Median XL - Game Guide - Rifts

Rifts


Rifts

Rifts are endgame zones which drop the strongest equipment, as well as unique crafting materials, great runes and certain unique charms.
They are also a great source of experience.



DIFFICULTY: EASY

Island of the Sunless Sea

REQUIRED LEVEL: 105
DIFFICULTY: VERY EASY

Location
Act 2: Treasure Vault (Stony Tomb)

Drop Bias
Increased chance to drop gold.

Lore
The place where angels watch, an underground cave miraculously illuminated by sunlight. Was once the staging ground of the heavenly hosts for their crusades into the abyss. When the holy legions were defeated and forced out of the dimension by the forces of Hell, a few human worshippers remained behind to stand vigil. However, heavenly magic is too powerful for mortals to tolerate for long. The mutated, wretched remains of the human defenders were found and embraced by the mighty Lucion, son of Mephisto.

Enemies
The Island is defended by very little opposition, or so it appears. Lucion's overseers, the Feyrs, appear to roam the area and will attack the player with their unholy Nightmare curse.

Bosses
The Sunless Angels each share the same abilities to cast Rising Dawn and Thundergod. Upon getting close to the player, they will engage in melee.

Reward
Defeat one of the Angels on Hell difficulty to get the Angel Bag. Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.

Six Angel Bag
Keep in Inventory to Gain Bonus
Required Level: 105
Adds (26 to 38)-(38 to 63) Fire Damage
Adds (26 to 38)-(38 to 63) Lightning Damage
Adds (26 to 38)-(38 to 63) Cold Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%

Each angel has a 1/6 chance to drop a Sunless Crystal Bird.

Transmute your Six Angel Bag with this statue in the cube for an extra bonus.

Six Angel Bag + Sunless Crystal Bird → Six Angel Bag with added bonuses

This upgrade recipe adds the following bonuses:

-(1 to 5)% to All Enemy Resistances
3% Chance of Crushing Blow
+(-5 to 5) to Light Radius

The Secret Cow Level

REQUIRED LEVEL: 110
DIFFICULTY: EASY

Location
Act 1: Rogue Encampment
Find Wirt in Tristram

Drop Bias
Increased chance to drop junk items (potions, quivers, signets).

Lore
There is a cow level?

Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.

Torajan Jungles

REQUIRED LEVEL: 110
DIFFICULTY: EASY
Waypoint

Location
Act 3: Kurast Docks

Drop Bias
Increased chance to drop signets.

Lore
The Torajan Jungles are immense, verdant, teeming jungles that span most of the southwestern expanse of Sanctuary's eastern continent. This region is a strange and exotic place, filled with vibrant and dangerous flora and fauna. The jungles have cultivated many civilizations, many of which have been lost to the annals of time. The only known survivors being the Umbaru tribes of the Teganze region.

Strategy
Insect swarms and poisonous spiders will waste no time in attacking you so make sure that your poison resistance is very high. Khazra clan are ranged, fanatical axe throwing goatmen which delight in making you chase them around while the rest of their clan attacks from a safe distance. If possible try to eliminate them quickly and do not follow them into the unknown lest you run into more enemies unprepared. Especially if they are Forest Keepers, which will attempt to stun you on sight with a mighty shockwave and are extremely mighty melee fighters. And in addition, the Followers of Akarat roam these jungles, unleashing a barrage of hammers upon first spotting an enemy.


DIFFICULTY: MODERATE

Kurast 3000 BA

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Location
Act 3: Torajan Jungles

Drop Bias
Increased chance to drop set items and shrines.

Lore
This area is a recreation of the city of Kurast located at the Kehjistani frontier, 3000 years before the birth of the prophet Akarat and during the Mage Clan Wars between the Ennead, Annuit and Vizjerei clans. Kurast, a neutral town allied with the Taan, was seized by the Ennead and used as a necromantic military outpost. Can you destroy the magical fortifications and liberate the town?

Enemies
The town is well defended by armies of skeletons undead. Around the town you will find the Ennead shadowgate totems, which emit a magical field that grants a large damage reduction to nearby units as well as emitting a damaging field to protect them from melee attackers. The necromantic army is tended to by a contingent of Ennead Necromancers.

Bosses
Your targets are the Ennead Necromancers spread out around town. They resurrect skeletons and cast the powerful Nightmare curse, slowing you down and reducing the efficiency of magical healing.

