Median XL - Game Guide - Western Kingdoms

Western Kingdoms


WESTERN KINGDOMS

The Western Kingdoms lie to the west of the Twin Seas and southwards of the Barbarian lands and Mount Arreat. They are envied for their temperate climate and plentiful rainfall which has allowed for the growth of plentiful crops and its population to flourish.

The Western Kingdoms represent Acts I, II and V.



DIFFICULTY: EASY

Horror Under Tristram

Location
Butcher's Lair (Act 1: Tristram)

Lore
A bloated and grotesque creature, The Butcher was a sadistic being that relished in the torture and pain of others. It hunted endlessly for fresh meat. Although retellings of the Darkening of Tristram describe how it was defeated deep within the Labyrinth the horrific culling of the city in recent times, following the Dark Wanderer's wake seems to have stirred this malevolent spirit back to evil once more.

Strategy
The Butcher is the ultimate melee fighter. His tainted cleaver hits hard and if he catches you, you are dead meat. His flabs of fat negate a large percentage of your attacks, which would be a problem if he wasn't invulnerable to mortal weapons and spells in the first place. Like a Hellcat playing with a mouse, the Butcher may reveal his one weakness if you can take enough pain to convince him you are no threat... let him hit you and there is a chance (20% on attack) a glowing bright red pentagram will appear. Lure him on it to kill him.

Reward
Defeat the Butcher on Destruction difficulty to get The Butcher's Tooth.

The Butcher's Tooth
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items

Infernal Machine

Location
Infernal Cave (Act 1: The Pit)

Lore
Who knew the fallen clans were technologically adept? This rickety contraption contains wooden clockwork mechanisms and the necessary runes to open a gateway to any location in the Burning Hells and protect itself against any attackers. This enables it to summon hellish creatures at a rapid rate and strike enemies down with powerful rune magic upon being attacked. Move quickly, because time is against you.

Strategy
The tower summons a selection of dangerous elite monsters. Try to reach it as quickly as possible, avoiding or teleporting past elites. Beware the elites with a slowing attack: Marbled Frog, Basilisk and Unseelie Dame.

Reward
Defeat the Infernal Machine on Destruction difficulty to get the Optical Detector.

Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 60
Maximum Skill Level Increased by 1
All Resists +(11 to 15)%
+2 to Light Radius

The Binding of Baal

Summon at
Act 2: Valley of Snakes
Use the Dark Summoning spell obtained after killing The Summoner on Terror Difficulty

Lore
Reenact the capture and imprisonment of Baal by Tal Rasha and his Horadrim, with you playing the role of Baal. To protect their leader, the Horadrim weave warding spells that make Tal Rasha immortal until the last of his soldiers has died and their spirits have faded.

Strategy
During this uberquest, you morph into Baal when you are near Tal Rasha. The archmage himself is immune to all damage until you get rid of all Horadric Mages. Even then, Tal Rasha has a phasing spell that negates a percentage of incoming attacks and their elemental affinity grants all mages 50% resistance to all. Being magical in nature, the shield aura is vulnerable to resistance breaking spells, offering the hero another way to deal with Tal Rasha. Beware the Horadrim's fire and lightning spells, empowered with ancient metamagic to bypass up to 250% of your resistances.

Reward
Defeat Tal Rasha on Destruction difficulty to get the Scroll of Kings.

Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to all Attributes

Assault on Mount Arreat

Summon at
Act 5: Arreat Summit
Use the Dark Summoning spell obtained after killing The Summoner on Terror Difficulty

Lore
In ages past, Diablo himself attempted to invade Mount Arreat to destroy the Worldstone and was repelled by the Bear tribe defenders and their king, the shaman Koth. This is a reenaction of that battle on the peak of Mount Arreat, with you as Diablo.

Strategy
The powers of the Bear Shamans protect King Koth with an ancient invulnerability shield until the last of the defenders has fallen. Even when the shield is down, the King's spirits deflect a percentage of incoming attacks. Thanks to their connection to the primal forces, all shamans have an innate 50% resistance to all. In many aspects this is the physical version of the Tal Rasha fight.

