Median XL - Game Guide - Kehjistan

Kehjistan


KEHJISTAN

Kehjistan, otherwise called the Eastern Empire, is the great empire of the eastern lands of Sanctuary, located along the eastern coast of the Twin Seas, with the emerald jungles surrounding Kurast in the south, and the desolation surrounding Caldeum in the north.

Kehjistan represents Act III.



DIFFICULTY: EASY

Death Projector

Location
The Proving Grounds (Swampy Pit - Flayer Jungle)

Lore
The Swampy Pit serves as testing grounds for Mephisto's latest siege weapon. The Death Projector slowly rotates, firing a devastating energy beam in a full circle, annihilating anything in its path.

Strategy
The siege tower is tended to by trained Zakarumite techpriests. Its magitech shield is impenetrable to all weapons, but when it senses a Mechanic nearby, it lowers its shield to enable maintenance. In this state, the Death Projector can be damaged, though its fortified outer shell still harmlessly deflects a percentage of all incoming attacks. The Mechanics themselves carry portable gap generators and are impossible to hit or kill. Damage the Death Projector while avoiding Mechanics until the devilish device finally falls.

Reward
Defeat the Death Projector on Destruction difficulty to get the Laser Focus Crystal.

Laser Focus Crystal
Keep in Inventory to Gain Bonus
Required Level: 80
Increase Maximum Life and Mana 10%
+(6 to 15)% to Experience Gained

Horazon's Sanctum

Location
Dimensional Sanctum (Caldeum)

Lore
Horazon the Summoner summoned a powerful demonlord that was too strong and overwhelmed him. He managed to trap it in his arcane sanctuary, but could not defeat it and it almost killed him. To save his own life, Horazon split off the prison zone from the rest of his sanctuary and banished it to earth where it now sits in a subterranean dimension. Breaking in and defeating the demon may yield great rewards.

Strategy
Heed the familiar's holographic warning. The Creature of Flame ignores a percentage of all attacks and strikes with the force of a collapsing mountain, killing the unwary adventurer instantly. Luckily, the enemy of your enemy is nearby. The Astral Guardians protecting the area will defend it from the likes of you, but their magical attack phases you into the astral plane, weakening you to subsequent magical damage but also granting immunity to physical damage. This is exactly what you need to protect you from the Creature of Flame's physical death touch.

Reward
Defeat the Creature of Flame on Destruction difficulty to get Horazon's Focus.

Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes

Torajan Jungles

Location
Kurast Docks

Lore
The Torajan Jungles are immense, verdant, teeming jungles that span most of the southwestern expanse of Sanctuary's eastern continent. This region is a strange and exotic place, filled with vibrant and dangerous flora and fauna. The jungles have cultivated many civilizations, many of which have been lost to the annals of time. The only known survivors being the Umbaru tribes of the Teganze region.

Strategy
Insect swarms and poisonous spiders will waste no time in attacking you so make sure that your poison resistance is very high. Khazra clan are ranged, fanatical axe throwing goatmen which delight in making you chase them around while the rest of their clan attacks from a safe distance. If possible try to eliminate them quickly and do not follow them into the unknown lest you run into more enemies unprepared. Especially if they are Forest Keepers, which will attempt to stun you on sight with a mighty shockwave and are extremely mighty melee fighters.

Drop Bias
Increased chance to drop signets.

Kurast 3000 BA

Location
Torajan Jungles

Lore
This area is a recreation of the city of Kurast located at the Kehjistani frontier, 3000 years before the birth of the prophet Akarat and during the Mage Clan Wars between the Ennead, Annuit and Vizjerei clans. Kurast, a neutral town allied with the Taan, was seized by the Ennead and used as a necromantic military outpost. Can you destroy the magical fortifications and liberate the town?

Enemies
The town is well defended by armies of skeletons undead. Around the town square you will find the Ennead shadowgate totems, which periodically raise additional skeletons and emit a magical field that grants invulnerability to nearby units. The necromantic army is tended to by a contingent of Ennead Necromancers.