Reward
Defeat the Ennead Necromancers on Hell difficulty to get the Hammer of the Taan Judges (1/3 chance).

Hammer of the Taan Judges
Keep in Inventory to Gain Bonus
Required Level: 115
+(21 to 25) Energy Factor to Spell Damage
+1 to All Skills
+1 Necromancer Skill Levels
Enhanced Weapon Damage +(0.25 per level)%

High Heavens

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE

Locations
Act 4: Diamond Gates
Act 4: Silver City (Waypoint)
Act 4: Library of Fate
Act 4: Silver Spire Level 1
Act 4: Silver Spire Level 2
Act 4: Crystal Arch (Required Level: 120)
Kill Izual in the Plains of Despair and open a Portal to the High Heavens.

Drop Bias
Increased chance to drop rare items.

Lore
Heaven. Nirvana. Celestia. Call it what you will. Home of the heavenly host, which almost destroyed the taint on creation that is the mortal plane twice and allowed it to get overrun by the forces of Hell. Far from being the beings of love they are believed to be by the common folk, the angels of the High Heavens present a clear and present danger to Sanctuary. It may be better to strike first.

Enemies
Ethereals are the physical manifestations of common angels. They attack furiously, but when you kill one of them, it shatters, reducing all resistances of other nearby enemies to -100% but inspiring them with righteous zeal. The Lightwell gargoyles with their deadly poison bolts are impossible for mortals to destroy and should best be avoided. Keep a close eye on the health of your minions: the death of a minion releases its soul to heaven, healing all Ethereals and Avatars. Casting Nightmare or deploying a Void Archon nearby will stop this healing.

Bosses
In the Library of Fate, Zakarum's Avatars watch over the battle on wings of light. They are divine and immortal, but when an Ethereal dies nearby, the backlash temporarily makes them vulnerable, allowing them to be killed. Strike while it lasts, and strike several times, because their divine grace enable them to ignore a percentage of all incoming attacks.

Reward
Defeat Zakarum's Avatars on Hell difficulty to get the Zakarum's Ear (1/6 chance).

Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 115
+(6 to 15)% to Experience Gained
(6 to 10)% Bonus to All Attributes

Tran Athulua

REQUIRED LEVEL: 115
DIFFICULTY: MODERATE
Waypoint

Location
Act 2: Halls of the Dead Level 3
Kill Kethryes to open a portal to Tran Athulua.

Drop Bias
Increased chance to drop unique items.

Lore
The jungle capital of the Amazon nation, Tran Athulua, is almost impossible to take by land or sea. After a humiliating defeat, a band of pirates hired you to assassinate the high priestesses and plunder the treetop city during the confusion.

Enemies
Tran Athulua is heavily guarded by bow-wielding Amazon warriors, whose numbers and seeking arrows may overwhelm a weaker hero. Beware the jungle snakes: while seldom directly lethal, their debilitating poison will burden you for a long time, slowing you to a crawl.

Bosses
The priestesses of the three elements, Philios, Skovos and Lycander watch over the city and can be distinguished by their heavy armour and glow. They are dangerous targets due to their Phalanx spell and the ability to call Lava Pit, Blizzard, and Magnetic Field. Beweare of their elemental arrows, as they cause you to massively slow down if hit.

Reward

Defeat the elemental priestesses on Hell difficulty to get reagants to form the Sunstone of the Gods.

Sunstone of the Gods
Keep in Inventory to Gain Bonus
Required Level: 115
Adds (13 to 25)-(26 to 38) fire Damage
Adds (13 to 25)-(26 to 38) lightning Damage
Adds (13 to 25)-(26 to 38) cold Damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%

2% chance to drop a trophy on Hell difficulty. Cube the trophy with the charm for a small bonus.

The priestesses also have a 1/6 chance to drop an Askari scroll which is used to summon Athulua, the Amazonian Goddess.


DIFFICULTY: HARD

Teganze

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
Act 3: Torajan Cemetery (Torajan Jungles)

Drop Bias
Increased chance to drop Essences and Runestones.

Lore
The Unformed Land, or Mbwiru Eikura, is the spirit realm that only the Umbaru Witch Doctors can see, through rituals. According to their beliefs, the mortal realm is only a veiled reality of the Unformed Land. They have ritual tribal wars in which they take human sacrifices, only the ones fallen in battle, to be worthy of sacrifice to the gods. The sacrifices are centered upon the life force that flows from the gods that inhabit the Unformed Land to the lesser physical realm that the mortals inhabit.

