, can now spawn on amulets and Necromancer wands
Avalanche can now spawn on staves and circlets, and Soulbinders
Cone of Cold can now spawn on Staves, Orbs, and Soulbinders
Whirlpool: can now spawn on all shields, instead of just Barbarian Shields
Added Wild and Free as a rare passive that can roll on boots
Mystic Orbs
Heart of Frost:
Removed minion damage
Added 2% Chance to cast level 40 Ice Bolt Nova on Melee Attack
Apple of Discord: reworked
Required Level increased from 10 to 12
Now drops in 2 versions:
+100 to Life, -1% Maximum Life, -60 to Mana, +2% Maximum Mana
-60 to Life, +2% Maximum Life, +100 to Mana, -1% Maximum Mana
Due to engine limitation you cannot use 2 different versions of it on honorifics (and other items with MO effect multipliers) at the same time
Eye of Beholder: new Unique Mystic Orb
(Shields Only, limited to 1 per item)
13% Chance to Cast level 5 Cursebreaker on Block
-2% Base Block Chance
Curse Length Reduction +10%
Elemental/Magic Damage Taken reduced by 15
+10 Required Level
Imperfect Sphere:
Art is now 1 pixel wider and has a dent in it
Reduced Required Level from 10 to 9
Tiered Uniques
Nightscape: replaced Cast Speed bonus with Cold Pierce, up to 20% at Tier 4
Hangman:
Magic Missile trigger changed from "On Kill" to "On Death Blow", chance reduced to 8%, level reduced to 13
Physical/Magic Spell Damage roll increased to (4 to 10)%
Added 5 Life after Each Kill, Life degeneration increased to -3
Removed arbitrary level requirement
Ring of Disengagement:
Removed level requirement
Celerity trigger changed from on-kill to on Death Blow
Myokai's Path:
Added (1 to 5) roll to Light Radius and (4 to 6) roll to Experience Gained
Returned Mana Regen that the ring once had, rolls (10 to 20)%
Added an orange mod: "Potions last one extra second. You have a chance to get extra potions from slain enemies"
Requires level 10
Reduced rarity (still considerably rarer than rings of Regha / Disengagement)
Empyrean Band:
Level requirement and item level reduced from 40 to 30
On-kill Singularity trigger changed to on Death Blow
Reduced rarity
Jerhyn's Tawiz: reworked
Now gives stats that are doubled for every 30 character levels up to level 90:
+6% Damage to Demons
+20 Life Regenerated per Second
+2% to Experience Gained
Stat doubling remains past level 90 if character has no deaths
Sharp Beak: reduced average flat lightning damage across all tiers by 33%
Ras Algethi: Magic Missile trigger changed from "On Melee" to "On Death Blow", chance increased to 4%
Flying Anvil: added 1-2 Mana on Striking to its tiers
Cane of Juris Khan: increased physical damage rolls across all tiers
Talon's Reach: increased cold damage to weapon
Bloodbond:
Burning Veil trigger switched from on-kill to on death blow, trigger slvl reduced from 50 to 30
1% Experience gained replaced with (50 to 100) to Life
Earth Rouser:
Item level increased to 105, is now a Sacred Unique
Shockwave trigger chance increased to 5%
Added 3% Chance to cast level 10 Earthquake on Melee Attack
Added 1% Chance to cast level 5 Tremor on Kill
Added (6 to 10)% roll to Crushing Blow
Weapon Physical Damage increased from static 15% to (15 to 30)%
Tiered Jewels
Cain's Marble: Experience Gain granted by orange mod now +1%, down from +2%
Hellrush:
Moved 1% Movement Speed from the conditional affix to the regular one
Maximum Stamina now +(5-8), down from 5
Stamina Drain now (-5 to 5)%, down from 10%
The Boulder:
Strength now +(5-15), up from +(5-10)
Weapon Physical Damage now +(5-10)%, up from +(6-8)%
The Grubber:
Vitality now +(5-15), up from +(5-10)
Life regeneration now +(5-15) instead of +10
Arcane Focus:
Energy now +(5-15), up from +(5-10)
Spell Focus now +(4-8), up from (2-7)
Weight Shift:
Dexterity now +(5-15), up from +(5-10)
Requirements now -20%, down from -15%
Hit Recovery now (5-10%), up from 5%
Ashaera's Cateye:
Brought back the old (15-30)% Attack Rating roll
Added +(50-125) Attack Rating
Sacred Uniques
Malus Domestica: Apple aura should no longer cause interruptions
Elemental Band: added 10% Activation Frequency
Specialized Elemental Bands: now also grant 20% Activation Frequency to periodic skills of their respective element
Banner of Bitter Winds: Minion Resistance removed
Lamen of the Archbishop:
Level requirement reduced by 10
Can now be Blessed (Blessing will have perfect rolls)
Elemental Trance: item level is now 130
Clockwork Slippers: item level is now 120, reworked
Removed old orange affixes and extra movement speed
Added 40% Hit Recovery as intended 2 patches ago, when it was removed from Elemental Trance
Replaced Assassin Skills with (0-1) to All Skills. Added Enhanced Defense. Reduced Spell Damage variance from (5-30)% to (10-25)%
Movement now accumulates Dynamo charges
Charges are released when you stop moving or reach the cap
Grants an Activation Frequency buff that scales with charges released
Activation Frequency amount and buff duration scale with how many charges you had upon release. Buff duration is affected by Continuity
Temporarily gives 1% Activation Frequency per charge released. Base cap on Dynamo charges: 60
Boots of Blinding Bluster: brought back from Pandemonium Season with item level 100
Slightly reduced Movement Speed and Life Regeneration (which now varies), added Blinds Attacker +(1 to 5)
Deckard Cain's Heirloom:
New affix: "Cain's Marbles retain their Experience bonus past level 100"
2% random undead reanimates replaced with 2% Reanimate as: Horadric Spark
Athulua's Wrath: Life Spark trigger chance increased from 1% to 2%, level reduced from 6 to 5
Dark Nemesis: reworked
Is now an innate cold damage weapon
No longer supports Maelstrom MkV (due to its past upgrade being an Assassin tree skill)
Has the reworked Wychwind oSkill
Wintry Majesty: back with a vengeance & fully reworked!