Bosses
Your targets are the Ennead Necromancers spread out around town. They summon more skeletons and cast the powerful Nightmare curse, slowing you down and disabling magical healing.

Reward
On any difficulty, the Ennead Necromancers drop a random Class Charm in addition to their regular drop. There are 7 different Class Charms, one for each character class. You need your Class Charm for other challenges and uberquests.

Class Charm
Keep in Inventory to Gain Bonus
(Class Only)
Required Level: 90
Maximum Skill Level Increased by 1


Defeat the Ennead Necromancers on Destruction difficulty to get the Hammer of the Taan Judges (1/9 chance).

Hammer of the Taan Judges
Keep in Inventory to Gain Bonus
Required Level: 40
+(21 to 25) Energy Factor to Spell Damage
Enhanced Weapon Damage +(0.25 per level)%
+1 to All Skills

Drop Bias
Increased chance to drop set items.


DIFFICULTY: MODERATE

Akarat

Location
Torajan Jungles

Lore
Akarat the Prophet is the name of the ascetic who founded the religion and customs of the Zakarum Church. It is said that he did so after the visit of Archangel Yaerius in his dreams. Moved by what he'd seen, Akarat set out on a grand journey to the cities of Kehjistan, intent on enlightening his fellow men about the divine Light he claimed existed within everyone. However the prophet's legacy is clouded with uncertainties and it is said that one day he simply disappeared in the jungles of Kehjistan. While his teachings had left their mark, they would flounder in obscurity for a millennium.

Strategy
The corrupted spirit of Akarat is protected by heavenly invulnerability and is impossible to attack directly. Remember that a religion is nothing without followers and attack his twelve apostles first. The death of one of his apostles unleashes a wave of holy energy, reducing all resistances of other apostles to -100% and breaking the immunity shield of Akarat himself, reducing all resistances to 0% for a few precious seconds. This does however enrage them and they will attack you with renewed vigour. Killing an apostle may be difficult due to the mass healing spell they cast when low on health, as well as the storm of magical hammers with which they pummel you from a distance and their ability to heal when they slay a minion or hero. Akarat himself is blessed in another way as well: the spirits of the Light repel a percentage of all incoming attacks.

Reward
Defeat Akarat on Destruction difficulty to get the Visions of Akarat.

Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Rathma Square

Location
Bastion of the Triune (Profane Cells - Caldeum)

Lore
Back in the days when Kurast was the centre of civilisation and black magic was not yet frowned upon, this was where the priests of Rathma - the necromancers - practiced their art. The place was abandoned when the religion of Zakarum took over the city and banned pagan magic, making it the perfect hiding place for an ancient evil bent on taking out the Church from within. Primus, son of Mephisto, was the leader of the Cult of the Triune in ages past before its destruction. His efforts to rebuild the Triune were shut down by the crusaders of Zakarum, but he remains a formidable foe, doubly so in the home city of the Zakarum.

Strategy
Primus himself is not particularly hard, despite his powerful ranged Bladestorm attack. The blades track your position, but do less damage than his normal attack and can be avoided, blocked and dodged. His guard dogs are the real challenge. After several millennia in and around Rathma Square, his Gore Crawlers can raise themselves from the dead. Shattering the corpse does not stop this, but the resurrection takes 10 seconds, during which you can attempt to run away and ditch them.

Reward
On Destruction difficulty, Primus drops the Spirit Trance Herb (1/4 chance).

Spirit Trance Herb
Keep in Inventory to Gain Bonus
Required Level: 100
10% Increased Attack Speed
10% Faster Cast Rate
(21 to 150)% Bonus to Attack Rating
Regenerate Life +(11 to 40)

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Heart of Sin

Location
Azmodan's Reliquary (Upper Kurast)

Lore
The Lord of Sin walks the earth. In his weakened state, he hides in the catacombs of Kurast, feasting on the dark rituals of Mephisto's chosen. Destroy him before he becomes a threat.