Enemies
Teganze is full of fearsome Witch Doctors, the Umbaru Spirits, which have a ranged spell that does damage in their element. The spirits tend to do massive damage until you reach 80% resistances and absorb all damage from their main element. They also have a chance of resurrecting themselves from death, so watch out!

Boss
The entrance to Mbwiru Eikura is guarded by Terul, a servant of Zorun Tzin. He is strong, but not overly intelligent, so the fight is pretty simple. He is immune to poison and physical damage, and despite his high regeneration, killing him is fairly easy, compared to his master.

Reward
Defeat Terul in the depths of Teganze, on Hell difficulty, to get the Umbaru Treasure charm.

Umbaru Treasure
Cube with Essence to Roll Stat
Keep in Inventory to Gain Bonus
Required Level: 120
Essence Slots: 20

This charm can be upgraded with essences to add the following bonuses:

(-3 to +5) to All Attributes


On Hell difficulty you will come by the Elemental Essences and Runestones by killing the umbaru spirits. You can cube them to get the Elemental Runes and Kabraxis' Stone rune.

The Triune

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Location
Act 3: Bastion of the Triune (Caldeum -> Rathma Square)
Kill the Vizier at the Lower Kurast entrance and open a Portal to Caldeum
Kill Primus to open a portal to the Bastion of the Triune

Drop Bias
Increased chance to drop Cycles.

Lore
The White Temple of the Cult of the Triune. The symbol of the trinity is pervasive throughout their rank and architecture. Uldyssian broke the Templars' armies on the battlefield in his campaign to obliterate the Triune and the Cathedral of Light. Lilith, the Mother of Sanctuary, finally corrupted Uldyssian, and thereafter the Dark Edyrem sealed themselves away. Destroy Lucion to stop his plans to corrupt humanity.

Enemies
The Triune is defended by a host of powerful constructs and revenants: the ghastly Impaler Archons spitting beams of white-hot energy, the cold Kraken Guards, who will haunt their own dying grounds. The homuncular Primal Clays, and the flaming-but-static Temple Spires which rain down destruction all around them.

Boss
To defeat Lucion, Primus of the Triune, you must find a way to convince him to fight Malic. There are rumors of an even queerer creature possessed by the demon-of-deceit Lilith, that could hold the key... to Mind Control.

Cycles
The Triune on Hell difficulty is the only place where you can find Cycles. You can combine them with the Corrupted Wormhole to create your personalized charm.

Reward
Defeat Lucion, Primus of the Triune on Hell difficulty to get the Corrupted Wormhole.

Corrupted Wormhole
Keep in Inventory to Gain Bonus
Required Level: 100

2% chance to drop a trophy on Hell difficulty. Cube the trophy with the charm for a small bonus.

Duncraig

REQUIRED LEVEL: 120
DIFFICULTY: HARD

Locations
Act 1: Subterranean Corridor (Bramwell, Rogue Encampment)
Act 1: Corrupted Abbey

Drop Bias
Increased chance to drop sacred items.

Lore
The powerful demonlord Assur is on the move, burning a wake of destruction across the Western Kingdoms and turning the inhabitants of the towns he razes into mindless minions on his side. All efforts to stop him so far have failed thanks to Assur's powerful invulnerability rune. Find a way to kill him before he takes over the world.

Enemies
The possessed citizens and their Necromorb overseers are straightforward battles, but beware the ones that rush at you with lit powder kegs! They can throw the kegs over large distances and then light the fuse, which will burn down towards the keg and cause a devastating explosion that is severely damaging to nearby adventurers.

Bosses
Assur wields powerful fire magic, but his main threat is the invulnerability shield. It is impossible to damage Assur directly. You will have to wrestle the secret to destroy Assur from his henchmen.

The Secret
Retrieve the five demon seals from Assur's lieutenants: Skinrender, Spinecracker, Eyegouger, Fleshcutter and Bonehexer. On Hell difficulty, each lieutenant drops his own seal. To reach some of them, you might have to use a teleporting skill. When you have the five Seals, kill Lost Souls and Necromorbs until a Ring of the Five drops. Cube it with all five seals to create Assur's Bane. Go back to Assur, then select your ring's Purify spell. This spell bypasses Assur's invulnerability and will take him out in a few hits.

Reward
Defeat Assur on Hell difficulty to get Demonsbane.