Sorceress-only tag and Restitution mechanic removed, its stats added to the base item, rolls adjusted
New affixes:
Accumulate AoE charges for Periodic Cold Skills while moving
(AoE charges gradually decay while stationary)
Accumulate Frequency charges for Periodic Cold Skills while stationary
(Frequency charges gradually decay while moving)
Gain Life after Each Kill or Life Regen based on which counter is higher
Frozen Orb replaced with a new unique oSkill: Coronation
Buff: periodically triggers Frozen Crowns around you
Endless Loop: reduced Mana on Striking from (0 to 3) to (0 to 2)
Drought: renamed to Thirst Eternum
Orange mod "Life and Mana Recovery from Potions reduced by 95%" replaced with:
Potions last 5 extra seconds, can drink all 3 types of potions at the same time
Hammertime boons from drinking potions have double effect
Drains 5% of Maximum Life per second
Removed Life on Striking, rebalanced stats, added -10% Vendor Prices
Celestial Sigil:
Old Warp Field aura effects moved to Despondence's Despair (technically it's Void Archon's aura)
New Warp Field aura:
Reduces enemy movement speed by 20%
Nullifies range of most Teleport skills
8 Yard Radius
Bloodlust trigger replaced with 1% Chance to Cast level 5 Gift of Celerity on Death Blow
All Skills roll increased from (2 to 4) to (2 to 5)
5% Crushing Blow replaced with 5% Innate Elemental Damage
Despondence:
Despair aura now reduces enemy physical attack damage and Attack Rating
Spell Damage on staff increased from 30 to 50%
Added -(20 to 30%) to Enemy Cold Resistance
Added (20 to 30) roll to Voidstar
The Angiris Star:
Removed negative spell damage rolls
Added (19 to 28) to Death Ripple
Penumbra:
Removed Shatterblade trigger
Now disables Elemental Damage from Ways passives and instead gives Dexterity per Ways Skill Levels
Added Assassin only Maelstrom MkV oSkill roll
Assassin Skills now +(1-3), Dexterity bonus now +(25-30)%
Added 30% Attack Speed
Eviscerator: Eviscerate fires 50% less projectiles when triggered by summons
Infernal Ichor:
Reduced item level to 80 and level requirement to 60
Increased trigger level from 62 to 63 for consistency with other items
Replaced Dexterity with Attack Rating per Level, replaced Crushing Blow with a bonus to Maximum Mana
Niradyahk: reworked
Item level increased to 120
New orange mod: "Singularity: Base cooldown increased by 1 second. Activation Frequency lowers Singularity's cooldown (at 125% Effectiveness)"
Now gives access to level (5 to 10) Singularity
All Skills increased from 2 to (2 to 3)
Singularity on Melee Attack trigger chance increased from 2 to 3%
Added (8 to 12)% Activation Frequency
Undead reanimates replaced with (1 to 3)% Reanimate as: Magineer
Elder Law: added "Activation Frequency of Periodic Fire skills +15%"
Greenwalker's Charge: added (10 to 15)% Activation Frequency
Jeweled Crown:
Energy scaling for jewels socketed into the crown itself is now doubled
Psionic Storm now +(5-21), up from (5-13)
Bag of Tricks:
Goblin Glee trigger changed from "On Kill" to "On Death Blow"
Added a new trick: Cube with 2 Sacred Essences to transform into a Bolt Quiver (and vice versa)
Created an identical Bolt version of this quiver that has the very same recipe to transform it into an Arrow Quiver
Mystic Orbs and other upgrades are lost upon transformation
Hexward: Curse Length Reduction raised from 20% to 33%
Empyrean Glory: On-kill Singularity trigger changed to on Death Blow
Blessed Wrath: item level is now 120
Life after Each Kill per Blessed item equipped reduced from 50 to 30
Bonus Defense is now +(25-50)%
Gromotvod: replaced old orange affix with "Discharge deals your Askari Lightning damage to its main target"
Frozen Heart:
Now doubles total Wintertide damage
Is now always Ethereal, Minion Damage bonus is now 250% (up from 50-75)%
Eyes of Septumos: now also grants +50% Minion Life
Black Masquerade: Spell Focus and Spell Damage bonuses now 90, down from 100
Witherfang: thanks to engine improvements the area increase from this item will now also be reflected in Dragon Jaws' visuals
Void-Touched: now grants Erupting Strike 10% additional bonus fire damage per character level above 137, instead of Innate Elemental Damage
Void-Infused: now grants Erupting Strike 20% additional bonus fire damage per character level above 137, instead of Innate Elemental Damage