Strategy
Azmodan is accompanied by a legion of elites and emits a black magic aura that grants unholy invulnerability to nearby demons and 50% all resistances to himself. The tight confines of the temple area make it hard to get past the immortal monsters blocking your way and reach Azmodan himself. He should be easy to kill in his weakened state, but beware his powerful Pentagram attack which may require maximum fire resistance to survive.

Reward
Defeat Azmodan on Destruction difficulty to get Azmodan's Heart.

Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
All Resists +(31 to 40)%
+5% to All Maximum Resistances
Reduces Vendor Prices 10%

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Legacy of Blood

Location
Chamber of Blood (Torajan Jungles)

Lore
Bartuc, the Warlord of Blood, was once Horazon's brother in the Vizjerei mage clan. Whereas Horazon wanted to summon demons to enslave them, Bartuc chose to worship them and traded his soul for demonic power. Their conflict eventually led to a civil war that shattered the mage clan. Although Bartuc was eventually destroyed by the very powers he sought to control, his soul and power have been claimed by the forces of Hell. It may be possible to find Bartuc's spirit in the crypt where his cursed armour was buried...

Strategy
Bartuc and his summoned Blood Golems have ranged attacks and can hurt a lot in this tiny room. Protected by the power of his cursed armour, Bartuc and his golems are invulnerable to damage. However, his Wychwind blade throw requires him to concentrate on the spell and drop his resistances for a brief time, and his dimwitted golems may briefly forget to shield themselves when they successfully hit you and are distracted by your suffering.

Reward
Defeat Bartuc on Destruction difficulty to get the Legacy of Blood.

Legacy of Blood
Keep in Inventory to Gain Bonus
Required Level: 100
(2 to 4)% Life Stolen per Hit
(2 to 4)% Mana Stolen per Hit
Maximum Skill Level Increased by 2

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Lord Aldric Jitan

Location
Torajan Jungles

Lore
Driven mad by nightmares, the Western aristocrat Lord Aldric Jitan hopes to summon a terrible demon and plunge the land into darkness. Stop him before he does.

Strategy
Lord Aldric Jitan linked his lifeforce to his Royal Guards, granting him unholy immortality until all of his guardsmen are dead. The demonic powers guiding his actions also imbue him and his guardsmen with 50% all resistances and the ability to harmlessly deflect a percentage of incoming attacks. The guardsmen are tougher than anything that came before and will heal themselves, inflict tri-elemental damage and summon guard towers that will pummel the living daylights out of you if you stand still for too long. Keep moving and the towers will vanish behind you. When any of the enemies dies, the dark forces reclaim his spirit, creating a vortex of magic that should be given wide berth.

Reward
Defeat Lord Aldric Jitan on Destruction difficulty to get the Moon of the Spider (1/4 chance).

Moon of the Spider
Keep in Inventory to Gain Bonus
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
Maximum Skill Level Increased by 1
+1 to Jitan’s Gate
Half Freeze Duration

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.


DIFFICULTY: HARD

Teganze

Location
Torajan Jungles

Lore
The Unformed Land, or Mbwiru Eikura, is the spirit realm that only the Umbaru Witch Doctors can see, through rituals. According to their beliefs, the mortal realm is only a veiled reality of the Unformed Land. They have ritual tribal wars in which they take human sacrifices, only the ones fallen in battle, to be worthy of sacrifice to the gods. The sacrifices are centered upon the life force that flows from the gods that inhabit the Unformed Land to the lesser physical realm that the mortals inhabit.

Enemies
Teganze is full of fearsome Witch Doctors, the Umbaru Spirits, which have a ranged spell that does damage in their element. The spirits also ignore resistances and absorb all damage from their main element. They also have a chance of resurrecting themselves from death, so watch out!