Demonsbane
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+5 Life regenerated per second

2% chance to drop a trophy on Hell difficulty. Cube the trophy with the charm for a small bonus.


DIFFICULTY: VERY HARD

Toraja

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Act 3: Torajan Cemetery (Torajan Jungles)

Drop Bias
Increased chance to drop Torajan Great Runes.

Lore
Now nothing more than overgrown ruins, Toraja once stood proud as a medium-sized city in ancient times, and has become legendary as the city where the nephalem Uldyssian recruited most of his edyrem to spearhead the uprising against the infernal Cult of the Triune. This battle is where the time portal leads you. Aid the edyrem in their battle against Lilith and the Triune’s minions.

Strategy
Because you are not directly allowed to interfere with the flow of time, you cannot damage the enemies at all. Bring the Crystalline Flame Medaillion which you acquired during the Judgment Day uberquest and use its special ability to summon a batallion of edyrem, fighter-mages who have the ability to dispel the immortality wards off the enemies. Although they are vulnerable to the supernatural onslaught of the Triune, they have the power to cast an invulnerability shield of their own, allowing them to close in and remove the immunities. Defend them well and lead your army of edyrem to victory!

Reward
Defeat Lilith on Hell difficulty to get Lylia's Curse.

Lylia's Curse
Keep in Inventory to Gain Bonus
Required Level: 125
+(11-25)% Bonus to Summoned Edyrem Life
Maximum Skill Level Increased by 1
+10 Life regenerated per second
Elemental Resists +10%

On Hell difficulty you can find the three Toraja Great Runes here. These runes are required for the most powerful runewords.

Viz-jun

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Act 3: Proving Grounds (Swampy Pit)

Drop Bias
Increased chance to drop jewels.

Lore
Vizjun, the mechanised home city of the Viz-Jaq'Taar buit on the ruins of a magical war, recently ran into a major system error. The artificial intelligence, the Master Control System seems to have developed evil sentience as Diablo approached. The computer then constructed a large army of robots to take over the city, its missile silos and from there the world. Those seeking to retake the compound will have to contend with its arsenal of combat drones, minefields and electro-pulse generators.

Strategy
Vizjun features melee robots, laser robots and machine-bolter robots. You should know what to do by now. But watch your step: Vizjun's automated defences will periodically deploy additional robots, chaingun sentries, minefields and even nuclear MIRV strikes when you enter the protected zone. The computer voice warns you of any incoming attack. The level boss, MCS has plasma interference shields and is invulnerable to normal damage. To destroy it, use the handy Purify skill you acquired in Duncraig. One shot should be enough.

Reward
Defeat the MCS on Hell difficulty to get the Cold Fusion Schematics.

Cold Fusion Schematics
Keep in Inventory to Gain Bonus
Required Level: 125
1% Chance to cast Level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy

2% chance to drop a trophy on Hell difficulty. Cube the trophy with the charm for a small bonus.

Fauztinville

REQUIRED LEVEL: 125
DIFFICULTY: VERY HARD

Location
Act 5: Fauztinville
Use your upgraded Black Road charm after killing Kabraxis to create Portal

Drop Bias
Increased chance to drop runes, Fauztinville Great Runes and shrines.

Lore
After the destruction of the Prime Evils, a new era of peace and prosperity began, eventually evolving into what we call the modern age. Humanity has all but forgotten how to deal with demons. Until out of nowhere an evil force beneath the metropolis of Fauztinville begins to corrupt the machinery and pets, turning them against their masters. Overwhelmed by the assault, the army employs its new experimental time machine to request help from the heroes of the past. Will you answer the call?

Enemies
Fauztinville has fallen under an onslaught of demonically twisted robots and demons bursting from the city's neon signs. Each battle should be straightforward, but beware their various immunities, notably the tri-elemental immunities of Neon Fiends. Summoners should eliminate Harpylisks first to prevent their bouncing blade attack from ravaging their forces.

Bosses
The invasion is led by five warped robots, Alpha, Beta, Gamma, Delta and Epsilon. Find them in the back alleys of Fauztinville and terminate them. If you have trouble finding them, look for dead-end streets and hidden passages through buildings. One of the five requires a teleport skill to access; if you do not have a teleportation spell, use an item with charges of Blink or Jitan's Gate, like the runeword Pax Mystica or the reward charm for the Lord Aldric Jitan uberquest.

Reward
On Hell difficulty you can find the three Fauztinville Great Runes here. These runes are required for the most powerful runewords.