Reward
Defeat King Koth on Destruction difficulty to get the Sacred Worldstone Key.

Sacred Worldstone Key
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense Plus (21 to 30)%

DIFFICULTY: MODERATE

Island of the Sunless Sea

Location
Act 5: Glacial Trail

Lore
The place where angels watch, an underground cave miraculously illuminated by sunlight. Was once the staging ground of the heavenly hosts for their crusades into the abyss. When the holy legions were defeated and forced out of the dimension by the forces of Hell, a few human worshippers remained behind to stand vigil. However, heavenly magic is too powerful for mortals to tolerate for long. The mutated, wretched remains of the human defenders were found and embraced by the mighty Lucion, son of Mephisto.

Enemies
The Island is defended by the demented priests and their escorts of warrior nuns. The nuns wield holy weapons which grant them divine invulnerability if they keep attacking, while the priests conjure the holy spirit in the form of a slow moving wraith projectile which should be avoided at all costs. Near them are Lucion's overseers, the Feyrs, and their unholy Nightmare curse.

Bosses
A short distance from the entrance is Lucion's high priest, Malic, wielding fire spells and a deadly homing chaos bolt. Lucion himself has a powerful poison attack, 50% resistance to all damage and emits an unholy aura that makes nearby enemies invulnerable.

Reward
Defeat Malic on Destruction difficulty to get the Six Angel Bag.

Six Angel Bag
Keep in Inventory to Gain Bonus
Required Level: 60
Adds (26 to 38)-(38 to 63) Fire Damage
Adds (26 to 38)-(38 to 63) Lightning Damage
Adds (26 to 38)-(38 to 63) Cold Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%

Defeat Lucion on Destruction difficulty to get the Sunless Crystal Bird.

Enchant your Six Angel Bag with this statue for an extra bonus.

Six Angel Bag + Sunless Crystal Bird → Six Angel Bag with added bonuses

This upgrade recipe adds the following bonuses:

-(1 to 5)% to All Enemy Resistances
3% Chance of Crushing Blow
+(-5 to 5) to Light Radius

Drop Bias
Increased chance to drop gold.

Cathedral of Light

Location
Chapel of Vanity (Act 1: Cathedral)

Lore
According to religious myth, the mortal plane Sanctuary was created by the fallen angel Inarius and the demon Lilith to serve as a refuge from the Eternal War. The two created a race of servants from the earth which were to worship them for all eternity. However, humanity broke free from its shackles when a small group of farmers rediscovered their birthright and ancient powers inherited from their supernatural parents. As the edyrem army grew, Inarius descended into megalomanic madness and was eventually destroyed along with his golden cathedral of vanity. It is whispered that the ghosts of Inarius and his closest worshippers still roam the cathedral.

Strategy
The Crystal Ball is the last of the cathedral’s magical defences. The tower exudes a holy invulnerability shield to protect nearby revelers and casts a searing beam of angelic lightning that destroys anything it touches. Destroy the Crystal Ball to dispel the immortality from the other enemies.

Reward
Defeat Inarius on Destruction difficulty to get the Idol of Vanity.

Idol of Vanity
Keep in Inventory to Gain Bonus
Required Level: 100
15% Increased Overall Speed
Maximum Skill Level Increased by 1

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Tran Athulua

Location
Island of Skartara (Act 2: Halls of the Dead)

Lore
The jungle capital of the Amazon nation, Tran Athulua, is almost impossible to take by land or sea. After a humiliating defeat, a band of pirates hired you to assassinate the high priestesses and plunder the treetop city during the confusion.

Enemies
Tran Athulua is heavily guarded by bow-wielding Amazon warriors, whose numbers and seeking arrows may overwhelm a weaker hero. Beware the jungle snakes: while seldom directly lethal, their debilitating poison will burden you for a long time, slowing you to a crawl.

Bosses
The priestesses of the three elements, Philios, Skovos and Lycander watch over the city and can be distinguished by their heavy armour. They are dangerous targets due to their Phalanx spell and the ability to call an earthquake which deals magic damage based on a percentage of your current health and is therefore nearly impossible to mitigate. Expect to spend most of the fight at a fraction of your health.