Boss
The entrance to Mbwiru Eikura is guarded by Terul, a servant of Zorun Tzin. He is strong, but not overly intelligent, so the fight is pretty simple. He is immune to poison and physical damage, and despite his high regeneration, killing him is fairly easy, compared to his master.

Reward
Defeat Terul in the depths of Teganze, on Destruction difficulty, to get the Trader's Chest charm (1/4 chance).

Trader's Chest
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Light Radius

Various bonuses can be added on the Trader's Chest when you gamble with gems.

Trader's Chest + any Gem → Trader's Chest with added bonuses + Chipped Gem (same type)


On Destruction difficulty you will come by the Elemental Essences and Runestones by killing the umbaru spirits. You can cube them to get the Elemental Runes and Kabraxis' Stone rune.

Quov Tsin

Location
Vizjerei Temple (Caldeum)

Lore
Hungry for power and misled by Diablo, the irritable Vizjerei mage Quov Tsin set ot to find Ureh, the fabled ancient city that had supposedly ascended up to the Heavens. Aided by Kentril Dumon and his mercenary company, which included Gorst the infamous barbarian, they succeeded in their task. However what they discovered within the deepest ruins of the grand city was no portal to Heaven, but a twisted nightmare of horrors - the Kingdom of Shadow. They were never seen again. It is rumoured that their spirits still clings to reality in a place they once called home, and that the ancient Vizjerei lies in waiting for a suitable mortal vessel that will allow him to rise once more.

Strategy
As a former Vizjerei in life, Quov Tsin wields the elements. His most devastating attack is a streaming blast of fire, cold and lightning bolts powerful enough to annihilate any hero in a moment. In melee combat, he may use a fire, cold and lightning nova combo that causes massive destruction at close range. Prepare for this battle by equipping resistance items to counter his ability to pierce resistances, and try to find some absorb items to further cut the damage. His contingency spells protect him by teleporting him to safety when struck by any attack. Stay near cover in case he appears too close for comfort.

Reward
Defeat Quov Tsin on Destruction difficulty to get the Silver Seal of Ureh.

Silver Seal of Ureh
Keep in Inventory to Gain Bonus
Required Level: 120
+(21 to 30) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 30) to Strength
+(21 to 30) to Dexterity
+(21 to 30) to Vitality
+(21 to 30) to Energy
(21 to 25)% Bonus to Summoned Minion Damage
(11 to 15)% Bonus to Summoned Minion Resistances

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Viz-jun

Location
Kurast Bazaar

Lore
Vizjun, the mechanised home city of the Viz-Jaq'Taar buit on the ruins of a magical war, recently ran into a major system error. The artificial intelligence, the Master Control System seems to have developed evil sentience as Diablo approached. The computer then constructed a large army of robots to take over the city, its missile silos and from there the world. Those seeking to retake the compound will have to contend with its arsenal of combat drones, minefields and electro-pulse generators.

Strategy
Vizjun features melee robots, laser robots and machine-bolter robots. You should know what to do by now. But watch your step: Vizjun's automated defences will periodically deploy additional robots, chaingun sentries, minefields and even nuclear MIRV strikes when you enter the protected zone. The computer voice warns you of any incoming attack. The level boss, MCS has plasma interference shields and is invulnerable to normal damage. To destroy it, use the handy Purify skill you acquired in Duncraig. A few shots should be enough.

Reward
Defeat the MCS on Destruction difficulty to get the Cold Fusion Schematics.

Cold Fusion Schematics
Keep in Inventory to Gain Bonus
Required Level: 100
5% Chance to cast level 10 Time Strike on striking
100% Chance to cast level 59 Blast Wave when you Die
+(11 to 40) to Strength
+(11 to 40) to Dexterity
+(11 to 40) to Vitality
+(11 to 40) to Energy

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Drop Bias
Increased chance to drop jewels.

