Median XL - Game Guide - Shrines

Shrines

SHRINE BONUSES LIST

This is a list of preset modifiers that can spawn on crafted items when shrine crafting; or on rare, honorific and crafted items when shrine blessing. Shrine crafting and blessing bonuses stack.

What affixes will the item get when shrine crafting?
The resulting crafted item spawns with:

Orb Effects Applied to this Item are Doubled
Socketed (max)

and with preset crafting affixes (seen in the table below) depending on the shrine type used, and 1-4 extra random rare affixes.

See THIS PAGE for more information about random rare affixes when shrine crafting.

What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 1-3 preset crafting affixes depending on the shrine type used. You can see them in the table below.


See THIS PAGE for more information about shrine crafting and shrine blessing.




ShrinePropertiesItems
Abandoned (24 to 150)% Bonus to Attack Rating
(4 to 10)% Bonus to Dexterity
+(4 to 25) to Dexterity
One-Handed Weapons, Armor (except Body Armor)
Abandoned (36 to 210)% Bonus to Attack Rating
(6 to 15)% Bonus to Dexterity
+(6 to 35) to Dexterity
Two-Handed Weapons, Body Armor
Creepy (1 to 3)% Chance of Crushing Blow
(4 to 10)% Bonus to Strength
+(4 to 25) to Strength
One-Handed Weapons, Armor (except Body Armor)
Creepy (2 to 4)% Chance of Crushing Blow
(6 to 15)% Bonus to Strength
+(6 to 35) to Strength
Two-Handed Weapons, Body Armor
Eerie +(6 to 60) Energy Factor to Spell Damage
(4 to 10)% Bonus to Energy
+(4 to 25) to Energy
One-Handed Weapons, Armor (except Body Armor)
Eerie +(9 to 90) Energy Factor to Spell Damage
(6 to 15)% Bonus to Energy
+(6 to 35) to Energy
Two-Handed Weapons, Body Armor
Enchanted +(2 to 8)% to Physical/Magic Spell Damage
Magic Resist +(1 to 2)%
One-Handed Weapons, Armor (except Body Armor)
Enchanted +(2 to 15)% to Physical/Magic Spell Damage
Magic Resist +(2 to 4)%
Two-Handed Weapons, Body Armor
Fascinating -(3 to 8)% to Enemy Fire Resistance
+(2 to 8)% to Fire Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Fascinating -(5 to 15)% to Enemy Fire Resistance
+(2 to 15)% to Fire Spell Damage
Two-Handed Weapons, Body Armor
Gloomy Damage Reduced by (1 to 5)
(1 to 5)% Chance of Uninterruptable Attack
One-Handed Weapons
Gloomy Damage Reduced by (2 to 8)
(2 to 8)% Chance of Uninterruptable Attack
Two-Handed Weapons
Gloomy +(11 to 50)% Enhanced Defense
Damage Reduced by (1 to 5)
(1 to 5)% Chance of Uninterruptable Attack
Armor (except Body Armor)
Gloomy +(17 to 70)% Enhanced Defense
Damage Reduced by (2 to 8)
(2 to 8)% Chance of Uninterruptable Attack
Body Armor
Hidden 1% Reanimate as: Random monster (1/3 elite chance)
2% Reanimate as: Random monster (1/3 elite chance)
One-Handed Weapons, Two-Handed Weapons, Armor (except Body Armor), Body Armor
Magical +(4 to 20)% Bonus to Summoned Minion Resistances
+(4 to 40)% Bonus to Summoned Minion Life
One-Handed Weapons, Armor (except Body Armor)
Magical +(6 to 30)% Bonus to Summoned Minion Resistances
+(6 to 60)% Bonus to Summoned Minion Life
Two-Handed Weapons, Body Armor
Ornate -(3 to 8)% to Enemy Lightning Resistance
+(2 to 8)% to Lightning Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Ornate -(5 to 15)% to Enemy Lightning Resistance
+(2 to 15)% to Lightning Spell Damage
Two-Handed Weapons, Body Armor
Quiet (4 to 10)% Bonus to Vitality
+(4 to 25) to Vitality
Replenish Life +(1 to 10)
One-Handed Weapons, Armor (except Body Armor)
Quiet (6 to 15)% Bonus to Vitality
+(6 to 35) to Vitality
Replenish Life +(2 to 15)
Two-Handed Weapons, Body Armor
Sacred -(3 to 8)% to Enemy Cold Resistance
+(2 to 8)% to Cold Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Sacred -(5 to 15)% to Enemy Cold Resistance
+(2 to 15)% to Cold Spell Damage
Two-Handed Weapons, Body Armor
Shimmering -(3 to 8)% to Enemy Poison Resistance
+(2 to 8)% to Poison Spell Damage
One-Handed Weapons, Armor (except Body Armor)
Shimmering -(5 to 15)% to Enemy Poison Resistance
+(2 to 15)% to Poison Spell Damage
Two-Handed Weapons, Body Armor
Spiritual (10 to 100)% Extra Gold from Monsters
(4 to 40)% Better Chance of Getting Magic Items
One-Handed Weapons, Armor (except Body Armor)
Spiritual (15 to 150)% Extra Gold from Monsters
(6 to 60)% Better Chance of Getting Magic Items
Two-Handed Weapons, Body Armor
Stone All Resists +(2 to 20)%
Magic Damage Reduced by (2 to 20)
One-Handed Weapons, Armor (except Body Armor)
Stone All Resists +(3 to 30)%
Magic Damage Reduced by (3 to 30)
Two-Handed Weapons, Body Armor
Tainted +(6 to 60)% Bonus to Summoned Minion Attack Rating
+(6 to 60)% Bonus to Summoned Minion Damage
One-Handed Weapons, Armor (except Body Armor)
Tainted +(9 to 90)% Bonus to Summoned Minion Attack Rating
+(9 to 90)% Bonus to Summoned Minion Damage
Two-Handed Weapons, Body Armor
Weird +(11 to 50)% Enhanced damage
Adds (1 to 3)-(1 to 6) damage
One-Handed Weapons
Weird +(17 to 70)% Enhanced damage
Adds (1 to 4)-(1 to 10) damage
Two-Handed Weapons
Weird Adds (1 to 3)-(1 to 6) damage Armor (except Body Armor)
Weird Adds (1 to 4)-(1 to 10) damage Body Armor