Reward

Defeat the elemental priestesses on Destruction difficulty to get the Sunstone of the Gods (1/6 chance from each priestess).

Sunstone of the Gods
Keep in Inventory to Gain Bonus
Required Level: 100
Adds (13 to 25)-(26 to 38) fire Damage
Adds (13 to 25)-(26 to 38) lightning Damage
Adds (13 to 25)-(26 to 38) cold Damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Drop Bias
Increased chance to drop unique items.

Bull Prince Rodeo

Location
The Secret Cow Level (Act 1: Rogue Encampment)

Lore
The moolicious heir to the Cow King's throne, Bull Prince Rodeo is out to exact his indiscriminate revenge for all the cattle killed by humans.

Strategy
Rodeo is very aggressive and has a stunning Hoof Stomp and the Blink spell, making it difficult to put some distance between you and him. He can also summon more cows or call upon a Stampeding Herd of exploding cows that ploughs across the screen, trampling all in their path. This ability is unblockable, unresistable and will destroy you if you don't get out of the way in time. But his most common spell, in cooperation with another victim of cruel farming practices, is a wave of chickens that will pursue their victim relentlessly, inflicting devastating hurt with their beaks if they connect. The chickens can be dodged by staying mobile.

Reward
Defeat Bull Prince Rodeo on Destruction difficulty to get the Fool's Gold.

Fool's Gold
Keep in Inventory to Gain Bonus
Required Level: 100
+(-10 to 38) to Strength
+(-10 to 38) to Dexterity
+(-10 to 38) to Vitality
+(-10 to 38) to Energy
Total Character Defense Plus (11 to 15)%
3% Reanimate as: Random monster (including Elites)
-38% Less Gold from Monsters
(16 to 20)% Better Chance of Getting Magic Items

Killing Rodeo does not prevent you from entering the Cow Level again.


DIFFICULTY: HARD

Eve of Destruction

Location
Act 5: The Worldstone Chamber

Lore
Much is known about Tor'Baalos, more commonly referred to as Baal, the Lord of Destruction: his battles during the Great Conflict, his bloodlust during the Sin Wars and his incinerating lust for revenge following the Dark Exile. Now all of the strife, devastation and horror he had wrought through the ages has been channeled into the Shard of Destruction. He seeks to fuse it with the Worldstone and reveal Sanctuary to the full onslaught of Hell once and for all. You must stop him before it is too late.

Strategy
The Lord of Destruction prefers fighting in close quarters where his spells will be harder to dodge. Heroes which attempt to flee or hide behind walls will be punished for their cowardice. "Defile", his most dangerous ability, marks an area on the ground in pulsating darkness which explodes after a few seconds dealing heavy magic damage. Also Baal will often incinerate all mana from your hero with his "Inferno"; so having a way to recover it quickly is recommended. The Lord of Destruction may call on his minions to aid him in battle, which buff their master and so must be killed quickly. He may also rarely haunt your hero with "Visions of Evil" which inhibit your Nephalem powers and thus render him untouchable; free yourself of these evils as fast as you can, lest you be overwhelmed into madness. Your best chance of defeating Baal lies in staying on your feet; but beware, the larger your party the more horrors will rise up to defend their master.

Reward
Defeat Baal on any difficulty to get access to The Secret Cow Level.

Ghosts of Old Bremmtown

Location
Act 2: Fauztinville

Lore
You ended the demon invasion of Fauztinville... fast forward another few hundred years. Following a global demon apocalypse, the city is in ruins. Lilith, once banished to the Plane of the Dead, broke free and corrupted the sons of the cosmic dragon Trag’Oul. Weakened by his battle against the angelic and demonic legions at the end of time in the far future, the draconic death god was unable to stop Lilith from capturing and possessing his young. There is no hope for humanity's resistance forces unless these creatures are eliminated. The old time machine was put into action once again... Will you help out Fauztinville a second time?

Enemies
The Howling Spirits materialise directly on top of you when you approach their hiding spots. You have no choice but to take some hits unless you have inhuman reflexes. Defence is very important.