Kingdom of Shadow

Location
Ruins of Ureh (Vizjerei Temple - Caldeum)

Lore
The mythical city of Ureh, where Diablo took the form of an angel and deceived the city wizards, tricking them into casting a spell that doomed the city. Ureh and everyone within are now trapped between the mortal plane and the Burning Hells, appearing in this world only once every two thousand years, when the shadow of Mount Nymyr falls upon the ruins. Be there.

Enemies
The ghostly citizens are impossible to kill, but they are more than capable of killing you. Keep moving at all costs to avoid the undead hordes.

Bosses
The plazas of Ureh are huge, the lighting is very dim and the mad King Juris Khan is located at the end of a precarious bridge to oblivion. Please run around like a damsel in a zombie film until you find the narrow ledge leading to the king. Juris Khan brings more minions from beyond the grave, finish him quickly.

Reward
Defeat Juris Khan on Destruction difficulty to get the Eternal Bone Pile.

Eternal Bone Pile
Keep in Inventory to Gain Bonus
Required Level: 120
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
+500 Maximum Stamina

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.


DIFFICULTY: VERY HARD

The Triune

Location
Bastion of the Triune (Profane Cells - Caldeum)

Lore
The White Temple of the Cult of the Triune. The symbol of the trinity is pervasive throughout their rank and architecture. Uldyssian broke the Templars' armies on the battlefield in his campaign to obliterate the Triune and the Cathedral of Light. Lilith, the Mother of Sanctuary, finally corrupted Uldyssian, and thereafter the Dark Edyrem sealed themselves away. Lilith reestablished the Triune and installed Arihan as the sole High Priest. However, and fortunately for the forces of light, it is said that an aspect of Primus haunts the great temple halls of the Triune, seeking revenge for his usurpation by Arihan.

Enemies
The Triune is defended by a host of powerful constructs and revenants: the ghastly Impaler Archons spitting beams of white-hot energy, the cold Kraken Guards, who will haunt their own dying grounds. The homuncular Primal Clays, and the flaming-but-static Temple Spires which rain down destruction all around them.

Boss
To defeat Arihan, High Priest of the Triune, you must find a way to convince him to fight Primus' Messenger, a strange being sent by Astrogha. There are rumors of an even queerer creature possessed by the demon-of-deceit Lilith, that could hold the key...

Cycles
The Triune on Destruction difficulty is the only place where you can find Cycles. You can keep multiple cycles in your inventory to receive bonuses.

Reward
Defeat Arihan, High Priest of the Triune on Destruction difficulty to get Lucion's Soulstone.

Lucion's Soulstone
Keep in Inventory to Gain Bonus
Required Level: 120
+1 Extra Totems
+(0 to 1) to Paladin Skill Levels
+13 to Maximum Damage
Slows Target by 10%
Reduces all Vendor Prices 15%

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Toraja

Location
Torajan Cemetery (Teganze)

Lore
Now nothing more than overgrown ruins, Toraja once stood proud as a medium-sized city in ancient times, and has become legendary as the city where the nephalem Uldyssian recruited most of his edyrem to spearhead the uprising against the infernal Cult of the Triune. This battle is where the time portal leads you. Aid the edyrem in their battle against Lilith and the Triune’s minions.

Strategy
Because you are not directly allowed to interfere with the flow of time, you cannot damage the enemies at all. Bring the Crystalline Flame Medaillion which you acquired during the Judgment Day uberquest and use its special ability to summon a batallion of edyrem, fighter-mages who have the ability to dispel the immortality wards off the enemies. Although they are vulnerable to the supernatural onslaught of the Triune, they have the power to cast an invulnerability shield of their own, allowing them to close in and remove the immunities. Defend them well and lead your army of edyrem to victory!

Reward
On Destruction difficulty, when you kill Lilith, you have 30 seconds to cube the Crystalline Flame Medaillion with an Arcane Crystal to upgrade it.

Crystalline Flame Medaillion + Arcane Crystal → returns Crystalline Flame Medaillion with added bonuses

This upgrade recipe adds the following bonuses:

Maximum Skill Level Increased by 1
All Resists +10%
Regenerate Life +100

Toraja on Destruction difficulty is the only place in the game where you can find the following three Great Runes. These runes are required for the most powerful runewords.