Tylwulf's Betrayal:
Physical Damage Reduction increased from 3% to 5% of missing life
Visions of the Past trigger chance reduced from 5% to 4%
Slow Attacker now (0-20)%, down from (10-20)%
Level requirement reduced from 100 to 60
Metalhead: reworked
Removed most affixes including Maximum Resists and Defense bonuses
Added 8% Chance to cast level 10 Rust Storm on Melee Attack
New property:
Gives stats that are doubled for every 2000 defense this helm has:
+50% Hit Recovery
+2% Lightning Absorb
+2% Physical Resist
Level requirement reduced to 80
Dervish of Aranoch: extra Tornado projectile now requires 350% Attack Speed, down from 400%
Waterwalk: new item level 120 Heavy Boots supporting Whirlpool, physical, and elemental builds
Azurewrath: removed mention of Remorseless Winter from the item's affixes (legacy implementation constraint)
Crimson Dream: Mana now reduces 12% of incoming damage, down from 15%
Ring of Woe:
Added 7% Chance to remove 10 Required Level. This outcome can only happen if ring already has "+Required Level" mod on it
Successful corruption chance remains at 67% while ring has no "+Required Level" mod on it (no functional brick vs success change)
Black Void: removed Target Takes Additional Damage mod
Dementia: replaced oSkill with 15% Chance to Cast Fowl Fight on Melee Attack
Champion of the Triune: removed Crushing Blow, added (100 to 150) to Strength
Ashaera's Armor: added (0 to 1) to All Skills, Spell Focus roll increased from (21 to 25) to (21 to 45)
Strixclaw: is now item level 120
Imperius' might: is now item level 120
Sherazade: is now item level 110
Inaruis' Testament: is now item level 130
Schaefer's Hammer: is now item level 130
Death Sentence: is now item level 120
Hand of Rathma: is now item level 120
Back to the Abyss: now also causes Night Hawks to explode after being summoned
New Sacred Uniques
Worldstone Shard: new Throwing Knife supporting heavy Tri-Elemental Damage, Magic Damage, and the new Black Wind mechanic for Assassins
Arcane Dynamo: new item level 120 Jewel
+3 to Maximum Dynamo charges (stackable)
2% Movement Speed
+(2 to 3)% Energy
Beastfur Pelt: a new cold-themed body armor providing an assortment of stats supporting various cold archetypes
Ground Zero: new item level 120 Parma that causes Beacon to always spawn on your location, but also causes a part of it to damage you
Comes with Brace for Impact oSkill that lets you sacrifice your avoidance and block for very high damage mitigation and additional chance to trigger Collateral Damage
Beacon's self-damage is not tied to your own damage and can be reduced via phys & fire resistances and other damage mitigation
Warning for Hardcore players playing in a party: this effect is damaging not only to the wearer, but also to party members in the vicinity. Damage is very managable on mid and high level characters though & only dangerous while in the very epicenter of Beacon's landing
Sets
Rainbow Warrior:
Moved 1 Life on Striking from Full Set to the 3-piece bonus
Added "+1 Target to Raid" to the Full Set bonus
Zann Esu's Rune Loop:
Minion Resistances bonus is now (10-15)%, up from (6-10)%
Now adds (30-40)% Minion Life
Replaced Mana when Struck with 10% Cold Pierce
The Warmage:
Phoenix Wave and Banish oSkills removed
2-piece bonus now gives 75% Elemental Resists (previously the bonus from the 4-piece bonus)
4-piece bonus now gives 33% reduced Heat spending for Overheat
Replaced the following elemental weapon set bases to circumvent a currently unfixable bug:
Gathering Storm: Ono replaced with Chain Gloves
Witchhunter's Crucifix: Wrist Blade replaced with Hatchet Hands (-20% innate elemental damage to compensate for the fact that it has physical damage)
The Gathering Storm:
2-piece bonus: Lightning pierce now 20%, down from 25%
4-piece bonus: Avoid now 15%, down from 25%
Satanic Mantra: now causes Night Hawks to explode after being summoned (4 piece set bonus)
Runewords
Jaguar: Fixed it giving 25% total Dodge and Avoid, but only 20% Evade
Wind Runner: added (15 to 35)% Faster Stamina Drain. This is a buff
Dragonheart: Renamed to Lionheart
Dragon: new Sorceress-only staff runeword modifying Overheat and providing Fire skill bonuses
Hand of Frost:
Replaced Ghal rune requirement with another Ice rune