Median XL - Game Guide - Shrines

Shrines

SHRINE BONUSES LIST

This is a list of preset modifiers that can spawn on crafted items when shrine crafting; or on rare, honorific and crafted items when shrine blessing. Shrine crafting and blessing bonuses stack.

What affixes will the item get when shrine crafting?
The resulting crafted item spawns with:

Socketed (max)

and with preset crafting affixes (seen in the table below) depending on the shrine type used, and 1-4 extra random rare affixes.

See THIS PAGE for more information about random rare affixes when shrine crafting.

What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 1-3 preset crafting affixes depending on the shrine type used. You can see them in the table below.


See THIS PAGE for more information about shrine crafting and shrine blessing.




ShrinePropertiesItems
Abandoned (24 to 120)% Bonus to Attack Rating
(4 to 8)% to Dexterity
+(4 to 20) to Dexterity
One-Handed Weapons, Armor (except Body Armor)
Abandoned (36 to 170)% Bonus to Attack Rating
(6 to 12)% to Dexterity
+(6 to 28) to Dexterity
Two-Handed Weapons, Body Armor
Creepy (1 to 3)% Chance of Crushing Blow
(4 to 8)% to Strength
+(4 to 20) to Strength
One-Handed Weapons, Armor (except Body Armor)
Creepy (2 to 4)% Chance of Crushing Blow
(6 to 12)% to Strength
+(6 to 28) to Strength
Two-Handed Weapons, Body Armor
Eerie +(6 to 60) Energy Factor to Spell Damage
(4 to 8)% to Energy
+(4 to 20) to Energy
One-Handed Weapons, Armor (except Body Armor)
Eerie +(9 to 90) Energy Factor to Spell Damage
(6 to 12)% to Energy
+(6 to 28) to Energy
Two-Handed Weapons, Body Armor
Enchanted +(4 to 10)% to Physical/Magic Spell Damage
Magic Resist +(1 to 2)%
One-Handed Weapons, Armor (except Body Armor)
Enchanted +(6 to 20)% to Physical/Magic Spell Damage
Magic Resist +(2 to 4)%
Two-Handed Weapons, Body Armor
Fascinating -(3 to 5)% to Enemy Fire Resistance
+(2 to 8)% to Fire Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Fascinating +(2 to 8)% to Fire Spell Damage
-(3 to 5)% to Enemy Fire Resistance
One-Handed Weapons, Armor (except Body Armor)
Fascinating +(2 to 15)% to Fire Spell Damage
-(5 to 10)% to Enemy Fire Resistance
Two-Handed Weapons, Body Armor
Fascinating -(5 to 10)% to Enemy Fire Resistance
+(2 to 15)% to Fire Spell Damage
Two-Handed Weapons, Body Armor
Hidden 1% Reanimate as: Random monster (1/3 elite chance)
1% Reanimate as: Random monster (1/3 elite chance)
One-Handed Weapons, Two-Handed Weapons, Armor (except Body Armor), Body Armor
Intimidating +(20 to 35)% Enhanced Damage
(2 to 3)% Deadly Strike
Requirements +20%
One-Handed Weapons
Intimidating +(35 to 50)% Enhanced Damage
(2 to 4)% Deadly Strike
Requirements +30%
Two-Handed Weapons
Intimidating +(11 to 30)% Enhanced Defense
Physical Resist (0 to 1)%
Armor (except Body Armor)
Intimidating +(21 to 50)% Enhanced Defense
Physical Resist (1 to 2)%
Body Armor
Magical +(4 to 15)% to Summoned Minion Resistances
+(4 to 30)% to Summoned Minion Life
One-Handed Weapons, Armor (except Body Armor)
Magical +(4 to 30)% to Summoned Minion Life
+(4 to 15)% to Summoned Minion Resistances
One-Handed Weapons, Armor (except Body Armor)