Bosses
The shadowy Dark Star Dragon is one of Trag’Oul's young, twisted and bent to evil. It summons additional Howling Spirits and has a double rotating death beam that will make short work of you unless you seek cover as the beams pass by.

Reward
Bring the appropriate Class Charm you found in Kurast 3000 BA. Defeat the Dark Star Dragon on Destruction difficulty within 3 minutes after entering the level and without dying. If you succeed, a single use cube recipe is available to upgrade your Class Charm. You only have 30 seconds after killing the Dark Star Dragon to use the recipe.

[Class Charm] + Arcane Crystal → [Class Charm] with added bonuses

This upgrade recipe adds the following bonuses:

Amazon: uses Sacred Sunstone
+500 to Life
Maximum Skill Level Increased by 1


Assassin: uses Shadow Vortex
+500 to Mana
Maximum Skill Level Increased by 1


Barbarian: uses Worldstone Orb
Enhanced Weapon Damage +50%
Maximum Skill Level Increased by 1


Druid: uses Caoi Dulra Fruit
+1000 Defense
Maximum Skill Level Increased by 1


Necromancer: uses Soulstone Shard
+15% Bonus to Summoned Minion Resistances
Maximum Skill Level Increased by 1


Paladin: uses Eye of Divinity
5% Chance to Avoid Damage
Maximum Skill Level Increased by 1


Sorceress: uses Nexus Crystal
+50 Energy Factor to Spell Damage
Maximum Skill Level Increased by 1


Judgement Day

Summon at
Act 1: Inner Cloister
Use the Dark Summoning spell obtained after killing The Summoner on Terror Difficulty

Lore
When Uldyssian sacrificed his life at the Cathedral of Vanity in the battle between angels and demons, his soul was thought to be blown to the far reaches of the universe. But a malicious spirit in the High Heavens, watching over the battle from afar, snatched Uldyssian and his edyrem on their way to oblivion. Imperius, archangel and high warlord of the Crystal Arch, had his own opinions about Sanctuary and the human vermin inhabiting it. This taint on creation had to be eradicated. But his side of the argument, despite the support of Malthael, lost out in the Angiris Council due to the intervention of Tyrael, and the ensuing blood pact with Mephisto prevented him from intervening on the mortal plane at all. A puppet had to be found, and Uldyssian was just what he sought. After a thorough brainwashing, Imperius sent his harbinger Dark Uldyssian to Sanctuary with the mission to exact divine justice and destroy the world...

Strategy
Dark Uldyssian and his Fallen Edyrem exist only partially on the mortal plane and cannot be hit by mortals. When Dark Uldyssian hits a player or minion, an avatar of Imperius or Malthael may be summoned (1% chance) to interfere directly with the battle and this avatar is vulnerable to attack. The Fallen Edyrem do not have this power, but you can tell apart Dark Uldyssian by his heavy armour. Both Avatars can throw alchemical holy hand grenades packing the power of creation itself, summon homing magical bolts and summon more Fallen Edyrem at a rapid rate.

Reward
Defeat Imperius or Malthael on Destruction difficulty to get the Crystalline Flame Medallion.

Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Fire Absorb 10%
Cold Absorb 10%
Lightning Absorb 10%

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Bonus quest
If you are exceptionally daring or suicidal, distract Dark Uldyssian until both the Avatar of Imperius and the Avatar of Malthael are summoned. Destroy them both within 30 seconds, then transmute the Medallion in the cube to upgrade it. Make sure you kill both Avatars, not the same one twice or the recipe will not work.

Crystalline Flame Medallion → Crystalline Flame Medallion with added bonuses

This upgrade recipe adds the following bonuses:

+1 to All Skills
+40 to All Attributes

Twin Seas

Location
Island of Skartara (Act 2: Halls of the Dead)

Lore
Athulua is the prime deity of the Amazon people. With her consort, Kethryes, she rules over the seasons and the weather. The Amazon capital, Tran Athulua, is named so in her honour. Athulua is responsible for some of the most mysterious powers in an Amazon's arsenal. When a warrior has proven her devotion to Athulua through her brave deeds and exceptional skill in battle, the Goddess shows her favour by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honour that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.