Krys Level
100
Weapons : Target Takes Additional Damage of 100
Armor : Target Takes Additional Damage of 25
Shields : Target Takes Additional Damage of 25
Auhe Level
100
Weapons : Regenerate Mana +15%
Armor : Regenerate Mana +5%
Shields : Regenerate Mana +5%
Sha'ad Level
100
Weapons : +30% Enhanced Damage
Armor : +30% Enhanced Defense
Shields : +30% Enhanced Defense

Yshari Sanctum

Locations
Specter of Hatred (Caldeum)
Dream of Anguish
Phantasm of Terror
Figment of Pain
Snare of Destruction
Yshari Sanctum (Caldeum)

Lore
The Sanctum was created at the behest of the Trade Consortium of Caldeum. Seeking to make Kehjistan's new capital a beacon of learning, the mercantile rulers worked to unite the Mage Clans and build the Sanctum. The academy came to be filled with treasure troves of arcana, becoming a place of learning and growth for the various clans lead by the famous Archmage Valthek. In recent times dissent has taken over the academy. Numerou students have left or been expelled from the Sanctum due to dissent with the teaching methods and forbidden magics that are said to be the specialty of Valthek. Now the Trade Consortium have suspect that the old Archmage has gone rogue and seeks to empower what remains of his followers with demonic magic. You must put a stop to this before the whole of Kaldeum is overrun with evil.

Enemies
There are numerous powerful monsters throughout the maze that will test your battle prowess and running speed to the limit. You must be well versed in the various deadly arts and damage types to even think of venturing far into the maze. Each stage will have a special boss, protected by several smaller bosses that also appear on the specific stage. You have to find them, they are located in special 'boss areas' hidden in the maze.

Bosses
Each boss might drop a set piece of the Brotherhood of the Vizjerei. Their fellow guardians will also have a bias to drop set parts of the Horadrim set. This means, you will need to obtain the 5 set pieces of each boss, and the 5 set pieces of their guardians, in order to be able to fight the last boss, Valthek. Each boss and minion has a chance to drop only their own set piece. While wearing the two sets simultaneously, you will be granted with new very powerful skills which are required to defeat Valthek, the Vizjerei Sorcerer. After you assembled both sets in the maze, head to the Yshari Sanctum to fight Valthek himself, using the new acquired abilities.

Reward
Defeat Valthek, the Vizjerei Sorcerer on Destruction difficulty to get The Ancient Repositories.

The Ancient Repositories
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%

Astrogha

Location
Web of Deceit (Torajan Jungles)

Lore
One of Hell's greatest, the scheming spider demon Astrogha has surfaced after the fall of Andariel to continue his reign of terror. He is not the most powerful demon in close combat, but the spider king is never alone.

Strategy
Astrogha does not usually fight his foes directly, but he does not need to. His summoned Spider Statues serve as gateways for his personal swarm, belching waves of crawling Darklings from the depths of the void. Deal with them quickly, but do not touch the statues! They are protected by one of Astrogha's devious tricks: when destroyed, they will both rejuvenate Astrogha and unleash a curse that cripples the assailant causing a swift death. If left alone, they will eventually collapse on their own. Astrogha also possesses a very powerful but close ranged Frozen Orb attack and has warding spells that teleport him away when damaged, courtesy of Quov Tsin's mages. Another dweomer copied from Quov Tsin during centuries of fighting side by side at the head of their respective legions is the warding spell that renders Astrogha immune to all attacks. This is cutting edge magic and therefore still fails from time to time, allowing you to get some hits in.

Reward
Defeat Astrogha on Destruction difficulty to get Astrogha's Venom Stinger.

Astrogha's Venom Stinger
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to All Skills
+(100 to 500) to Life
Poison Length Reduced by 50%

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.