Magical +(6 to 25)% to Summoned Minion Resistances
+(6 to 50)% to Summoned Minion Life
Two-Handed Weapons, Body Armor
Magical +(6 to 50)% to Summoned Minion Life
+(6 to 25)% to Summoned Minion Resistances
Two-Handed Weapons, Body Armor
Ornate +(2 to 8)% to Lightning Spell Damage
-(3 to 5)% to Enemy Lightning Resistance
One-Handed Weapons, Armor (except Body Armor)
Ornate -(3 to 5)% to Enemy Lightning Resistance
+(2 to 8)% to Lightning Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Ornate -(5 to 10)% to Enemy Lightning Resistance
+(2 to 15)% to Lightning Spell Damage
Two-Handed Weapons, Body Armor
Ornate +(2 to 15)% to Lightning Spell Damage
-(5 to 10)% to Enemy Lightning Resistance
Two-Handed Weapons, Body Armor
Quiet (4 to 8)% to Vitality
+(4 to 20) to Vitality
+(0 to 1) Life Regenerated per Second
One-Handed Weapons, Armor (except Body Armor)
Quiet (6 to 12)% to Vitality
+(6 to 28) to Vitality
+(0 to 1) Life Regenerated per Second
Two-Handed Weapons, Body Armor
Sacred -(3 to 5)% to Enemy Cold Resistance
+(2 to 8)% to Cold Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Sacred +(2 to 8)% to Cold Spell Damage
-(3 to 5)% to Enemy Cold Resistance
One-Handed Weapons, Armor (except Body Armor)
Sacred -(5 to 10)% to Enemy Cold Resistance
+(2 to 15)% to Cold Spell Damage
Two-Handed Weapons, Body Armor
Sacred +(2 to 15)% to Cold Spell Damage
-(5 to 10)% to Enemy Cold Resistance
Two-Handed Weapons, Body Armor
Shimmering +(2 to 8)% to Poison Spell Damage
-(3 to 5)% to Enemy Poison Resistance
One-Handed Weapons, Armor (except Body Armor)
Shimmering -(3 to 5)% to Enemy Poison Resistance
+(2 to 8)% to Poison Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Shimmering -(5 to 10)% to Enemy Poison Resistance
+(2 to 15)% to Poison Spell Damage
Two-Handed Weapons, Body Armor
Shimmering +(2 to 15)% to Poison Spell Damage
-(5 to 10)% to Enemy Poison Resistance
Two-Handed Weapons, Body Armor
Spiritual (5 to 10)% Cast Speed
Regenerate Mana +(5 to 10)%
One-Handed Weapons, Armor (except Body Armor)
Spiritual (5 to 10)% Cast Speed
Maximum Mana 4%
Regenerate Mana +(5 to 10)%
One-Handed Weapons, Armor (except Body Armor)
Spiritual (10 to 15)% Cast Speed
Regenerate Mana +(10 to 15)%
Two-Handed Weapons, Body Armor
Spiritual (10 to 15)% Cast Speed
Maximum Mana 6%
Regenerate Mana +(10 to 15)%
Two-Handed Weapons, Body Armor
Tainted +(6 to 60)% to Summoned Minion Attack Rating
+(6 to 60)% to Summoned Minion Damage
One-Handed Weapons, Armor (except Body Armor)
Tainted +(9 to 90)% to Summoned Minion Attack Rating
+(9 to 90)% to Summoned Minion Damage
Two-Handed Weapons, Body Armor
Trinity Adds 10-20 fire damage
Adds 1-30 lightning damage
Adds 14-16 cold damage
One-Handed Weapons, Armor (except Body Armor)
Trinity -5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
Two-Handed Weapons, Body Armor
Weird +(25 to 40)% Enhanced Damage
Adds (2 to 6)-(2 to 12) damage
One-Handed Weapons
Weird +(30 to 55)% Enhanced Damage
Adds (3 to 9)-(3 to 18) damage
Two-Handed Weapons
Weird Adds (1 to 3)-(1 to 6) damage Armor (except Body Armor)
Weird Adds (1 to 4)-(1 to 10) damage Body Armor