Strategy
You can find the Amazon Goddess at the heart of the ruins. Her bow attacks deal heavy physical damage - make sure to avoid her Tantrum ability up close and her stunning Guided Arrows or you will become trapped in her kill zone. She will summon killable rat minions, which chase you down and cast Tremor on death. Kill them from a distance so as to not get hit by this spell, which reduces your life significantly. Her other attack is Sky Siege. This teleports her to your location creating a large dust cloud, which deals heavy physical damage over time. Be sure to leave its area of effect as soon as you can.

Reward
Defeat Athulua, the Amazonian Godess on Destruction difficulty to get the Deity's Bow.

Valkyrie's Prime
The use of the Deity's Bow is to possibly assemble it into a mighty bow - Valkyrie's Prime. This process is very difficult because of all the rare emblems required to craft the bow. You will need all 6 of them, which can drop from regular monsters.

Deity's Bow + 6x Emblems → Valkyrie's Prime

It assembles the mighty Amazon bow invested with powers from Athulua herself.

Valkyrie's Prime
Sacred Bow

Two-Hand Damage: 181 to 346
Required Dexterity: 666
Required Strenght: 666
Required Level: 120
Adds Strength Damage Bonus: (102/256 per Strength)%
Adds Dexterity Damage Bonus: (102/256 per Dexterity)%
100% Chance to Cast level 1 Athulua's Wrath when you Die
15% Chance to cast level 15 Time Wave when you Kill an Enemy
+1 to All Skills
+114% Enhanced Damage
Adds 100-250 Damage
Adds 28-167 Magic Damage
Adds 28-167 Fire Damage
Adds 28-167 Lightning Damage
Adds 28-167 Cold Damage
+10 to Sky Siege

DIFFICULTY: VERY HARD

Fauztinville

Location
Stony Tomb (Act 2: Rocky Waste)

Lore
After the destruction of the Prime Evils, a new era of peace and prosperity began, eventually evolving into what we call the modern age. Humanity has all but forgotten how to deal with demons. Until out of nowhere an evil force beneath the metropolis of Fauztinville begins to corrupt the machinery and pets, turning them against their masters. Overwhelmed by the assault, the army employs its new experimental time machine to request help from the heroes of the past. Will you answer the call?

Enemies
Fauztinville has fallen under an onslaught of demonically twisted robots and demons bursting from the city's neon signs. Each battle should be straightforward, but beware their various immunities, notably the tri-elemental immunities of Neon Fiends. Summoners should eliminate Harpylisks first to prevent their bouncing blade attack from ravaging their forces.

Bosses
The invasion is led by five warped robots, Alpha, Beta, Gamma, Delta and Epsilon. Find them in the back alleys of Fauztinville and terminate them. If you have trouble finding them, look for dead-end streets and hidden passages through buildings. One of the five requires a teleport skill to access; if you do not have a teleportation spell, use an item with charges of Blink or Jitan's Gate, like the runeword Pax Mystica or the reward charm for the Lord Aldric Jitan uberquest.

Reward
Fauztinville on Destruction difficulty is the only place where you can find the following three Great Runes. These runes are required for the most powerful runewords.

Taha Level
100
Weapons : +40 to Maximum Damage
Armor : +20 to Maximum Damage
Shields : +20 to Maximum Damage
Ghal Level
100
Weapons : +15 Energy Factor to Spell Damage
Armor : +5 Energy Factor to Spell Damage
Shields : +5 Energy Factor to Spell Damage
Qor Level
100
Weapons : Requirements -12%
Armor : Requirements -12%
Shields : Requirements -12%

Drop Bias
Increased chance to drop runes and shrines.

Xazax

Location
Wretched Sands (Act 2: Maggot Lair - Duriel's Lair)

Lore
Loyal only to Belial, the Lord of Lies, Xazax hides quietly in the shadows. He was cursed by Kara Nightshadow, inducing him to see illusions of angels and demons, which caused him to run in terror into the depths of the Aranoch deserts. Paranoid with fear he has chanelled all his remaining power into calling upon his demonic legions for protection. Find Xazax and put an end to this dark summoning lest in his madness he turns his demonic army against Lut Gholein.

Strategy
Xazax is attempting to open a portal to Hell and invade Sanctuary with his minions, so the faster you can bring him down the better as you will have to deal with less of his hellish hordes which are invulnerable to mortals. This will not be easy however for you will be bombarded by Hellfire and choked in corrosive venom if you do not react quickly. The demon's most cruel spell will transform you into a defensless insect leaving you open to attacks, so be sure to keep your distance from his minions at all times.

Reward
Defeat Xazax on Destruction difficulty to get Xazax's Illusion charm and an Ancient Book.

Xazax's Illusion
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
(11 to 15)% Faster Run/Walk
Replenish Life +(100 to 250)
Poison Resist +(26 to 50)%
Cannot Be Frozen

The Ancient Book can be used as a reagent for a powerful recipe.

Duncraig

Location
Cave (Act 1: Cold Plains)

Lore
The powerful demonlord Assur is on the move, burning a wake of destruction across the Western Kingdoms and turning the inhabitants of the towns he razes into mindless minions on his side. All efforts to stop him so far have failed thanks to Assur's powerful invulnerability rune. Find a way to kill him before he takes over the world.

Enemies
The possessed citizens and their Necromorb overseers are straightforward battles, but beware the ones that rush at you with lit powder kegs! They can throw the kegs over large distances and then light the fuse, which will burn down towards the keg and cause a devastating explosion that is almost always fatal to nearby adventurers.

Bosses
Assur wields powerful fire magic, but his main threat is the invulnerability shield. It is impossible to damage Assur directly. You will have to wrestle the secret to destroy Assur from his henchmen.

The Secret
Retrieve the five demon seals from Assur's lieutenants: Skinrender, Spinecracker, Eyegouger, Fleshcutter and Bonehexer. On Destruction difficulty, each lieutenant drops his own seal. To reach some of them, you might have to use a teleporting skill. When you have the five Seals, kill Lost Souls and Necromorbs until a Ring of the Five drops. Cube it with all five seals to create Assur's Bane. Go back to Assur, then select your ring's Purify spell. This spell bypasses Assur's invulnerability and will take him out in a few hits.

Reward
Defeat Assur on Destruction difficulty to get Demonsbane.

Demonsbane
Keep in Inventory to Gain Bonus
Required Level: 100
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
Replenish Life +50

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Drop Bias
Increased chance to drop sacred items.


DIFFICULTY: IMPOSSIBLE

Nephalem's Sacrifice

Location
Uldyssian's Tomb (Act 2: Duriel's Lair)

Lore
Uldyssian ul-Diomed. Once only a simple farmer, but the spiteful vicissitudes of Sanctuary were not satisfied. The ghosts of Seram grew restless, and Lilith, Queen of the Succubi, began to torment those of the old bloodlines. Marked by fate, Uldyssian rose to become a boy-king, rallying others like him to defend Seram and to defend all of Sanctuary. They would become his warriors of light: the Edyrem. The blood of the Nephalem was ubiquitous, but Uldyssian gathered them all. The blood of the Nephalem was mighty, and they burned a path through all who would fight for Hatred, eventually defeating Hatred's Daughter herself. But victory was only passing. Lilith, undying, lived on through the very powers she had been defeated with.

Now ruled by their Dark Edyrem King, the tortured, reality-warping visions of the warriors of light are sealed beneath Aranoch, waiting for one to release them from their eternal curse.

Strategy
The cursed descendants of the Nephalem manifest their torment in memories of battles won and lost. Some of their forms may be familiar, others eldritch and baffling. If you can defeat all of them, you will find the Dark King himself. Atop his throne, within his prison. Free him, and let the Edyrem rest at last.

Reward
Defeat Uldyssian on Destruction difficulty to get Uldyssian's Sword.

Uldyssian's Sword
Keep in Inventory to Gain Bonus
Required Level: 120
5% Chance to cast level 1 Uldyssian's Time Freeze when Struck
+(0 to 2) to All Skills
Level 1 Purify (100/100 Charges)

2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.